Added WRL frontend for Win8 and WP8

Merged Qt, SDL and WRL frontend on the same corewrapper
Moved OpenGL code out of SDL and Qt frontends to OpenGl backend
(JGfx.cpp)
Updated file system and network code to be compatible with WRL
This commit is contained in:
xawotihs
2013-11-17 16:46:44 +01:00
parent 9ac28d35a2
commit a6ba983650
31 changed files with 1660 additions and 1326 deletions
+176 -147
View File
@@ -31,6 +31,13 @@
#endif
#ifdef WP8
#define _XM_NO_INTRINSICS_
#include <wrl/client.h>
#include <d3d11_1.h>
#include <DirectXMath.h>
#endif
#ifndef __GNUC__
#define __attribute__(arg)
#endif
@@ -39,10 +46,10 @@
#define MAX_CHANNEL 128
enum {
JGE_ERR_CANT_OPEN_FILE = -1,
JGE_ERR_PNG = -2,
JGE_ERR_MALLOC_FAILED = -4,
JGE_ERR_GENERIC = -5,
JGE_ERR_CANT_OPEN_FILE = -1,
JGE_ERR_PNG = -2,
JGE_ERR_MALLOC_FAILED = -4,
JGE_ERR_GENERIC = -5,
};
#ifdef PSP
@@ -74,44 +81,43 @@ enum {
#define SCREEN_WIDTH_F 480.0f
#define SCREEN_HEIGHT_F 272.0f
#ifdef CONSOLE_CONFIG
#define DEFAULT_BLEND 0
#define BLEND_OPTION_ADD 0
#define BLEND_OPTION_BLEND 0
#define BLEND_ZERO 0
#define BLEND_ONE 0
#define BLEND_SRC_COLOR 0
#define BLEND_ONE_MINUS_SRC_COLOR 0
#define BLEND_SRC_ALPHA 0
#define BLEND_ONE_MINUS_SRC_ALPHA 0
#define BLEND_DST_ALPHA 0
#define BLEND_ONE_MINUS_DST_ALPHA 0
#define BLEND_DST_COLOR 0
#define BLEND_ONE_MINUS_DST_COLOR 0
#define BLEND_SRC_ALPHA_SATURATE 0
#define GU_PSM_5551 0
#define DEFAULT_BLEND 0
#define BLEND_OPTION_ADD 0
#define BLEND_OPTION_BLEND 0
#define BLEND_ZERO 0
#define BLEND_ONE 0
#define BLEND_SRC_COLOR 0
#define BLEND_ONE_MINUS_SRC_COLOR 0
#define BLEND_SRC_ALPHA 0
#define BLEND_ONE_MINUS_SRC_ALPHA 0
#define BLEND_DST_ALPHA 0
#define BLEND_ONE_MINUS_DST_ALPHA 0
#define BLEND_DST_COLOR 0
#define BLEND_ONE_MINUS_DST_COLOR 0
#define BLEND_SRC_ALPHA_SATURATE 0
#define GU_PSM_5551 0
#else
#ifdef WIN32
// #define DEFAULT_BLEND BLEND_DEFAULT
// #define BLEND_OPTION_ADD BLEND_COLORADD
// #define BLEND_OPTION_BLEND (BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE)
#else
#define DEFAULT_BLEND GU_TFX_MODULATE
#define BLEND_OPTION_ADD GU_TFX_ADD
#define BLEND_OPTION_BLEND GU_TFX_BLEND
#define DEFAULT_BLEND GU_TFX_MODULATE
#define BLEND_OPTION_ADD GU_TFX_ADD
#define BLEND_OPTION_BLEND GU_TFX_BLEND
#endif
#endif // CONSOLE_CONFIG
#if (defined WIN32) && (!defined LINUX)
#if ((defined WIN32) || (defined WP8)) && (!defined LINUX)
#include <windows.h>
#endif
#if defined(LINUX) && (!defined WIN32) || defined(IOS) || defined (ANDROID)
typedef uint8_t byte;
typedef uint32_t DWORD;
typedef uint8_t BYTE;
typedef uint8_t byte;
typedef uint32_t DWORD;
typedef uint8_t BYTE;
#ifndef IOS
typedef bool BOOL;
typedef bool BOOL;
#endif
#endif
@@ -122,25 +128,26 @@ typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
#define PIXEL_TYPE DWORD
#define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
#define TEXTURE_FORMAT 0
#define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
#ifndef PSP
#define TEXTURE_FORMAT 0
#endif //PSP
#ifndef CONSOLE_CONFIG
#ifndef QT_CONFIG
#if defined (IOS)
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
#import <OpenGLES/ES1/gl.h>
# import <OpenGLES/ES1/glext.h>
#elif defined (ANDROID)
#include <GLES/gl.h>
#include <GLES/glext.h>
#elif defined (WIN32) || defined (LINUX)
#include <GL/gl.h>
#include <GL/glu.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#elif (defined (WIN32) && !defined (WP8)) || defined (LINUX)
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#else
# include <QtOpenGL>
@@ -158,117 +165,159 @@ typedef uint32_t u32;
#if defined (PSP)
#ifndef ABGR8888
