Bug fixes, changes in macros
macros for casting a historic spell Pyroceratops Mirko Vosk, Mind Drinker Savage Gorger Heraldic Banner Blight Herder Dire Wolf Prowler Chandra, Roaring Flame Footfall Crater Supernatural Rescue Quicksilver Dagger mana crypt scavenged blade and others with the rules "enters the battlefield, attach it to target creature you control" equipment was just getting equiped for free when the hoked creature died Soulshift stays as is, implementing it with macros lead to bugs Farmstead Gleaner Vizier of Tumbling Sands Doomed Artisan Frostveil Ambush Avacyn, guardian angel crashes
This commit is contained in:
@@ -4643,9 +4643,9 @@ toughness=*
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[card]
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name=Aquastrand Spider
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auto=counter(1/1,2)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto={G}:reach target(creature[counter{1/1.1}])
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text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
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mana={1}{G}
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@@ -5760,7 +5760,7 @@ type=Sorcery
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[card]
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name=Armament Corps
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auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield)
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auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1.1) target(<2>creature|mybattlefield)
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auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1) target(<2>creature|mybattlefield)
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text=When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
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mana={2}{W}{B}{G}
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type=Creature
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@@ -7331,9 +7331,22 @@ toughness=8
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[card]
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name=Avacyn, Guardian Angel
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abilities=flying,vigilance
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auto={1}{W}:name(target Creature) target(other creature) activatechooseacolor transforms((,newability[preventalldamage from chosencolor])) ueot activatechooseend
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auto={5}{W}{W}:name(target Player) target(player) && activatechooseacolor emblem transforms((,newability[preventalldamage to(targetedplayer) from(*[chosencolor]|*)])) ueot activatechooseend
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text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.
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auto={1}{W}:name(Prevent white damage) target(other creature) transforms((,newability[preventalldamage from(*[white])] )) ueot
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auto={1}{W}:name(Prevent blue damage) target(other creature) transforms((,newability[preventalldamage from(*[blue)])] )) ueot
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auto={1}{W}:name(Prevent black damage) target(other creature) transforms((,newability[preventalldamage from(*[black])] )) ueot
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auto={1}{W}:name(Prevent red damage) target(other creature) transforms((,newability[preventalldamage from(*[red])] )) ueot
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auto={1}{W}:name(Prevent green damage) target(other creature) transforms((,newability[preventalldamage from(*[green])] )) ueot
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auto={5}{W}{W}:name(Prevent white damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[white])])) ueot
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auto={5}{W}{W}:name(Prevent blue damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[blue])])) ueot
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auto={5}{W}{W}:name(Prevent black damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[black])])) ueot
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auto={5}{W}{W}:name(Prevent red damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[red])])) ueot
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auto={5}{W}{W}:name(Prevent green damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[green])])) ueot
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auto={5}{W}{W}:name(Prevent white damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[white])])) ueot
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auto={5}{W}{W}:name(Prevent blue damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[blue])])) ueot
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auto={5}{W}{W}:name(Prevent black damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[black])])) ueot
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auto={5}{W}{W}:name(Prevent red damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[red])])) ueot
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auto={5}{W}{W}:name(Prevent green damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[green])])) ueot
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text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
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mana={2}{W}{W}{W}
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type=Legendary Creature
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subtype=Angel
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@@ -25317,9 +25330,9 @@ toughness=3
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[card]
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name=Cytoplast Root-Kin
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auto=counter(1/1,4)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=counter(1/1) all(other creature[counter{1/1.1}]|myBattlefield)
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auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1) all(this)
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text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
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@@ -25332,9 +25345,9 @@ toughness=0
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[card]
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name=Cytospawn Shambler
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auto=counter(1/1,6)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto={G}:trample target(creature[counter{1/1.1}])
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text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
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mana={6}{G}
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@@ -32946,7 +32959,7 @@ toughness=*
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[/card]
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[card]
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name=Durable Handicraft
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auto=@movedTo(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{1}]] counter(1/1.1)])) forever
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auto=@movedTo(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{1}]] counter(1/1)])) forever
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auto={5}{G}{S}:counter(1/1) all(creature|mybattlefield)
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text=Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. -- {5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
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mana={1}{G}
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@@ -37048,7 +37061,7 @@ subtype=Aura
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[card]
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name=Essence Flux
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target=creature|mybattlefield
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auto=if cantargetcard(*[spirit]) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(1/1.1)])) oneshot )!
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auto=if cantargetcard(*[spirit]) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(1/1)])) oneshot )!
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auto=if cantargetcard(*[-spirit]) then moveto(exile) and!(moveto(ownerbattlefield))!
