Bug fixes, changes in macros

macros for casting a historic spell
Pyroceratops
Mirko Vosk, Mind Drinker
Savage Gorger
Heraldic Banner
Blight Herder
Dire Wolf Prowler
Chandra, Roaring Flame
Footfall Crater
Supernatural Rescue
Quicksilver Dagger
mana crypt
scavenged blade and others with the rules "enters the battlefield, attach it to target creature you control"
equipment was just getting equiped for free when the hoked creature died
Soulshift stays as is, implementing it with macros lead to bugs
Farmstead Gleaner
Vizier of Tumbling Sands
Doomed Artisan
Frostveil Ambush
Avacyn, guardian angel crashes
This commit is contained in:
Eduardo MG
2022-10-29 12:15:22 -05:00
parent 85aacb9e1e
commit a697c2a3a7
4 changed files with 163 additions and 156 deletions

View File

@@ -99,9 +99,6 @@
# Clash, not implemented
$AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Erratic Explosion. Meaby it would work with a few fix
# Conspire, not implemented
#AUTO_DEFINE _CONSPIRE_ @movedTo(this|myStak):may {T(creature|myBattlefield)}{T(creature|myBattlefield)} castcard(copied noevent) target(*|myStack)
# Proliferate
#AUTO_DEFINE _PROLIFERATE_ name(Proliferate) notatarget(proliferation) proliferate
@@ -117,9 +114,6 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
# Investigate token, Shadows over Innistrad SOI
#AUTO_DEFINE _INVESTIGATE_ token(Clue)
# Soulshift, not implemented
#AUTO_DEFINE _SOULSHIFT_($c) @movedTo(this|myGraveyard) from(battlefield):may moveTo(myHand) target(creature[spirit;manacost<=$c]|myGraveyard)
# Ascend, Set XLN
#AUTO_DEFINE _ASCEND_ if type(City's Blessing|mybattlefield)~lessthan~1 then transforms((,newability[if type(*|mybattlefield)~morethan~9 then token(City's Blessing^notrigger)])) oneshot
@@ -130,25 +124,25 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
#AUTO_DEFINE _MONARCH_CONTROLLER_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) else all(The Monarch|battlefield) moveto(mybattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
#AUTO_DEFINE _MONARCH_OPPONENT_ if type(The Monarch|battlefield)~lessthan~1 then token(The Monarch) opponent else all(The Monarch|battlefield) moveto(opponentbattlefield) and!( transforms((,newability[becomesmonarch controller])) forever )!
# Explore
# Explore, not implemented
#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1
# Treasure token, Set XLN
#AUTO_DEFINE _TREASURE_ token(Treasure Sur)
# Historic
#AUTO_DEFINE _HISTORIC_ notAtarget(*[artifact;saga;legendary]|myZones)
# Cast a historic spell
#AUTO_DEFINE _CASTHISTORIC_ @movedTo(*[artifact;legendary;saga]|mystack):
# Mentor, still not working with enhancements, pump effects
#AUTO_DEFINE _MENTOR_ @combat(attacking) source(this):counter(1/1,1) target(other creature[attacking;power<=pminus1minusend]|myBattlefield)
# Surveil
# Surveil, not implemented
#AUTO_DEFINE _SURVEIL_ name(surveil) reveal:1 optionone name(put in graveyard) target(<upto:1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend
# Undergrowth, not implemented
#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard)
# Afterlife
# Afterlife, not implemented
#AUTO_DEFINE _AFTERLIFE_($c) @movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white,black:flying)*$c
# Riot
@@ -158,7 +152,7 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
#AUTO_DEFINE _LEARN_ name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot
# Spectacle, not implemented
#AUTO_DEFINE _SPECTACLE_($cost) compare(oplifelost)~morethan~0 {$cost}:
#AUTO_DEFINE _SPECTACLE_ compare(oplifelost)~morethan~0
# Extort
#AUTO_DEFINE _EXTORT_ @movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller

View File

@@ -274,8 +274,8 @@ toughness=3
name=Acererak the Archlich
auto=if type(Tomb of Annihilation[dungeoncompleted]|myzones)~equalto~0 then if compare(type:*[nodngplr]:mybattlefieldplustype:*[nodngopp]:opponentbattlefieldplusend)~equalto~0 then name(Venture into dungeon) name(Venture into dungeon) name(Venture into dungeon) transforms((,newability[if type(*[dungeon]|mycommandzone)~morethan~0 then name(Explore the dungeon) name(Explore the dungeon) all(*[dungeon]|mycommandzone) counter(0/0.1.Explore)],newability[if type(*[dungeon]|mycommandzone)~equalto~0 then name(Choose a new dungeon) name(Choose a new dungeon) target(*[dungeon]|mysideboard) moveTo(mycommandzone) and!( counter(0/0.1.Explore) )!])) oneshot
auto=if type(Tomb of Annihilation[dungeoncompleted]|myzones)~equalto~0 then name(Return to hand) moveTo(ownerhand)
auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(Choose one) choice name(Sacrifice a creature) notatarget(creature|mybattlefield) sacrifice _ choice name(Opponent create Zombie) token(Zombie) opponent!$ opponent
auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~equalto~0}:name(Create zombie) token(Zombie) controller
auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(Choose one) choice name(Sacrifice a creature) notatarget(creature|mybattlefield) sacrifice _ choice name(Opponent create Zombie) _ZOMBIETOKEN_ opponent!$ opponent
auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~equalto~0}:name(Create zombie) _ZOMBIETOKEN_ controller
text=When Acererak the Archlich enters the battlefield, if you have not completed the dungeon Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. -- Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
mana={2}{B}
type=Legendary Creature
@@ -3526,7 +3526,7 @@ type=Instant
name=Artificer's Assistant
abilities=flying
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveTo(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto=@movedTo(*[artifact;legendary;saga]|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend
auto=_CASTHISTORIC_scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=Flying -- Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
mana={U}
type=Creature
@@ -6176,10 +6176,10 @@ toughness=2
name=Biogenic Upgrade
target=creature
restriction=type(creature|battlefield)~morethan~0
auto=transforms((,newability[counter(1/1.1)],newability[thisforeach(counter{1/1.1}) counter(1/1.1) all(this)])) oneshot
auto=transforms((,newability[counter(1/1)],newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot
auto=choice name(Give other 2 counters to same creature) name(Give other 2 counters to same creature) counter(1/1,4)