#define ABGR8888
#endif
#ifndef ABGR8888
#define ABGR8888
#endif
#if defined (ABGR8888)
#define PIXEL_TYPE u32
#ifndef ARGB
#define ARGB(a, r, g, b) (PIXEL_TYPE)((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
#endif
#define MAKE_COLOR(a, c) (a << 24 | c)
#define MASK_ALPHA 0xFF000000 // masks for accessing individual pixels
#define MASK_BLUE 0x00FF0000
#define MASK_GREEN 0x0000FF00
#define MASK_RED 0x000000FF
#if defined (ABGR8888)
#define PIXEL_TYPE u32
#ifndef ARGB
#define ARGB(a, r, g, b) (PIXEL_TYPE)((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
#endif
#define MAKE_COLOR(a, c) (a << 24 | c)
#define MASK_ALPHA 0xFF000000 // masks for accessing individual pixels
#define MASK_BLUE 0x00FF0000
#define MASK_GREEN 0x0000FF00
#define MASK_RED 0x000000FF
#define PIXEL_SIZE 4
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_8888
#define PIXEL_SIZE 4
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_8888
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_8888
#define TEXTURE_COLOR_FORMAT GU_COLOR_8888
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_8888
#define TEXTURE_COLOR_FORMAT GU_COLOR_8888
#elif defined (ABGR5551)
#elif defined (ABGR5551)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | ((a >> 7) << 15))
#endif
#define MAKE_COLOR(a, c) (((a>>7)<<15) | c)
#define MASK_ALPHA 0x8000
#define MASK_BLUE 0x7C00
#define MASK_GREEN 0x03E0
#define MASK_RED 0x001F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_5551
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | ((a >> 7) << 15))
#endif
#define MAKE_COLOR(a, c) (((a>>7)<<15) | c)
#define MASK_ALPHA 0x8000
#define MASK_BLUE 0x7C00
#define MASK_GREEN 0x03E0
#define MASK_RED 0x001F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_5551
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_5551
#define TEXTURE_COLOR_FORMAT GU_COLOR_5551
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_5551
#define TEXTURE_COLOR_FORMAT GU_COLOR_5551
#elif defined (ABGR4444)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
#endif
#define MAKE_COLOR(a, c) (((a>>4)<<12) | c)
#define MASK_ALPHA 0xF000
#define MASK_BLUE 0x0F00
#define MASK_GREEN 0x00F0
#define MASK_RED 0x000F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_4444
#elif defined (ABGR4444)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
#endif
#define MAKE_COLOR(a, c) (((a>>4)<<12) | c)
#define MASK_ALPHA 0xF000
#define MASK_BLUE 0x0F00
#define MASK_GREEN 0x00F0
#define MASK_RED 0x000F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_4444
#define BUFFER_FORMAT GU_PSM_4444
#define TEXTURE_FORMAT GU_PSM_4444
#define TEXTURE_COLOR_FORMAT GU_COLOR_4444
#define BUFFER_FORMAT GU_PSM_4444
#define TEXTURE_FORMAT GU_PSM_4444
#define TEXTURE_COLOR_FORMAT GU_COLOR_4444
#endif
#endif
#define FRAME_BUFFER_WIDTH 512
#define FRAME_BUFFER_SIZE FRAME_BUFFER_WIDTH*SCREEN_HEIGHT*PIXEL_SIZE
#define FRAME_BUFFER_WIDTH 512
#define FRAME_BUFFER_SIZE FRAME_BUFFER_WIDTH*SCREEN_HEIGHT*PIXEL_SIZE
#define SLICE_SIZE_F 64.0f
typedef unsigned int DWORD;
#define SLICE_SIZE_F 64.0f
typedef unsigned int DWORD;
#define BLEND_ZERO 0x1000
#define BLEND_ONE 0x1002
#define BLEND_SRC_COLOR GU_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GU_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GU_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GU_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GU_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GU_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GU_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GU_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE BLEND_ONE
