ifthen ability sometimes wasn't grabbing the right target, i now pass it through MTGAbility creations target.

also, i see now why targeted counter cost were left broken for so long. i think this way fixes it in all cases. what a pain.
This commit is contained in:
omegablast2002@yahoo.com
2011-09-15 11:50:04 +00:00
parent d04b4eca38
commit a6c458d0cb
4 changed files with 17 additions and 11 deletions

View File

@@ -839,7 +839,7 @@ public:
MTGAbility * delayedAbility;
int type;
string Cond;
IfThenAbility(int _id,MTGAbility * delayedAbility = NULL, MTGCardInstance * _source=NULL, int type = 1,string Cond = "");
IfThenAbility(int _id,MTGAbility * delayedAbility = NULL, MTGCardInstance * _source=NULL, Targetable * target = NULL, int type = 1,string Cond = "");
int resolve();
const char * getMenuText();
IfThenAbility * clone() const;

View File

@@ -2164,8 +2164,8 @@ AAWinGame * AAWinGame::clone() const
//IfThenEffect
IfThenAbility::IfThenAbility(int _id, MTGAbility * delayedAbility, MTGCardInstance * _source, int type,string Cond) :
MTGAbility(_id, _source),delayedAbility(delayedAbility), type(type),Cond(Cond)
IfThenAbility::IfThenAbility(int _id, MTGAbility * delayedAbility, MTGCardInstance * _source, Targetable * _target, int type,string Cond) :
MTGAbility(_id, _source,_target),delayedAbility(delayedAbility), type(type),Cond(Cond)
{
}
@@ -2173,6 +2173,7 @@ int IfThenAbility::resolve()
{
MTGCardInstance * card = (MTGCardInstance*)source;
AbilityFactory af;
Targetable* aTarget = (Targetable*)target;
int checkCond = af.parseCastRestrictions(card,card->controller(),Cond);
if(Cond.find("cantargetcard(") != string::npos)
{
@@ -2194,10 +2195,7 @@ int IfThenAbility::resolve()
MTGAbility * a1 = delayedAbility->clone();
if (!a1)
return 0;
if(target)
a1->target = target;
if(!a1->target)
a1->target = source->target;
a1->target = aTarget;
if(a1->oneShot)
{
a1->resolve();

View File

@@ -626,11 +626,19 @@ int CounterCost::canPay()
if (counter->nb >= 0)
return 1; //add counters always possible
// otherwise, move on only if target has enough counters
Counter * targetCounter = NULL;
if(target)
{
Counter * targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
if (targetCounter && targetCounter->nb >= -counter->nb)
return 1;
targetCounter = target->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
}
else
{
targetCounter = source->counters->hasCounter(counter->name.c_str(), counter->power, counter->toughness);
}
if (targetCounter && targetCounter->nb >= -counter->nb)
{
return 1;
}
return 0;
}

View File

@@ -978,7 +978,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
string s1 = s.substr(s.find(" then ")+6);
MTGAbility * a1 = parseMagicLine(s1, id, spell, card);
if(!a1) return NULL;
MTGAbility * a = NEW IfThenAbility(id, a1, card,checkIf[i],cond);
MTGAbility * a = NEW IfThenAbility(id, a1, card,(Targetable*)target,checkIf[i],cond);
a->canBeInterrupted = false;
a->oneShot = true;
if(tc)