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text=Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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mana={U}
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@@ -53726,9 +53739,9 @@ type=Artifact
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[card]
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name=Helium Squirter
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auto=counter(1/1,3)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto={1}:flying target(creature[counter{1/1.1}])
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text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
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mana={4}{U}
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@@ -67896,9 +67909,9 @@ name=Llanowar Reborn
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auto=tap(noevent)
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auto={T}:Add{G}
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auto=counter(1/1)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
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type=Land
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[/card]
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@@ -73256,7 +73269,7 @@ type=Sorcery
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[/card]
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[card]
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name=Metallic Mimic
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auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1.1)])) forever chooseend
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auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1)])) forever chooseend
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text=As Metallic Mimic enters the battlefield, choose a creature type. -- Metallic Mimic is the chosen type in addition to its other types. -- Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
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mana={2}
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type=Artifact Creature
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@@ -74586,8 +74599,9 @@ type=Sorcery
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[/card]
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[card]
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name=Mirko Vosk, Mind Drinker
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abilities=flying
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auto=@combatdamaged(player) from(this):Reveal:4 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend
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text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.
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text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
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mana={3}{U}{B}
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type=Legendary Creature
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subtype=Vampire
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@@ -80827,9 +80841,9 @@ toughness=7
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[card]
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name=Novijen Sages
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auto=counter(1/1,4)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
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auto={1}{C(1/1,-1),creature|mybattlefield}{C(1/1,-1),creature|mybattlefield}:draw:1 controller
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text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
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mana={4}{U}{U}
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@@ -82101,7 +82115,7 @@ toughness=3
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[card]
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name=Olivia, Mobilized for War
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abilities=flying
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auto=@movedto(other creature|mybattlefield):all(trigger) transforms((,newability[may reject notatarget(*|myhand) and!( all(this) counter(1/1.1) && all(this) haste && all(this) becomes(vampire) forever )!])) forever )!
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auto=@movedto(other creature|mybattlefield):all(trigger) transforms((,newability[may reject notatarget(*|myhand) and!( all(this) counter(1/1) && all(this) haste && all(this) becomes(vampire) forever )!]))
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text=Flying -- Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
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mana={1}{B}{R}
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type=Legendary Creature
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@@ -86738,11 +86752,11 @@ toughness=1
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[card]
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name=Pili-Pala
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abilities=flying
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auto={2}{q}:add{g}
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auto={2}{q}:add{w}
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auto={2}{q}:add{r}
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auto={2}{q}:add{u}
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auto={2}{q}:add{b}
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auto={2}{q}:add{r}
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auto={2}{q}:add{g}
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text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
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mana={2}
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type=Artifact Creature
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@@ -87494,9 +87508,9 @@ text=Your life total can't change. (You can't gain or lose life. You can't pay a
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name=Plaxcaster Frogling
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auto=counter(1/1,3)
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auto={2}:shroud target(creature[counter{1/1.1}])
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auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
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auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
