Some preliminary work for minmax
This commit is contained in:
@@ -7,6 +7,8 @@
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#include <sstream>
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namespace AI {
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AIHint::AIHint(string _line)
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{
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string line = _line;
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@@ -584,3 +586,5 @@ AIAction * AIHints::suggestAbility(ManaCost * potentialMana)
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}
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return NULL;
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}
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};
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@@ -6,6 +6,8 @@
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#include "AIStats.h"
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#include "AllAbilities.h"
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namespace AI {
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AIMomirPlayer::AIMomirPlayer(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck) :
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AIPlayerBaka(observer, file, fileSmall, avatarFile, deck)
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{
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@@ -132,3 +134,4 @@ int AIMomirPlayer::computeActions()
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return AIPlayerBaka::computeActions();
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}
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};
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@@ -13,11 +13,36 @@
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#include "AIPlayerBakaB.h"
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#endif
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namespace AI {
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bool Action::parseLine(const string& s)
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{
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return true;
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}
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ostream& operator<<(ostream& out, const Action&)
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{
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return out;
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}
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istream& operator>>(istream& in, Action& a)
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{
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string s;
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while(std::getline(in, s))
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{
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if(!a.parseLine(s))
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{
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break;
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}
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}
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return in;
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}
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int AIPlayer::totalAIDecks = -1;
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const char * const MTG_LAND_TEXTS[] = { "artifact", "forest", "island", "mountain", "swamp", "plains", "other lands" };
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AIAction::AIAction(AIPlayer * owner, MTGCardInstance * c, MTGCardInstance * t)
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: owner(owner), ability(NULL), player(NULL), click(c), target(t)
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{
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@@ -116,7 +141,7 @@ int AIAction::clickMultiAct(vector<Targetable*>& actionTargets)
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return 1;
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}
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AIPlayer::AIPlayer(GameObserver *observer, string file, string fileSmall, MTGDeck * deck) :
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AIPlayer::AIPlayer(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck) :
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Player(observer, file, fileSmall, deck)
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{
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agressivity = 50;
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@@ -124,6 +149,33 @@ AIPlayer::AIPlayer(GameObserver *observer, string file, string fileSmall, MTGDec
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playMode = Player::MODE_AI;
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mFastTimerMode = false;
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if(avatarFile != "")
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{
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if(!loadAvatar(avatarFile, "bakaAvatar"))
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{
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avatarFile = "baka.jpg";
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loadAvatar(avatarFile, "bakaAvatar");
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}
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mAvatarName = avatarFile;
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}
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else //load a random avatar.
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{
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avatarFile = "avatar";
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char buffer[3];
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sprintf(buffer, "%i", int(observer->getRandomGenerator()->random()%100));
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avatarFile.append(buffer);
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avatarFile.append(".jpg");
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if(!loadAvatar(avatarFile, "bakaAvatar"))
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{
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avatarFile = "baka.jpg";
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loadAvatar(avatarFile, "bakaAvatar");
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}
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mAvatarName = avatarFile;
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}
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if (fileSmall == "ai_baka_eviltwin")
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mAvatar->SetHFlip(true);
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}
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AIPlayer::~AIPlayer()
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@@ -372,3 +424,151 @@ void AIPlayer::invalidateTotalAIDecks()
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totalAIDecks = -1;
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}
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bool AIPlayer::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
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{
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if (ennemy->has(Constants::FIRSTSTRIKE) || ennemy->has(Constants::DOUBLESTRIKE))
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return false;
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if (!(card->has(Constants::FIRSTSTRIKE) || card->has(Constants::DOUBLESTRIKE)))
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return false;
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if (!(card->power >= ennemy->toughness))
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return false;
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if (!(card->power >= ennemy->toughness + 1) && ennemy->has(Constants::FLANKING))
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return false;
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return true;
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}
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bool AIPlayer::canPlay(MTGCardInstance * card)
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{
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if (card->hasType(Subtypes::TYPE_LAND))
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{
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if (game->playRestrictions->canPutIntoZone(card, game->inPlay) == PlayRestriction::CANT_PLAY)
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return false;
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}
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else
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{
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if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY)
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return false;
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}
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if (!manaPool->canAfford(card->getManaCost()))
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return false;
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return true;
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}
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int AIPlayer::getCreaturesInfo(Player * player, int neededInfo, int untapMode, int canAttack)
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{
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int result = 0;
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CardDescriptor cd;
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cd.init();
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cd.setType("Creature");
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cd.unsecureSetTapped(untapMode);
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MTGCardInstance * card = NULL;
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while ((card = cd.nextmatch(player->game->inPlay, card)))
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{
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if (!canAttack || card->canAttack())
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{
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if (neededInfo == INFO_NBCREATURES)
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{
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result++;
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}
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else
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{
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result += card->power;
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}
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}
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}
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return result;
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}
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int AIPlayer::createAbilityPotentialsActions(MTGAbility * a, MTGCardInstance * c, vector<AIAction>& actions)
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{
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if (!a->getActionTc())
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{
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AIAction aiAction(this, a, c, NULL);
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actions.push_back(aiAction);
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return 1;
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}
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vector<Targetable*>potentialTargets;
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for (int i = 0; i < 2; i++)
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{
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Player * p = observer->players[i];
