Converted CardPrimitive's basicAbilities from a map<int, int> to a bitset. With 92 abilities, that means our base container for abilities is now 16 bytes in size (down from 28), and is a fixed size, whereas the map would grow by 8 bytes per added ability.

This commit is contained in:
wrenczes@gmail.com
2011-04-26 09:35:38 +00:00
parent 425e49e608
commit a73fd4e99f
10 changed files with 74 additions and 90 deletions

View File

@@ -1311,12 +1311,12 @@ public:
modifier : 1 to add the ability, 0 to remove it
_ability : Id of the ability, as described in mtgdefinitions
*/
class ABasicAbilityModifier: public MTGAbility
class ABasicAbilityModifier : public MTGAbility
{
public:
int modifier;
int ability;
int value_before_modification;
bool value_before_modification;
ABasicAbilityModifier(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int _modifier = 1) :
MTGAbility(_id, _source, _target), modifier(_modifier), ability(_ability)
{
@@ -1326,35 +1326,20 @@ public:
int addToGame()
{
value_before_modification = ((MTGCardInstance *) target)->basicAbilities[ability];
if(ability != Constants::ABSORB && ability != Constants::FLANKING)
{
((MTGCardInstance *) target)->basicAbilities[ability] = modifier;
}
else
{
((MTGCardInstance *) target)->basicAbilities[ability] += modifier;
}
value_before_modification = ((MTGCardInstance *) target)->basicAbilities.test(ability);
assert(modifier < 2);
((MTGCardInstance *) target)->basicAbilities.set(ability, modifier > 0);
return MTGAbility::addToGame();
}
int destroy()
{
if (((MTGCardInstance *) target)->basicAbilities[ability] == modifier && (ability != Constants::ABSORB && ability != Constants::FLANKING))
{
((MTGCardInstance *) target)->basicAbilities[ability] = value_before_modification;
return 1;
}
else if (ability == Constants::ABSORB || ability == Constants::FLANKING)
{
((MTGCardInstance *) target)->basicAbilities[ability] -= 1;
return 1;
}
else
{
//BUG !!!
return 0;
}
assert(modifier < 2);
((MTGCardInstance *) target)->basicAbilities.set(ability, value_before_modification);
return 1;
}
const char * getMenuText()
@@ -1375,18 +1360,17 @@ public:
a->isClone = 1;
return a;
}
};
/*Instants that modifies a basic ability until end of turn */
class AInstantBasicAbilityModifierUntilEOT: public InstantAbility
class AInstantBasicAbilityModifierUntilEOT : public InstantAbility
{
public:
int stateBeforeActivation;
bool stateBeforeActivation;
int ability;
int value;
AInstantBasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int value) :
InstantAbility(_id, _source, _target), ability(_ability), value(value)
AInstantBasicAbilityModifierUntilEOT(int _id, MTGCardInstance * _source, MTGCardInstance * _target, int _ability, int value)
: InstantAbility(_id, _source, _target), ability(_ability), value(value)
{
aType = MTGAbility::STANDARDABILITYGRANT;
abilitygranted = ability;
@@ -1395,15 +1379,10 @@ public:
int addToGame()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
stateBeforeActivation = _target->basicAbilities[ability];
if(ability != Constants::ABSORB)
{
_target->basicAbilities[ability] = value;
}
else
{
_target->basicAbilities[ability] += value;
}
stateBeforeActivation = _target->basicAbilities.test(ability);
assert(value < 2);
_target->basicAbilities.set(ability, value > 0);
return InstantAbility::addToGame();
}
@@ -1415,9 +1394,11 @@ public:
int destroy()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target) _target->basicAbilities[ability] = stateBeforeActivation;
if (_target)
_target->basicAbilities.set(ability, stateBeforeActivation);
return 1;
}
virtual ostream& toString(ostream& out) const
{
out << "ABasicAbilityModifierUntilEOT ::: stateBeforeActivation : " << stateBeforeActivation << " ability : " << ability
@@ -1431,7 +1412,6 @@ public:
a->isClone = 1;
return a;
}
};
//Alteration of Ability until of turn (Aura)

View File

@@ -5,6 +5,7 @@
#include <string>
#include <vector>
#include <map>
#include <bitset>
#include "ManaCost.h"
#include "ObjectAnalytics.h"
@@ -35,7 +36,8 @@ public:
int init();
uint8_t colors;
map<int,int> basicAbilities;
std::bitset<Constants::NB_BASIC_ABILITIES> basicAbilities;
map<string,string> magicTexts;
string magicText;
int alias;