Improved the Modal Double Faced cards for Zendikar set, added primitives that deals x damage divided on any target, added/fixed planeswalkers and improved kicker cost event handling.
This commit is contained in:
@@ -3717,9 +3717,11 @@ int AAFlip::resolve()
|
||||
|
||||
if(forcetype != "" && _target) // Added to flip instants and sorceries as permanents (es. Zendikar Rising Modal Double Faced cards).
|
||||
{
|
||||
_target = _target->controller()->game->putInZone(_target,_target->currentZone,_target->controller()->game->battlefield, false);
|
||||
_target = _target->controller()->game->putInZone(_target, _target->currentZone, _target->controller()->game->battlefield, false);
|
||||
source->addType(forcetype);
|
||||
source->controller()->game->battlefield->cardsSeenThisTurn.push_back(source);
|
||||
WEvent * e = NEW WEventZoneChange(_target, _target->currentZone, _target->controller()->game->battlefield, true);
|
||||
game->receiveEvent(e);
|
||||
}
|
||||
|
||||
AbilityFactory af(game);
|
||||
|
||||
Reference in New Issue
Block a user