auto=if type(creature|battlefield)~morethan~1 then choice name(Give 2 counters to another creature) name(Give 2 counters to another creature) target(other creature) transforms((,newability[counter(1/1.2)],newability[thisforeach(counter{1/1.1}) counter(1/1.1) all(this)])) oneshot
auto=if type(creature|battlefield)~morethan~2 then choice name(Give 1 counter to other 2 creatures) name(Give 1 counter to other 2 creatures) target(<2>other creature) transforms((,newability[counter(1/1.1)],newability[thisforeach(counter{1/1.1}) counter(1/1.1) all(this)])) oneshot
auto=if type(creature|battlefield)~morethan~1 then choice name(Give 2 counters to another creature) name(Give 2 counters to another creature) target(other creature) transforms((,newability[counter(1/1.2)],newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot
auto=if type(creature|battlefield)~morethan~2 then choice name(Give 1 counter to other 2 creatures) name(Give 1 counter to other 2 creatures) target(<2>other creature) transforms((,newability[counter(1/1)],newability[thisforeach(counter{1/1.1}) counter(1/1) all(this)])) oneshot
text=Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
mana={4}{G}{G}
type=Sorcery
@@ -6783,7 +6783,7 @@ toughness=2
[/card]
[card]
name=Blight Herder
auto=@movedTo(*|mystack):may ([upto <2>*] moveTo(opponentgraveyard) from (opponentexile)) then token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3
autostack=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2
text=When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
mana={5}
type=Creature
@@ -7481,7 +7481,7 @@ type=Artifact
name=Bloodthirsty Adversary
abilities=haste
auto=choice name(Don't add any counter) donothing
auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({2}{R}) name(Pay to add 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1.1)],newability[name(Exile 1 card) target(*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller
auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({2}{R}) name(Pay to add 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1)],newability[name(Exile 1 card) target(*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller
auto=choice name(Add 2 counters) ability$!may name(Pay to add 2 counters) pay({4}{R}{R}) name(Pay to add 2 counters) all(mysource) name(Pay to add 2 counters) transforms((,newability[counter(1/1.2)],newability[name(Exile 2 cards) target(<2>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller
auto=choice name(Add 3 counters) ability$!may name(Pay to add 3 counters) pay({6}{R}{R}{R}) name(Pay to add 3 counters) all(mysource) name(Pay to add 3 counters) transforms((,newability[counter(1/1.3)],newability[name(Exile 3 cards) target(<3>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller
auto=choice name(Add 4 counters) ability$!may name(Pay to add 4 counters) pay({8}{R}{R}{R}{R}) name(Pay to add 4 counters) all(mysource) name(Pay to add 4 counters) transforms((,newability[counter(1/1.4)],newability[name(Exile 4 cards) target(<4>*[instant;sorcery]|mygraveyard) moveto(myexile) and!( transforms((,newability[may name(Cast from exile) activate castcard(copied)])) oneshot )!])) oneshot!$ controller
@@ -9697,7 +9697,7 @@ toughness=1
[/card]
[card]
name=Cabal Paladin
auto=@movedTo(*[artifact;legendary;saga]|mystack):damage:2 opponent
auto=_CASTHISTORIC_damage:2 opponent
text=Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
mana={3}{B}
type=Creature
@@ -12902,7 +12902,7 @@ toughness=1
[/card]
[card]
name=Cliffhaven Kitesail
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
auto=name(Attach to creature) rehook target(creature|mybattlefield)
auto=teach(creature) flying
auto={2}:equip
text=When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. -- Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery)
@@ -16100,10 +16100,10 @@ toughness=2
[card]
name=Cytoplast Manipulator
auto=counter(1/1,2)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|opponentbattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand20)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|opponentbattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand20)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto={U}{T}:name(Gain control of creature) target(creature[counter{1/1.1}]) steal
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
mana={2}{U}{U}
@@ -16123,7 +16123,7 @@ type=Instant
[/card]
[card]
name=D'Avenant Trapper
auto=@movedTo(*[artifact;legendary;saga]|mystack):tap target(creature|opponentBattlefield)
auto=_CASTHISTORIC_tap target(creature|opponentBattlefield)
text=Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
mana={2}{W}
type=Creature
@@ -16315,7 +16315,7 @@ toughness=7
[card]
name=Daring Archaeologist
auto=may target(artifact|mygraveyard) moveto(ownerhand)
auto=@movedTo(*[artifact;legendary;saga]|mystack):counter(1/1)
auto=_CASTHISTORIC_counter(1/1)
text=When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. -- Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
mana={3}{W}
type=Creature
@@ -18546,7 +18546,7 @@ type=Instant
[/card]
[card]
name=Diligent Excavator
auto=@movedTo(*[artifact;legendary;saga]|mystack):target(player) deplete:2
auto=_CASTHISTORIC_target(player) deplete:2
text=Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)
mana={1}{U}
type=Creature
@@ -18738,7 +18738,7 @@ type=Instant
[/card]
[card]
name=Dire Wolf Prowler
auto={1}{G}:name(Gets 2/2 and haste) transforms((newability[2/2],newability[haste])) ueot limit:1
auto={1}{G}:name(Gets 2/2 and haste) transforms((,newability[2/2],newability[haste])) ueot limit:1
text={1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
mana={2}{G}
type=Creature
@@ -19401,10 +19401,10 @@ toughness=6
[/card]
[card]
name=Doomed Artisan
auto=all(creature[sculpture]|mybattlefield) cantattack
auto=all(creature[sculpture]|mybattlefield) cantpwattack
auto=all(creature[sculpture]|mybattlefield) cantblock
auto=@each my endofturn:token(Sculpture,Creature Sculpture,type:creature[sculpture]:battlefield/type:creature[sculpture]:battlefield,artifact)
auto=lord(sculpture|mybattlefield) cantattack
auto=lord(sculpture|mybattlefield) cantpwattack
auto=lord(sculpture|mybattlefield) cantblock
auto=@each my endofturn:token(Sculpture,Artifact Creature Sculpture,0/0) and!(transforms((,newability[type:sculpture:mybattlefield/type:sculpture:mybattlefield cdaactive])) forever)!