||||
mana={1}{G}{U}
|
||||
type=Creature
|
||||
@@ -90577,8 +90591,9 @@ toughness=5
|
||||
[card]
|
||||
name=Quicksilver Dagger
|
||||
target=creature
|
||||
auto=teach(creature) ({T}:damage:1 target(creature,player) && draw:1 controller)
|
||||
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
|
||||
auto=teach(creature) transforms((,newability[{T}:name(damage player) damage:1 target(player) && draw:1 controller]))
|
||||
auto=teach(creature) transforms((,newability[{T}:name(damage planeswalker) damage:1 target(planeswalker) && draw:1 controller]))
|
||||
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
|
||||
mana={1}{U}{R}
|
||||
type=Enchantment
|
||||
subtype=Aura
|
||||
@@ -91208,7 +91223,7 @@ name=Raging Ravine
|
||||
auto=tap(noevent)
|
||||
auto={T}:Add{R}
|
||||
auto={T}:Add{G}
|
||||
auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[_ATTACKING_counter(1/1.1) all(this)])) ueot
|
||||
auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[_ATTACKING_counter(1/1) all(this)])) ueot
|
||||
text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
|
||||
type=Land
|
||||
[/card]
|
||||
@@ -95480,7 +95495,7 @@ toughness=2
|
||||
name=Ring of Evos Isle
|
||||
auto={1}:equip
|
||||
autoskill={2}:opponentshroud ueot
|
||||
auto=teach(creature[blue]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
|
||||
auto=teach(creature[blue]) transforms((,newability[@each my upkeep:counter(1/1)]))
|
||||
text={2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
||||
mana={2}
|
||||
type=Artifact
|
||||
@@ -95498,7 +95513,7 @@ type=Artifact
|
||||
name=Ring of Kalonia
|
||||
auto={1}:equip
|
||||
auto=teach(creature) trample
|
||||
auto=teach(creature[green]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
|
||||
auto=teach(creature[green]) transforms((,newability[@each my upkeep:counter(1/1)]))
|
||||
text=Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
||||
mana={2}
|
||||
type=Artifact
|
||||
@@ -95524,7 +95539,7 @@ type=Artifact
|
||||
name=Ring of Thune
|
||||
auto={1}:equip
|
||||
auto=teach(creature) vigilance
|
||||
auto=teach(creature[white]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
|
||||
auto=teach(creature[white]) transforms((,newability[@each my upkeep:counter(1/1)]))
|
||||
text=Equipped creature has vigilance. (Attacking doesn't cause it to tap.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
||||
mana={2}
|
||||
type=Artifact
|
||||
@@ -95534,7 +95549,7 @@ subtype=Equipment
|
||||
name=Ring of Valkas
|
||||
auto={1}:equip
|
||||
auto=teach(creature) haste
|
||||
auto=teach(creature[red]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
|
||||
auto=teach(creature[red]) transforms((,newability[@each my upkeep:counter(1/1)]))
|
||||
text=Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
||||
mana={2}
|
||||
type=Artifact
|
||||
@@ -95544,7 +95559,7 @@ subtype=Equipment
|
||||
name=Ring of Xathrid
|
||||
auto={1}:equip
|
||||
autoskill={2}:regenerate
|
||||
auto=teach(creature[black]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
|
||||
auto=teach(creature[black]) transforms((,newability[@each my upkeep:counter(1/1)]))
|
||||
text={2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
||||
mana={2}
|
||||
type=Artifact
|
||||
@@ -99713,7 +99728,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Scale Blessing
|
||||
auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1.1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever
|
||||
auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever
|
||||
text=Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
||||
mana={3}{W}
|
||||
type=Instant
|
||||
@@ -103368,7 +103383,7 @@ toughness=2
|
||||
[card]
|
||||
name=Shaman of the Great Hunt
|
||||
abilities=haste
|
||||
auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.1) all(this)]))
|
||||
auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) all(this)]))
|
||||
auto={2}{GU}{GU}:foreach(creature[power>=4]|mybattlefield) draw:1
|
||||
text=Haste -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. -- Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
|
||||
mana={3}{R}
|
||||
@@ -105969,9 +105984,9 @@ toughness=2
|
||||
[card]
|
||||
name=Simic Basilisk
|
||||
auto=counter(1/1,3)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto={1}{G}:target(creature[counter{1/1.1}]) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy])) ueot
|
||||
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
|
||||
mana={4}{G}{G}
|
||||
@@ -106021,9 +106036,9 @@ subtype=Gate
|
||||
name=Simic Initiate
|
||||
text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
|
||||
auto=counter(1/1)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
mana={G}
|
||||
type=Creature
|
||||
subtype=Human Mutant
|
||||
@@ -112053,9 +112068,9 @@ toughness=1
|
||||
[card]
|
||||
name=Sporeback Troll
|
||||
auto=counter(1/1,2)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto={1}{G}:regenerate target(creature[counter{1/1.1}])
|
||||
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it.
|
||||
mana={3}{G}
|
||||
@@ -128915,9 +128930,9 @@ toughness=2
|
||||
[card]
|
||||
name=Vigean Graftmage
|
||||
auto=counter(1/1,2)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto={1}{U}:untap target(creature[counter{1/1.1}])
|
||||
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it.
|
||||
mana={2}{U}
|
||||
@@ -128930,9 +128945,9 @@ toughness=0
|
||||
name=Vigean Hydropon
|
||||
abilities=cantattack,cantblock,cantpwattack
|
||||
auto=counter(1/1,5)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
|
||||
text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block.
|
||||
mana={1}{G}{U}
|
||||
type=Creature
|
||||
@@ -136919,7 +136934,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Zameck Guildmage
|
||||
auto={G}{U}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1.1)])) ueot
|
||||
auto={G}{U}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1)])) ueot
|
||||
auto={G}{U}{C(1/1,-1),*|mybattlefield}:name(remove a 1/1 counter) draw:1
|
||||
text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
|
||||
mana={G}{U}
|
||||
@@ -137576,14 +137591,6 @@ power=2
|
||||
toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Zombie
|
||||
power=2
|
||||
toughness=2
|
||||
type=Creature
|
||||
subtype=Zombie
|
||||
color=black
|
||||
[/card]
|
||||
[card]
|
||||
name=Zombify
|
||||
target=creature|mygraveyard
|
||||
auto=moveTo(myBattlefield)
|
||||
|
||||
Reference in New Issue
Block a user