#define BLEND_ZERO 0x1000
#define BLEND_ONE 0x1002
#define BLEND_SRC_COLOR GU_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GU_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GU_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GU_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GU_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GU_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GU_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GU_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE BLEND_ONE
typedef struct
{
ScePspFVector2 texture;
ScePspFVector3 pos;
} PSPVertex3D;
typedef struct
{
ScePspFVector2 texture;
ScePspFVector3 pos;
} PSPVertex3D;
#else //non PSP
#elif !defined(WP8) //non PSP
#define BLEND_ZERO GL_ZERO
#define BLEND_ONE GL_ONE
#define BLEND_SRC_COLOR GL_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GL_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GL_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GL_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
#define BLEND_ZERO GL_ZERO
#define BLEND_ONE GL_ONE
#define BLEND_SRC_COLOR GL_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GL_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GL_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GL_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
#define GU_PSM_8888 0
#define GU_PSM_5551 0
#define GU_PSM_4444 0
#define GU_PSM_5650 0
#else // WP8
#define BLEND_ZERO 0
#define BLEND_ONE 0
#define BLEND_SRC_COLOR 0
#define BLEND_ONE_MINUS_SRC_COLOR 0
#define BLEND_SRC_ALPHA 0
#define BLEND_ONE_MINUS_SRC_ALPHA 0
#define BLEND_DST_ALPHA 0
#define BLEND_ONE_MINUS_DST_ALPHA 0
#define BLEND_DST_COLOR 0
#define BLEND_ONE_MINUS_DST_COLOR 0
#define BLEND_SRC_ALPHA_SATURATE 0
#define TEXTURE_FORMAT 0
#define GU_PSM_8888 0
#define GU_PSM_5551 0
#define GU_PSM_4444 0
#define GU_PSM_5650 0
#endif
#else
typedef uint32_t GLuint;
typedef float GLfloat;
#endif //CONSOLE_CONFIG
typedef enum Buttons
{
JGE_BTN_NONE = 0, // No button pressed
JGE_BTN_QUIT, // Home on PSP
JGE_BTN_MENU, // Start on PSP
JGE_BTN_CTRL, // Select
JGE_BTN_POWER, // Hold
JGE_BTN_SOUND, // Music note
JGE_BTN_RIGHT,
JGE_BTN_LEFT,
JGE_BTN_UP,
JGE_BTN_DOWN,
JGE_BTN_OK, // Circle in Japan, Cross in Europe
JGE_BTN_CANCEL, // Triangle
JGE_BTN_PRI, // Square (primary)
JGE_BTN_SEC, // Cross or Circle (secondary)
JGE_BTN_PREV, // Left trigger
JGE_BTN_NEXT, // Right trigger
JGE_BTN_FULLSCREEN, // Switch to fullscreen (obviously, PC only)
JGE_BTN_MAX = JGE_BTN_FULLSCREEN + 1
} JButton;
//------------------------------------------------------------------------------------------------
struct Vertex
{
@@ -352,11 +401,14 @@ public:
int mFilter;
#if defined (PSP)
#if defined (PSP)
int mTextureFormat;
int mTexId;
bool mInVideoRAM;
PIXEL_TYPE* mBits;
#elif defined (WP8)
ID3D11Texture2D* mTexId;
u8* mBuffer;
#else
GLuint mTexId;
u8* mBuffer;
@@ -537,28 +589,5 @@ public:
};
typedef enum Buttons
{
JGE_BTN_NONE = 0, // No button pressed
JGE_BTN_QUIT, // Home on PSP
JGE_BTN_MENU, // Start on PSP
JGE_BTN_CTRL, // Select
JGE_BTN_POWER, // Hold
JGE_BTN_SOUND, // Music note
JGE_BTN_RIGHT,
JGE_BTN_LEFT,
JGE_BTN_UP,
JGE_BTN_DOWN,
JGE_BTN_OK, // Circle in Japan, Cross in Europe
JGE_BTN_CANCEL, // Triangle
JGE_BTN_PRI, // Square (primary)
JGE_BTN_SEC, // Cross or Circle (secondary)
JGE_BTN_PREV, // Left trigger
JGE_BTN_NEXT, // Right trigger
JGE_BTN_FULLSCREEN, // Switch to fullscreen (obviously, PC only)
JGE_BTN_MAX = JGE_BTN_FULLSCREEN + 1
} JButton;
#endif