text=Sculptures you control can't attack or block. -- At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control."
mana={2}{W}
type=Creature
@@ -20016,7 +20016,7 @@ toughness=2
[card]
name=Drana, the Last Bloodchief
abilities=flying
auto=_ATTACKING_ability$!name(Choose a non-legendary creature) notAtarget(creature[-legendary]|opponentGraveyard) moveTo(opponentBattlefield) and!( counter(1/1.1) and!(becomes(vampire) forever)! )! !$ opponent
auto=_ATTACKING_ability$!name(Choose a non-legendary creature) notAtarget(creature[-legendary]|opponentGraveyard) moveTo(opponentBattlefield) and!( counter(1/1) and!(becomes(vampire) forever)! )! !$ opponent
text=Flying -- Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with a +1/+1 counter on it. The creature is a Vampire in addition to its other types.
mana={3}{B}{B}
type=Legendary Creature
@@ -20822,7 +20822,7 @@ toughness=2
[card]
name=Dueling Rapier
abilities=flash
auto=aslongas(parents) rehook target(creature|mybattlefield) <1
auto=name(Attach to creature) rehook target(creature|mybattlefield)
auto={4}:equip
auto=teach(creature) 2/0
text=Flash -- When Dueling Rapier enters the battlefield, attach it to target creature you control. -- Equipped creature gets +2/+0. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
@@ -22273,6 +22273,7 @@ type=Land
[/card]
[card]
name=Emiel the Blessed
auto={3}:name(Move to exile) target(other creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))!
auto=@movedto(other creature[-unicorn]|mybattlefield):name(pay G or W) pay[[{GW}]] name(Pay G or W) counter(1/1) all(trigger[to])
auto=@movedto(other creature[unicorn]|mybattlefield):name(pay G or W) pay[[{GW}]] name(Pay G or W) counter(1/1,2) all(trigger[to])
text={3}: Exile another target creature you control, then return it to the battlefield under its owner's control. -- Whenever another creature enters the battlefield under your control, you may pay {G} or {W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( {G} or {W} can be paid with either {G} or {W}.)
@@ -24517,7 +24518,7 @@ type=Instant
[card]
name=Farmstead Gleaner
abilities=doesnotuntap
auto={2}{Q}:counter(1,1)
auto={2}{Q}:counter(1/1)
text=Farmstead Gleaner doesn't untap during your untap step. -- {2}, Untap: Put a +1/+1 counter on Farmstead Gleaner. ( Untap is the untap symbol.)
mana={3}
type=Artifact Creature
@@ -26677,7 +26678,7 @@ type=Enchantment
name=Footfall Crater
abilities=cycling
target=land
auto=teach(land) transforms((newability[{T}:haste && trample target(creature) ueot]))
auto=teach(land) transforms((,newability[{T}:haste && trample target(creature) ueot]))
autohand=__CYCLING__({1})
text=Enchant land -- Enchanted land has " -- {T}: Target creature gains trample and haste until end of turn." -- Cycling {1} ({1}, Discard this card: Draw a card.)
mana={R}
@@ -27510,9 +27511,11 @@ toughness=5
[/card]
[card]
name=Frostveil Ambush
abilities=cycling
target=<upto:2>creature
auto=tap
auto=frozen
autohand=__CYCLING__({1})
text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Cycling {1} ({1}, Discard this card: Draw a card.)
mana={3}{U}{U}
type=Instant
@@ -32525,7 +32528,7 @@ type=Legendary Land
[card]
name=Hallar, the Firefletcher
abilities=trample
auto=@movedto(*[kicked>=1]|mystack):transforms((,newability[counter(1/1.1)],newability[thisforeach(counter{1/1.1}) damage:1 opponent])) oneshot
auto=@movedto(*[kicked>=1]|mystack):transforms((,newability[counter(1/1)],newability[thisforeach(counter{1/1.1}) damage:1 opponent])) oneshot
text=Trample -- Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
mana={1}{R}{G}
type=Legendary Creature
@@ -32639,7 +32642,7 @@ type=Sorcery
[card]
name=Hammer Jammer
auto={3}{G}:all(this) rolld6 6 winability counter(1/1,lastrollresult) winabilityend loseability counter(1/1,lastrollresult) loseabilityend rolld6end
auto=@dierolled(*|battlefield) result(1) from(controller):name(Get counter) name(Get counter) removeallcounters(1/1) && transforms((,newability[counter(1/1.1)])) all(this)
auto=@dierolled(*|battlefield) result(1) from(controller):name(Get counter) name(Get counter) removeallcounters(1/1) && transforms((,newability[counter(1/1)])) all(this)
auto=@dierolled(*|battlefield) result(2) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.2)])) all(this)
auto=@dierolled(*|battlefield) result(3) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.3)])) all(this)
auto=@dierolled(*|battlefield) result(4) from(controller):name(Get counters) name(Get counters) removeallcounters(1/1) && transforms((,newability[counter(1/1.4)])) all(this)
@@ -33836,8 +33839,8 @@ type=Artifact
[/card]
[card]
name=Heraldic Banner
auto=chooseacolor target(creature[chosencolor]|myBattlefield) 1/0 chooseend
auto={T}:add{chosencolor}
auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend
auto=lord(creature[chosencolor]|myBattlefield) 1/0
text=As Heraldic Banner enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+0. -- {T}: Add one mana of the chosen color.
