Erwan
- fix issue 168 (kudzu) - Fix issue 162 (copy VS shroud). This fix introduces a new keyword: NotATarget() instead of Target(). (Which was the best way for me to keep some kind of backward compatibility/ not alter the code too much / fix the bug)
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@@ -128,6 +128,7 @@ circle_of_protection_i211.txt
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civic_wayfinder.txt
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clone.txt
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clone2.txt
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clone3.txt
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cockatrice.txt
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colossus_of_sardia1.txt
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colossus_of_sardia2.txt
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@@ -242,6 +243,7 @@ kraken_eye3.txt
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kraken_eye4.txt
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kudzu.txt
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kudzu2.txt
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kudzu_i168.txt
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leveler.txt
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lhurgoyf.txt
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liability.txt
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@@ -0,0 +1,22 @@
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# As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
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#Bug: impossible to copy permanents with shroud
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#see: http://code.google.com/p/wagic/issues/detail?id=162
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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hand:clone
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manapool:{3}{U}
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inplay:Deft Duelist
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[PLAYER2]
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[DO]
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clone
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choice 0
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deft duelist
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next
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[ASSERT]
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COMBATBEGIN
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[PLAYER1]
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inplay:*,*
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manapool:{0}
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[PLAYER2]
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[END]
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+5
-5
@@ -2,6 +2,7 @@
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#DESC: Bug: Game crashes if a land with
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#DESC: two Kudzus in it is tapped.
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#DESC: See: http://code.google.com/p/wagic/issues/detail?id=168
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#TODO Update this code with 2 different kudzus to make the test more reliable
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[INIT]
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firstmain
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[PLAYER1]
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@@ -17,13 +18,12 @@ Kudzu
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Swamp
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Swamp
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Mountain
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Mountain
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[ASSERT]
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firstmain
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[PLAYER1]
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inplay:
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graveyard:Swamp
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manapool:
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inplay:*
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graveyard:Swamp,*
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manapool:{B}
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[PLAYER2]
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inplay:Mountain,Kudzu,Kudzu
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inplay:Mountain
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[END]
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