Some preliminary work for minmax
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@@ -616,7 +616,7 @@ string TaskWinAgainst::getShortDesc()
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bool TaskWinAgainst::isDone(GameObserver* observer, GameApp *)
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{
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AIPlayerBaka * baka = (AIPlayerBaka*) observer->players[1];
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AI::AIPlayerBaka * baka = (AI::AIPlayerBaka*) observer->players[1];
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return ((baka) && (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
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&& (baka->deckId == opponent));
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}
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