mana={3}
type=Artifact
@@ -38417,7 +38420,7 @@ toughness=2
[/card]
[card]
name=Jhoira, Weatherlight Captain
auto=@movedTo(*[artifact;legendary;saga]|mystack):draw:1
auto=_CASTHISTORIC_draw:1
text=Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
mana={2}{U}{R}
type=Legendary Creature
@@ -42760,7 +42763,7 @@ toughness=3
[/card]
[card]
name=Lingering Phantom
autograveyard=@movedTo(*[artifact;legendary;saga]|mystack):may pay({b}):moveto(myhand) all(this)
autograveyard=_CASTHISTORIC_may pay({b}):moveto(myhand) all(this)
text=Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
mana={5}{B}
type=Creature
@@ -46014,6 +46017,7 @@ name=Midnight Clock
auto={T}:add{1}
auto={2}{U}:counter(0/0,1,hour)
auto=@each upkeep:counter(0/0,1,hour)
auto={C(0/0,12,hour)}{E}:moveto(myLibrary) all(*|myGraveyard) && moveto(myLibrary) all(*|myHand) && shuffle && draw:7 controller
auto=@counteradded(0/0,1,hour) from(this):this(counter{0/0.12.hour}) moveTo(exile) all(this)
auto=@counteradded(0/0,1,hour) from(this):this(counter{0/0.12.hour}) moveto(myLibrary) all(*|myGraveyard) && moveto(myLibrary) all(*|myHand) && shuffle && draw:7 controller
text={T}: Add {U}. -- {2}{U}: Put an hour counter on Midnight Clock. -- At the beginning of each upkeep, put an hour counter on Midnight Clock. -- When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
@@ -46629,7 +46633,7 @@ type=Instant
[/card]
[card]
name=Mishra's Self-Replicator
auto=@movedTo(*[artifact;legendary;saga]|mystack):may pay({1}) name(Pay 1 and clone) clone all(this)
auto=_CASTHISTORIC_may pay({1}) name(Pay 1 and clone) clone all(this)
text=Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
mana={5}
type=Artifact Creature
@@ -50096,8 +50100,8 @@ auto={0}:destroy
auto=if cantargetcard(*[token]|*) then counter(1/1) else counter(1/1,x)
auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~2}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly)])) ueot!$ controller
auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~3}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly)])) ueot!$ controller
auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~4}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.1) )! ])) ueot!$ controller
auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~5}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.1) )! ])) ueot!$ controller
auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~4}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1) )! ])) ueot!$ controller
auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~5}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1) )! ])) ueot!$ controller
auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~6}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.2) )! ])) ueot!$ controller
auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~7}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.2) )! ])) ueot!$ controller
auto=@movedTo(this|graveyard) from(battlefield) restriction{compare(hascnt11)~equalto~8}:ability$!name(Create copy) emblem transforms((,newability[@each endofturn:token(Ochre Jelly) and!( counter(1/1.3) )! ])) ueot!$ controller
@@ -54498,7 +54502,7 @@ toughness=1
name=Primal Adversary
abilities=trample
auto=choice name(Don't add any counter) donothing
auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({1}{G}) name(Pay to add 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1.1)],newability[name(Choose 1 land) target(land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller
auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({1}{G}) name(Pay to add 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1)],newability[name(Choose 1 land) target(land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller
auto=choice name(Add 2 counters) ability$!may name(Pay to add 2 counters) pay({2}{G}{G}) name(Pay to add 2 counters) all(mysource) name(Pay to add 2 counters) transforms((,newability[counter(1/1.2)],newability[name(Choose 2 lands) target(<2>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller
auto=choice name(Add 3 counters) ability$!may name(Pay to add 3 counters) pay({3}{G}{G}{G}) name(Pay to add 3 counters) all(mysource) name(Pay to add 3 counters) transforms((,newability[counter(1/1.3)],newability[name(Choose 3 lands) target(<3>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller
auto=choice name(Add 4 counters) ability$!may name(Pay to add 4 counters) pay({4}{G}{G}{G}{G}) name(Pay to add 4 counters) all(mysource) name(Pay to add 4 counters) transforms((,newability[counter(1/1.4)],newability[name(Choose 4 lands) target(<4>land|mybattlefield) transforms((Creature Wolf,setpower=3,settoughness=3,newability[haste])) forever])) oneshot!$ controller
@@ -55469,7 +55473,7 @@ type=Artifact
[card]
name=Pyroceratops
abilities=trample
auto=@movedTo(*[-creature]|stack):counter(1/1)
auto=@movedTo(*[-creature]|mystack):counter(1/1)
text=Trample -- Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
mana={3}{R}
type=Creature
@@ -56841,8 +56845,8 @@ subtype=Island Mountain Plains
[/card]
[card]
name=Ravager Wurm
auto=choice name(Counter 1/1 and destroy land) all(this) transforms((,newability[counter(1/1.1)])) forever && target(land[basic]) destroy
auto=choice name(Counter 1/1 and fights creature) transforms((,newability[counter(1/1.1)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) forever
auto=choice name(Counter 1/1 and destroy land) all(this) transforms((,newability[counter(1/1)])) forever && target(land[basic]) destroy
auto=choice name(Counter 1/1 and fights creature) transforms((,newability[counter(1/1)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) forever
auto=choice name(Haste and destroy land) all(this) transforms((,newability[haste all(this)])) forever && target(land[basic]) destroy
auto=choice name(Haste and fights creature) transforms((,newability[haste all(this)],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) forever
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- When Ravager Wurm enters the battlefield, choose up to one -- Ravager Wurm fights target creature you don't control. -- Destroy target land with an activated ability that isn't a mana ability.
@@ -57868,7 +57872,7 @@ toughness=2
[/card]
[card]
name=Relic Runner
auto=@movedTo(*[artifact;legendary;saga]|mystack):unblockable ueot
auto=_CASTHISTORIC_unblockable ueot
text=Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
mana={1}{U}
type=Creature
@@ -57945,7 +57949,7 @@ type=Sorcery
[card]
name=Renata, Called to the Hunt
anyzone=type:manaG:mybattlefield/3 cdaactive
auto=@movedTo(other creature|mybattlefield):all(trigger[to]) counter(1/1.1)
auto=@movedTo(other creature|mybattlefield):all(trigger[to]) counter(1/1)
text=Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts towards your devotion to green.) -- Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
mana={2}{G}{G}
type=Legendary Enchantment Creature
@@ -61721,6 +61725,7 @@ type=Instant
[/card]
[card]
name=Savage Gorger
abilities=flying
otherrestriction=compare(oplifelost)~morethan~0
auto=@each my endofturn:counter(1/1)
text=Flying -- At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
@@ -62062,7 +62067,7 @@ type=Instant
[/card]
[card]
name=Scavenged Blade
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
auto=name(Attach to creature) rehook target(creature|myBattlefield)
auto=teach(creature) 2/0
auto={2}{R}:equip
text=When Scavenged Blade enters the battlefield, attach it to target creature you control. -- Equipped creature gets +2/+0. -- Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
@@ -62948,7 +62953,7 @@ type=Instant
[/card]
[card]
name=Seeker of Insight
auto={T} {restriction type(*[-creature]|mystack)~morethan~0}:draw:1 && reject notatarget(*|myhand)
auto={T}:_LOOT_ restriction{thisturn(*[-creature]|mystack)~morethan~0}
text={T}: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn.
