Improved the Modal Double Faced cards for Zendikar set, added primitives that deals x damage divided on any target, added/fixed planeswalkers and improved kicker cost event handling.

This commit is contained in:
valfieri
2020-10-08 19:18:52 +02:00
parent ad26450151
commit a6a053e10e
9 changed files with 196 additions and 76 deletions

View File

@@ -3717,9 +3717,11 @@ int AAFlip::resolve()
if(forcetype != "" && _target) // Added to flip instants and sorceries as permanents (es. Zendikar Rising Modal Double Faced cards).
{
_target = _target->controller()->game->putInZone(_target,_target->currentZone,_target->controller()->game->battlefield, false);
_target = _target->controller()->game->putInZone(_target, _target->currentZone, _target->controller()->game->battlefield, false);
source->addType(forcetype);
source->controller()->game->battlefield->cardsSeenThisTurn.push_back(source);
WEvent * e = NEW WEventZoneChange(_target, _target->currentZone, _target->controller()->game->battlefield, true);
game->receiveEvent(e);
}
AbilityFactory af(game);