Some preliminary work for minmax
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@@ -1668,7 +1668,7 @@ bool GameObserver::load(const string& ss, bool undo, int controlledPlayerIndex
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}
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else
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{
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logAction(s);
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actionsList.push_back(s);
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}
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break;
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}
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@@ -1772,11 +1772,11 @@ bool GameObserver::processActions(bool undo
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for(loadingite = loadingList.begin(); loadingite != loadingList.end(); loadingite++, cmdIndex++)
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{
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processAction(*loadingite);
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string s = *loadingite;
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processAction(s);
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size_t nb = actionsList.size();
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for (int i = 0; i<6; i++)
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for (int i = 0; i < 6; i++)
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{
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// let's fake an update
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GameObserver::Update(counter);
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@@ -1815,12 +1815,15 @@ void GameObserver::logAction(MTGCardInstance* card, MTGGameZone* zone, size_t in
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void GameObserver::logAction(const string& s)
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{
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stringstream stream;
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stream << s << " cp " << getPlayerId(currentPlayer) << ", ii " << getPlayerId(isInterrupting) << ", cap " << getPlayerId(currentActionPlayer);
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if(mLoading)
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{
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string toCheck = *loadingite;
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dumpAssert(toCheck == s);
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dumpAssert(toCheck == stream.str());
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}
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actionsList.push_back(s);
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actionsList.push_back(stream.str());
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};
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bool GameObserver::undo()
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@@ -1850,7 +1853,7 @@ Player* GameObserver::createPlayer(const string& playerMode
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switch(aMode)
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{
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case Player::MODE_AI:
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AIPlayerFactory playerCreator;
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AI::AIPlayerFactory playerCreator;
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if(players.size())
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pPlayer = playerCreator.createAIPlayer(this, MTGCollection(), players[0]);
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else
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@@ -1923,7 +1926,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
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}
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else
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{ //AI Player, chooses deck
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AIPlayerFactory playerCreator;
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AI::AIPlayerFactory playerCreator;
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Player * opponent = NULL;
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if (playerId == 1) opponent = players[0];
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@@ -1933,7 +1936,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
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else
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{
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//Random deck
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AIPlayerFactory playerCreator;
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AI::AIPlayerFactory playerCreator;
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Player * opponent = NULL;
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// Reset the random logging.
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@@ -1950,7 +1953,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
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}
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if (playerType == PLAYER_TYPE_CPU_TEST)
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((AIPlayer *) players[playerId])->setFastTimerMode();
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((AI::AIPlayer *) players[playerId])->setFastTimerMode();
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}
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}
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