mana={1}{U}
type=Creature
@@ -63351,7 +63356,7 @@ toughness=1
[card]
name=Sequence Engine
auto={0}{T}:name(X = 0) target(creature[manacost=0]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue)!$ controller assorcery
auto={1}{T}:name(X = 1) target(creature[manacost=1]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.1) )! !$ controller assorcery
auto={1}{T}:name(X = 1) target(creature[manacost=1]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1) )! !$ controller assorcery
auto={2}{T}:name(X = 2) target(creature[manacost=2]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.2) )! !$ controller assorcery
auto={3}{T}:name(X = 3) target(creature[manacost=3]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.3) )! !$ controller assorcery
auto={4}{T}:name(X = 4) target(creature[manacost=4]|graveyard) moveto(exile) && ability$!name(Create Fractal) name(Create Fractal) token(Fractal,Creature Fractal,0/0,green,blue) and!( counter(1/1.4) )! !$ controller assorcery
@@ -63468,7 +63473,7 @@ type=Sorcery
[card]
name=Serra Disciple
abilities=flying, first strike
auto=@movedTo(*[artifact;legendary;saga]|mystack):+1/+1 ueot
auto=_CASTHISTORIC_+1/+1 ueot
text=Flying, first strike -- Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
mana={1}{W}
type=Creature
@@ -66251,7 +66256,7 @@ toughness=1
[/card]
[card]
name=Skyclave Pick-Axe
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
auto=name(Attach to creature) rehook target(creature|myBattlefield)
auto=teach(creature) transforms((,newability[_LANDFALL_2/2 ueot]))
auto={2}{G}:equip
text=Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. -- Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {2}{G}
@@ -68126,7 +68131,7 @@ type=Sorcery
name=Spectral Adversary
abilities=flash,flying
auto=choice name(Don't add any counter) donothing
auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({1}{U}) name(Pay for 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1.1)],newability[name(Phase out 1 target) target(*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller
auto=choice name(Add 1 counter) ability$!may name(Pay to add 1 counter) pay({1}{U}) name(Pay for 1 counter) all(mysource) name(Pay to add 1 counter) transforms((,newability[counter(1/1)],newability[name(Phase out 1 target) target(*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller
auto=choice name(Add 2 counters) ability$!may name(Pay to add 2 counters) pay({2}{U}{U}) name(Pay for 2 counters) all(mysource) name(Pay to add 2 counters) transforms((,newability[counter(1/1.2)],newability[name(Phase out 2 targets) target(<2>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller
auto=choice name(Add 3 counters) ability$!may name(Pay to add 3 counters) pay({3}{U}{U}{U}) name(Pay for 3 counters) all(mysource) name(Pay to add 3 counters) transforms((,newability[counter(1/1.3)],newability[name(Phase out 3 targets) target(<3>*[artifact;enchantment;creature]|battlefield) phaseout])) ueot!$ controller
auto=choice name(Add 4 counters) ability$!may name(Pay to add 4 counters) pay({4}{U}{U}{U}{U}) name(Pay for 4 counters) all(mysource) name(Pay to add 4 counters) transforms((,newability[counter(1/1.4,newability[name(Phase out 4 targets) target(<4>*[artifact;enchantment;creature]|battlefield) phaseout)])) ueot!$ controller
@@ -71381,7 +71386,7 @@ name=Supernatural Rescue
target=creature|myBattlefield
anyzone=aslongas(spirit|mybattlefield) flash >0
auto=teach(creature) 1/2
auto=may name(Tap 2 creatures) target(<upto:2>creature|opponentbattlefield) tap
autostack=may name(Tap 2 creatures) target(<upto:2>creature|opponentbattlefield) tap
text=This spell has flash as long as you control a Spirit. -- When you cast this spell, tap up to two target creatures you don't control. -- Enchant creature you control -- Enchanted creature gets +1/+2.
mana={3}{W}
type=Enchantment
@@ -72309,26 +72314,26 @@ toughness=4
name=Tainted Adversary
abilities=deathtouch
auto=choice name(Don't add any counter) donothing
auto=choice name(Add 1 counter) thisforeach(variable{1}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 2 counters) thisforeach(variable{2}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 3 counters) thisforeach(variable{3}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 4 counters) thisforeach(variable{4}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 5 counters) thisforeach(variable{5}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 6 counters) thisforeach(variable{6}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 7 counters) thisforeach(variable{7}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 8 counters) thisforeach(variable{8}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 9 counters) thisforeach(variable{9}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 10 counters) thisforeach(variable{10}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 11 counters) thisforeach(variable{11}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 12 counters) thisforeach(variable{12}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 13 counters) thisforeach(variable{13}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 14 counters) thisforeach(variable{14}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 15 counters) thisforeach(variable{15}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 16 counters) thisforeach(variable{16}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 17 counters) thisforeach(variable{17}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 18 counters) thisforeach(variable{18}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 19 counters) thisforeach(variable{19}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 20 counters) thisforeach(variable{20}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1.1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 1 counter) thisforeach(variable{1}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 2 counters) thisforeach(variable{2}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 3 counters) thisforeach(variable{3}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 4 counters) thisforeach(variable{4}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 5 counters) thisforeach(variable{5}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 6 counters) thisforeach(variable{6}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 7 counters) thisforeach(variable{7}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 8 counters) thisforeach(variable{8}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 9 counters) thisforeach(variable{9}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 10 counters) thisforeach(variable{10}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 11 counters) thisforeach(variable{11}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 12 counters) thisforeach(variable{12}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 13 counters) thisforeach(variable{13}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 14 counters) thisforeach(variable{14}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 15 counters) thisforeach(variable{15}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 16 counters) thisforeach(variable{16}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 17 counters) thisforeach(variable{17}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 18 counters) thisforeach(variable{18}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 19 counters) thisforeach(variable{19}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
auto=choice name(Add 20 counters) thisforeach(variable{20}) ability$!name(Pay to add counter) pay({2}{B}) name(Pay to add counter) all(mysource) name(Pay to add counter) transforms((,newability[counter(1/1)],newability[name(Create 1 zombie) token(Zombie Dec)])) oneshot!$ controller
text=Deathtouch -- When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
type=Creature
subtype=Zombie
@@ -73453,7 +73458,7 @@ toughness=4
[card]
name=Teshar, Ancestor's Apostle
abilities=flying
auto=@movedTo(*[artifact;legendary;saga]|mystack):target(creature[manacost<=3]|myGraveyard) moveTo(mybattlefield)
auto=_CASTHISTORIC_target(creature[manacost<=3]|myGraveyard) moveTo(mybattlefield)
text=Flying -- Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
mana={3}{W}
type=Legendary Creature
@@ -73786,7 +73791,7 @@ type=Legendary Artifact
[/card]
[card]
name=The Book of Vile Darkness
auto=@each my end restriction{compare(lifelost)~morethan~1}:name(Create zombie) token(Zombie)
auto=@each my end restriction{compare(lifelost)~morethan~1}:name(Create zombie) _ZOMBIETOKEN_
auto={T}{E}{E(Eye of Vecna|mybattlefield)}{E(Hand of Vecna|mybattlefield)}:name(Create Vecna) token(Vecna)
text=At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. -- {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible. It gains all triggered abilities of the exiled cards.