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MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay,p->game->stack };
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// try player first
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if(a->getActionTc()->canTarget((Targetable*)p))
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{
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if(a->getActionTc()->maxtargets == 1)
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{
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AIAction aiAction(this, a, p, c);
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actions.push_back(aiAction);
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}
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else
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potentialTargets.push_back(p);
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}
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for (int j = 0; j < 5; j++)
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{
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MTGGameZone * zone = playerZones[j];
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for (int k = 0; k < zone->nb_cards; k++)
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{
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MTGCardInstance * t = zone->cards[k];
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if (a->getActionTc()->canTarget(t))
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{
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if(a->getActionTc()->maxtargets == 1)
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{
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AIAction aiAction(this, a, c, t);
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actions.push_back(aiAction);
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}
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else
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{
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potentialTargets.push_back(t);
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}
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}
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}
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}
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}
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vector<Targetable*>realTargets;
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if(a->getActionTc()->maxtargets != 1)
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{
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if(a->getActionTc()->getNbTargets() && a->getActionTc()->attemptsToFill > 4)
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{
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a->getActionTc()->done = true;
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return 0;
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}
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while(potentialTargets.size())
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{
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AIAction * check = NULL;
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Player * pTargeting = 0;
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MTGCardInstance * cTargeting = dynamic_cast<MTGCardInstance*>(potentialTargets[0]);
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if(cTargeting)
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{
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check = NEW AIAction(this, a,c,cTargeting);
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}
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else
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{
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pTargeting = dynamic_cast<Player*>(potentialTargets[0]);
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if(pTargeting)
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check = NEW AIAction(this, a,pTargeting,c);
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}
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if(check && pTargeting)
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{
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AIAction aiAction(this, a,pTargeting,c);
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actions.push_back(aiAction);
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}
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if(check)
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realTargets.push_back(potentialTargets[0]);
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potentialTargets.erase(potentialTargets.begin());
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SAFE_DELETE(check);
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}
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if(!realTargets.size() || (int(realTargets.size()) < a->getActionTc()->maxtargets && a->getActionTc()->targetMin))
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return 0;
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AIAction aiAction(this, a, c,realTargets);
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aiAction.target = dynamic_cast<MTGCardInstance*>(realTargets[0]);
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aiAction.playerAbilityTarget = dynamic_cast<Player*>(realTargets[0]);
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actions.push_back(aiAction);
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}
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return 1;
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}
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}
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@@ -14,6 +14,7 @@
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// AIAction
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//
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namespace AI {
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Player * OrderedAIAction::getPlayerTarget()
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{
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@@ -2204,36 +2205,6 @@ int AIPlayerBaka::computeActions()
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return 1;
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};
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//
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// Combat //
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//
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int AIPlayerBaka::getCreaturesInfo(Player * player, int neededInfo, int untapMode, int canAttack)
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{
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int result = 0;
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CardDescriptor cd;
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cd.init();
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cd.setType("Creature");
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cd.unsecureSetTapped(untapMode);
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MTGCardInstance * card = NULL;
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while ((card = cd.nextmatch(player->game->inPlay, card)))
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{
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if (!canAttack || card->canAttack())
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{
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if (neededInfo == INFO_NBCREATURES)
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{
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result++;
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}
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else
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{
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result += card->power;
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}
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}
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}
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return result;
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}
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int AIPlayerBaka::chooseAttackers()
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{
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//Attack with all creatures
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@@ -2280,19 +2251,12 @@ int AIPlayerBaka::chooseAttackers()
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}
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/* Can I first strike my oponent and get away with murder ? */
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int AIPlayerBaka::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
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bool AIPlayerBaka::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
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{
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if(hints && hints->HintSaysAlwaysBlock(observer,ennemy))
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return 1;
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if (ennemy->has(Constants::FIRSTSTRIKE) || ennemy->has(Constants::DOUBLESTRIKE))
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return 0;
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if (!(card->has(Constants::FIRSTSTRIKE) || card->has(Constants::DOUBLESTRIKE)))
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return 0;
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if (!(card->power >= ennemy->toughness))
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return 0;
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if (!(card->power >= ennemy->toughness + 1) && ennemy->has(Constants::FLANKING))
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return 0;
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return 1;
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return true;
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return AIPlayer::canFirstStrikeKill(card, ennemy);
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}
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int AIPlayerBaka::chooseBlockers()
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@@ -2476,7 +2440,7 @@ int AIPlayerBaka::receiveEvent(WEvent * event)
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AIPlayerBaka::AIPlayerBaka(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck) :
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AIPlayer(observer, file, fileSmall, deck)
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AIPlayer(observer, file, fileSmall, avatarFile, deck)
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{
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nextCardToPlay = NULL;
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@@ -2491,34 +2455,6 @@ AIPlayerBaka::AIPlayerBaka(GameObserver *observer, string file, string fileSmall
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for (size_t i = 0; i < mDeck->meta_AIHints.size(); ++i)
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hints->add(mDeck->meta_AIHints[i]);
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}
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if(avatarFile != "")
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{
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if(!loadAvatar(avatarFile, "bakaAvatar"))
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{
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avatarFile = "baka.jpg";
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loadAvatar(avatarFile, "bakaAvatar");
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}
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mAvatarName = avatarFile;
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}
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else //load a random avatar.
