Bug fixes, changes in macros
macros for casting a historic spell Pyroceratops Mirko Vosk, Mind Drinker Savage Gorger Heraldic Banner Blight Herder Dire Wolf Prowler Chandra, Roaring Flame Footfall Crater Supernatural Rescue Quicksilver Dagger mana crypt scavenged blade and others with the rules "enters the battlefield, attach it to target creature you control" equipment was just getting equiped for free when the hoked creature died Soulshift stays as is, implementing it with macros lead to bugs Farmstead Gleaner Vizier of Tumbling Sands Doomed Artisan Frostveil Ambush Avacyn, guardian angel crashes
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@@ -99,9 +99,6 @@
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# Clash, not implemented
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$AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Erratic Explosion. Meaby it would work with a few fix
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# Conspire, not implemented
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#AUTO_DEFINE _CONSPIRE_ @movedTo(this|myStak):may {T(creature|myBattlefield)}{T(creature|myBattlefield)} castcard(copied noevent) target(*|myStack)
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# Proliferate
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#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
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@@ -117,9 +114,6 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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# Investigate token, Shadows over Innistrad SOI
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#AUTO_DEFINE _INVESTIGATE_ token(Clue)
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# Soulshift, not implemented
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#AUTO_DEFINE _SOULSHIFT_($c) @movedTo(this|myGraveyard) from(battlefield):may moveTo(myHand) target(creature[spirit;manacost<=$c]|myGraveyard)
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# Ascend, Set XLN
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#AUTO_DEFINE _ASCEND_ if type(City's Blessing|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's Blessing^notrigger)])) oneshot
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@@ -130,25 +124,25 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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#AUTO_DEFINE _MONARCH_CONTROLLER_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) else all(The Monarch|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
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#AUTO_DEFINE _MONARCH_OPPONENT_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) opponent else all(The Monarch|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
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# Explore
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# Explore, not implemented
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#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1
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# Treasure token, Set XLN
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#AUTO_DEFINE _TREASURE_ token(Treasure Sur)
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# Historic
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#AUTO_DEFINE _HISTORIC_ notAtarget(*[artifact;saga;legendary]|myZones)
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# Cast a historic spell
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#AUTO_DEFINE _CASTHISTORIC_ @movedTo(*[artifact;legendary;saga]|mystack):
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# Mentor, still not working with enhancements, pump effects
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#AUTO_DEFINE _MENTOR_ @combat(attacking) source(this):counter(1/1,1) target(other creature[attacking;power<=pminus1minusend]|myBattlefield)
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# Surveil
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# Surveil, not implemented
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#AUTO_DEFINE _SURVEIL_ name(surveil) reveal:1 optionone name(put in graveyard) target(<upto:1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend
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# Undergrowth, not implemented
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#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard)
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# Afterlife
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# Afterlife, not implemented
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#AUTO_DEFINE _AFTERLIFE_($c) @movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white,black:flying)*$c
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# Riot
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@@ -158,7 +152,7 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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#AUTO_DEFINE _LEARN_ name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot
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# Spectacle, not implemented
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#AUTO_DEFINE _SPECTACLE_($cost) compare(oplifelost)~morethan~0 {$cost}:
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#AUTO_DEFINE _SPECTACLE_ compare(oplifelost)~morethan~0
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# Extort
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#AUTO_DEFINE _EXTORT_ @movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller
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