mana={B}{B}{B}
@@ -76358,7 +76363,7 @@ type=Sorcery
name=Traxos, Scourge of Kroog
abilities=trample,doesnotuntap
auto=tap(noevent)
auto=@movedTo(*[artifact;legendary;saga]|mystack):untap
auto=_CASTHISTORIC_untap
text=Trample -- Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. -- Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
mana={4}
type=Legendary Artifact Creature
@@ -77426,7 +77431,7 @@ toughness=8
[/card]
[card]
name=Ulamog's Despoiler
auto=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && counter(1/1,4) all(this)
auto=if type(*|opponentexile)~morethan~1 then may target(<2>*|opponentexile) moveto(ownergraveyard) && counter(1/1,2) all(this)
text=As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
mana={6}
type=Creature
@@ -78357,7 +78362,7 @@ toughness=1
[/card]
[card]
name=Utility Knife
auto=aslongas(parents) name(Attach to creature) rehook target(creature|myBattlefield) <1
auto=name(Attach to creature) rehook target(creature|myBattlefield)
auto=teach(creature) 1/1
auto={3}:equip
text=When Utility Knife enters the battlefield, attach it to target creature you control. -- Equipped creature gets +1/+1. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
@@ -78940,7 +78945,7 @@ type=Land
[card]
name=Vecna
abilities=indestructible
auto=@each my end restriction{compare(lifelost)~morethan~1}:name(Create zombie) token(Zombie)
auto=@each my end restriction{compare(lifelost)~morethan~1}:name(Create zombie) _ZOMBIETOKEN_
auto=@each my upkeep:name(Pay 2 to draw) pay[[{2}]] name(Pay 2) draw:1 controller && life:-2 controller
auto=@each my combatbegins restriction{compare(phandcount)~morethan~0}:phandcount/phandcount ueot
text=At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. -- At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life. -- At the beginning of combat on your turn, Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
@@ -80221,8 +80226,9 @@ toughness=1
[card]
name=Vizier of Tumbling Sands
abilities=cycling
auto={T}:untap target(other *|mybattlefield)
auto={T}:untap target(other *|battlefield)
autohand=__CYCLING__({1}{U})
autohand=@cycled(this|hand):untap target(*)
text={T}: Untap another target permanent. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Vizier of Tumbling Sands, untap target permanent.
mana={2}{U}
type=Creature

View File

@@ -4643,9 +4643,9 @@ toughness=*
[card]
name=Aquastrand Spider
auto=counter(1/1,2)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto={G}:reach target(creature[counter{1/1.1}])
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
mana={1}{G}
@@ -5760,7 +5760,7 @@ type=Sorcery
[card]
name=Armament Corps
auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield)
auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1.1) target(<2>creature|mybattlefield)
auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1) target(<2>creature|mybattlefield)
text=When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
mana={2}{W}{B}{G}
type=Creature
@@ -7331,9 +7331,22 @@ toughness=8
[card]
name=Avacyn, Guardian Angel
abilities=flying,vigilance
auto={1}{W}:name(target Creature) target(other creature) activatechooseacolor transforms((,newability[preventalldamage from chosencolor])) ueot activatechooseend
auto={5}{W}{W}:name(target Player) target(player) && activatechooseacolor emblem transforms((,newability[preventalldamage to(targetedplayer) from(*[chosencolor]|*)])) ueot activatechooseend
text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.
auto={1}{W}:name(Prevent white damage) target(other creature) transforms((,newability[preventalldamage from(*[white])] )) ueot
auto={1}{W}:name(Prevent blue damage) target(other creature) transforms((,newability[preventalldamage from(*[blue)])] )) ueot
auto={1}{W}:name(Prevent black damage) target(other creature) transforms((,newability[preventalldamage from(*[black])] )) ueot
auto={1}{W}:name(Prevent red damage) target(other creature) transforms((,newability[preventalldamage from(*[red])] )) ueot
auto={1}{W}:name(Prevent green damage) target(other creature) transforms((,newability[preventalldamage from(*[green])] )) ueot
auto={5}{W}{W}:name(Prevent white damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[white])])) ueot
auto={5}{W}{W}:name(Prevent blue damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[blue])])) ueot
auto={5}{W}{W}:name(Prevent black damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[black])])) ueot
auto={5}{W}{W}:name(Prevent red damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[red])])) ueot
auto={5}{W}{W}:name(Prevent green damage to player) emblem transforms((,newability[preventalldamage to(controller) from(*[green])])) ueot
auto={5}{W}{W}:name(Prevent white damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[white])])) ueot
auto={5}{W}{W}:name(Prevent blue damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[blue])])) ueot
auto={5}{W}{W}:name(Prevent black damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[black])])) ueot
auto={5}{W}{W}:name(Prevent red damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[red])])) ueot
auto={5}{W}{W}:name(Prevent green damage to planeswalker) target(planeswalker) transforms((,newability[preventalldamage from(*[green])])) ueot
text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
mana={2}{W}{W}{W}
type=Legendary Creature
subtype=Angel
@@ -25317,9 +25330,9 @@ toughness=3
[card]
name=Cytoplast Root-Kin
auto=counter(1/1,4)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=counter(1/1) all(other creature[counter{1/1.1}]|myBattlefield)
auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1) all(this)
text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
@@ -25332,9 +25345,9 @@ toughness=0
[card]
name=Cytospawn Shambler
auto=counter(1/1,6)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto={G}:trample target(creature[counter{1/1.1}])
text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
mana={6}{G}
@@ -32946,7 +32959,7 @@ toughness=*
[/card]
[card]
name=Durable Handicraft
auto=@movedTo(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{1}]] counter(1/1.1)])) forever
auto=@movedTo(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{1}]] counter(1/1)])) forever
auto={5}{G}{S}:counter(1/1) all(creature|mybattlefield)
text=Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. -- {5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
mana={1}{G}
@@ -37048,7 +37061,7 @@ subtype=Aura
[card]
name=Essence Flux
target=creature|mybattlefield
auto=if cantargetcard(*[spirit]) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(1/1.1)])) oneshot )!
auto=if cantargetcard(*[spirit]) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(1/1)])) oneshot )!
auto=if cantargetcard(*[-spirit]) then moveto(exile) and!(moveto(ownerbattlefield))!
text=Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
mana={U}
@@ -53726,9 +53739,9 @@ type=Artifact
[card]
name=Helium Squirter
auto=counter(1/1,3)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto={1}:flying target(creature[counter{1/1.1}])
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
mana={4}{U}
@@ -67896,9 +67909,9 @@ name=Llanowar Reborn
auto=tap(noevent)
auto={T}:Add{G}
auto=counter(1/1)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
type=Land
[/card]
@@ -73256,7 +73269,7 @@ type=Sorcery
[/card]
[card]
name=Metallic Mimic
auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1.1)])) forever chooseend
auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1)])) forever chooseend
text=As Metallic Mimic enters the battlefield, choose a creature type. -- Metallic Mimic is the chosen type in addition to its other types. -- Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
mana={2}
type=Artifact Creature
@@ -74586,8 +74599,9 @@ type=Sorcery
[/card]
[card]
name=Mirko Vosk, Mind Drinker
abilities=flying
auto=@combatdamaged(player) from(this):Reveal:4 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend
text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.
text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
mana={3}{U}{B}
type=Legendary Creature
subtype=Vampire
@@ -80827,9 +80841,9 @@ toughness=7
[card]
name=Novijen Sages
auto=counter(1/1,4)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto={1}{C(1/1,-1),creature|mybattlefield}{C(1/1,-1),creature|mybattlefield}:draw:1 controller
text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
mana={4}{U}{U}
@@ -82101,7 +82115,7 @@ toughness=3
[card]
name=Olivia, Mobilized for War
abilities=flying
auto=@movedto(other creature|mybattlefield):all(trigger) transforms((,newability[may reject notatarget(*|myhand) and!( all(this) counter(1/1.1) && all(this) haste && all(this) becomes(vampire) forever )!])) forever )!
auto=@movedto(other creature|mybattlefield):all(trigger) transforms((,newability[may reject notatarget(*|myhand) and!( all(this) counter(1/1) && all(this) haste && all(this) becomes(vampire) forever )!]))
text=Flying -- Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
mana={1}{B}{R}
type=Legendary Creature
@@ -86738,11 +86752,11 @@ toughness=1
[card]
name=Pili-Pala
abilities=flying
auto={2}{q}:add{g}
auto={2}{q}:add{w}
auto={2}{q}:add{r}
auto={2}{q}:add{u}
auto={2}{q}:add{b}
auto={2}{q}:add{r}
auto={2}{q}:add{g}
text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
mana={2}
type=Artifact Creature
@@ -87494,9 +87508,9 @@ text=Your life total can't change. (You can't gain or lose life. You can't pay a
name=Plaxcaster Frogling
auto=counter(1/1,3)
auto={2}:shroud target(creature[counter{1/1.1}])
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={1}{G}{U}
type=Creature
@@ -90577,8 +90591,9 @@ toughness=5
[card]
name=Quicksilver Dagger
target=creature
auto=teach(creature) ({T}:damage:1 target(creature,player) && draw:1 controller)
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
auto=teach(creature) transforms((,newability[{T}:name(damage player) damage:1 target(player) && draw:1 controller]))
auto=teach(creature) transforms((,newability[{T}:name(damage planeswalker) damage:1 target(planeswalker) && draw:1 controller]))
text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
mana={1}{U}{R}
type=Enchantment
subtype=Aura
@@ -91208,7 +91223,7 @@ name=Raging Ravine
auto=tap(noevent)
auto={T}:Add{R}
auto={T}:Add{G}
auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[_ATTACKING_counter(1/1.1) all(this)])) ueot
auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[_ATTACKING_counter(1/1) all(this)])) ueot
text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
type=Land
[/card]
@@ -95480,7 +95495,7 @@ toughness=2
name=Ring of Evos Isle
auto={1}:equip
autoskill={2}:opponentshroud ueot
auto=teach(creature[blue]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
auto=teach(creature[blue]) transforms((,newability[@each my upkeep:counter(1/1)]))
text={2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
@@ -95498,7 +95513,7 @@ type=Artifact
name=Ring of Kalonia
auto={1}:equip
auto=teach(creature) trample
auto=teach(creature[green]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
auto=teach(creature[green]) transforms((,newability[@each my upkeep:counter(1/1)]))
text=Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
@@ -95524,7 +95539,7 @@ type=Artifact
name=Ring of Thune
auto={1}:equip
auto=teach(creature) vigilance
auto=teach(creature[white]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
auto=teach(creature[white]) transforms((,newability[@each my upkeep:counter(1/1)]))
text=Equipped creature has vigilance. (Attacking doesn't cause it to tap.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
@@ -95534,7 +95549,7 @@ subtype=Equipment
name=Ring of Valkas
auto={1}:equip
auto=teach(creature) haste
auto=teach(creature[red]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
auto=teach(creature[red]) transforms((,newability[@each my upkeep:counter(1/1)]))
text=Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
@@ -95544,7 +95559,7 @@ subtype=Equipment
name=Ring of Xathrid
auto={1}:equip
autoskill={2}:regenerate
auto=teach(creature[black]) transforms((,newability[@each my upkeep:counter(1/1.1)]))
auto=teach(creature[black]) transforms((,newability[@each my upkeep:counter(1/1)]))
text={2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
@@ -99713,7 +99728,7 @@ toughness=2
[/card]
[card]
name=Scale Blessing
auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1.1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever
auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever
text=Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
mana={3}{W}
type=Instant
@@ -103368,7 +103383,7 @@ toughness=2
[card]
name=Shaman of the Great Hunt
abilities=haste
auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.1) all(this)]))
auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) all(this)]))
auto={2}{GU}{GU}:foreach(creature[power>=4]|mybattlefield) draw:1
text=Haste -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. -- Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
mana={3}{R}
@@ -105969,9 +105984,9 @@ toughness=2
[card]
name=Simic Basilisk
auto=counter(1/1,3)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto={1}{G}:target(creature[counter{1/1.1}]) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy])) ueot
text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
mana={4}{G}{G}
@@ -106021,9 +106036,9 @@ subtype=Gate
name=Simic Initiate
text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
auto=counter(1/1)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
mana={G}
type=Creature
subtype=Human Mutant
@@ -112053,9 +112068,9 @@ toughness=1
[card]
name=Sporeback Troll
auto=counter(1/1,2)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto={1}{G}:regenerate target(creature[counter{1/1.1}])
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it.
mana={3}{G}
@@ -128915,9 +128930,9 @@ toughness=2
[card]
name=Vigean Graftmage
auto=counter(1/1,2)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto={1}{U}:untap target(creature[counter{1/1.1}])
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it.
mana={2}{U}
@@ -128930,9 +128945,9 @@ toughness=0
name=Vigean Hydropon
abilities=cantattack,cantblock,cantpwattack
auto=counter(1/1,5)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1) && counter(1/1.-1) all(this)
text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block.
mana={1}{G}{U}
type=Creature
@@ -136919,7 +136934,7 @@ toughness=1
[/card]
[card]
name=Zameck Guildmage
auto={G}{U}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1.1)])) ueot
auto={G}{U}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1)])) ueot
auto={G}{U}{C(1/1,-1),*|mybattlefield}:name(remove a 1/1 counter) draw:1
text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
mana={G}{U}
@@ -137576,14 +137591,6 @@ power=2
toughness=2
[/card]
[card]
name=Zombie
power=2
toughness=2
type=Creature
subtype=Zombie
color=black
[/card]
[card]
name=Zombify
target=creature|mygraveyard
auto=moveTo(myBattlefield)

View File

@@ -605,7 +605,7 @@ backside=Chandra, Fire of Kaladesh
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Deals 2 damage to player or planeswalker) damage:2 target(player,planeswalker)
auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to creature) damage:2 target(creature)
auto={C(0/0,-7,Loyalty)}:name(-7: Deals 6 damage with Emblem) emblem transforms((newability[damage:6 opponent],newability[@each opponent upkeep:damage:3 opponent])) forever dontremove
auto={C(0/0,-7,Loyalty)}:name(-7: Deals 6 damage with Emblem) emblem transforms((,newability[damage:6 opponent],newability[@each opponent upkeep:damage:3 opponent])) forever dontremove
text=+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. -- 2: Chandra, Roaring Flame deals 2 damage to target creature. -- 7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." // Chandra, Fire of Kaladesh
type=Legendary Planeswalker
subtype=Chandra
@@ -1533,7 +1533,7 @@ name=Kasmina, Enigma Sage
auto=counter(0/0,2,Loyalty)
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto={C(0/0.2.Loyalty)}:limit:1 name(+2: Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend
auto={C(0/0.-1.Loyalty)}:limit:1 name(-1: Create fractal with 1 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.1) )!
auto={C(0/0.-1.Loyalty)}:limit:1 name(-1: Create fractal with 1 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1) )!
auto={C(0/0.-2.Loyalty)}:limit:1 name(-2: Create fractal with 2 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.2) )!
auto={C(0/0.-3.Loyalty)}:limit:1 name(-3: Create fractal with 3 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.3) )!
auto={C(0/0.-4.Loyalty)}:limit:1 name(-4: Create fractal with 4 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.4) )!
@@ -1555,7 +1555,7 @@ auto={C(0/0.-19.Loyalty)}:limit:1 name(-19: Create fractal with 19 counter) toke
auto={C(0/0.-20.Loyalty)}:limit:1 name(-20: Create fractal with 20 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.20) )!
auto={C(0/0.-8.Loyalty)}:limit:1 name(-8: Search instant or sorcery) target(*[instant;sorcery;share!color!]|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[zerocast],newability[@each untap:canplayfromexile],newability[@each untap:zerocast])) forever )!
auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.2.Loyalty)}:limit:1 name(+2: Scry 1) scry:1 scrycore delayed dontshow donothing scrycoreend scryend]))
auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-1.Loyalty)}:limit:1 name(-1: Create fractal with 1 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.1) )!]))
auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-1.Loyalty)}:limit:1 name(-1: Create fractal with 1 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1) )!]))
auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-2.Loyalty)}:limit:1 name(-2: Create fractal with 2 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.2) )!]))
auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-3.Loyalty)}:limit:1 name(-3: Create fractal with 3 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.3) )!]))
auto=lord(other planeswalker|mybattlefield) transforms((,newability[{C(0/0.-4.Loyalty)}:limit:1 name(-4: Create fractal with 4 counter) token(Fractal^Creature Fractal^0/0^green^blue) and!( counter(1/1.4) )!]))