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{
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avatarFile = "avatar";
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char buffer[3];
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sprintf(buffer, "%i", int(observer->getRandomGenerator()->random()%100));
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avatarFile.append(buffer);
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avatarFile.append(".jpg");
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if(!loadAvatar(avatarFile, "bakaAvatar"))
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{
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avatarFile = "baka.jpg";
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loadAvatar(avatarFile, "bakaAvatar");
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}
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mAvatarName = avatarFile;
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}
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if (fileSmall == "ai_baka_eviltwin")
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mAvatar->SetHFlip(true);
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initTimer();
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}
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@@ -2610,3 +2546,5 @@ AIPlayerBaka::~AIPlayerBaka() {
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}
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SAFE_DELETE(hints);
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}
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}
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@@ -14,6 +14,7 @@
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// Abilities/Target Selection
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//
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namespace AI {
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MTGCardInstance * AIPlayerBakaB::chooseCard(TargetChooser * tc, MTGCardInstance * source, int random)
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{
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@@ -117,7 +118,7 @@ int AIPlayerBakaB::chooseAttackers()
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}
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/* Can I first strike my oponent and get away with murder ? */
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int AIPlayerBakaB::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
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bool AIPlayerBakaB::canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy)
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{
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return AIPlayerBaka::canFirstStrikeKill(card, ennemy);
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}
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@@ -180,7 +181,7 @@ AIPlayerBakaB::~AIPlayerBakaB() {
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}
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}
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#endif
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@@ -0,0 +1,75 @@
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#include "PrecompiledHeader.h"
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#include "AIPlayerMinMax.h"
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#include "CardDescriptor.h"
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#include "AIStats.h"
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#include "AllAbilities.h"
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#include "ExtraCost.h"
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#include "GuiCombat.h"
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#include "AIHints.h"
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#include "ManaCostHybrid.h"
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#include "MTGRules.h"
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namespace AI {
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//
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// Abilities/Target Selection
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//
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AIPlayerMinMax::AIPlayerMinMax(GameObserver *observer, string deckFile, string deckFileSmall, string avatarFile, MTGDeck * deck) :
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AIPlayer(observer, deckFile, deckFileSmall, avatarFile, deck)
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{
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}
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int AIPlayerMinMax::Act(float dt)
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{
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return 0;
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};
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AIPlayerMinMax::~AIPlayerMinMax()
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{
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}
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void AIPlayerMinMax::LookAround()
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{
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vector<MTGCardInstance*>::iterator ite;
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vector<AIAction> potentialActions;
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// look for something useable (including mana)
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for (size_t i = 1; i < observer->mLayers->actionLayer()->mObjects.size(); i++)
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{
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MTGAbility * a = ((MTGAbility *) observer->mLayers->actionLayer()->mObjects[i]);
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//Make sure we can use the ability
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for (int j = 0; j < game->inPlay->nb_cards; j++)
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{
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MTGCardInstance * card = game->inPlay->cards[j];
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if (a->isReactingToClick(card, 0))
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{
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createAbilityPotentialsActions(a, card, potentialActions);
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}
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}
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}
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// look for something playable
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for(ite = game->hand->cards.begin(); ite != game->hand->cards.end(); ite++)
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{
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if(canPlay(*ite))
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{
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AIAction a(this, (*ite));
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potentialActions.push_back(a);
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}
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}
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stringstream stream;
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stream << *observer;
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vector<AIAction>::iterator it;
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for(it = potentialActions.begin(); it != potentialActions.end(); it++)
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{
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GameObserver g;
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g.load(stream.str());
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// g.processAction((*it));
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}
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}
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}
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@@ -6,6 +6,9 @@
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#include "MTGCardInstance.h"
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#include "WEvent.h"
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#include "AllAbilities.h"
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namespace AI {
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//TODO:better comments this is too cryptic to work on by anyone but original coder.
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bool compare_aistats(AIStat * first, AIStat * second)
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{
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@@ -217,3 +220,5 @@ void AIStats::Render()
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}
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||||
}
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}
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}
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@@ -994,15 +994,15 @@ void ActionStack::Update(float dt)
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void ActionStack::cancelInterruptOffer(InterruptDecision cancelMode, bool log)
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||||
{
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int playerId = (observer->isInterrupting == observer->players[1]) ? 1 : 0;
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||||
interruptDecision[playerId] = cancelMode;
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||||
askIfWishesToInterrupt = NULL;
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||||
observer->isInterrupting = NULL;
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timer = -1;
|
||||
if(log) {
|
||||
stringstream stream;
|
||||
stream << "no " << cancelMode;
|
||||
observer->logAction(playerId, stream.str());
|
||||
}
|
||||
interruptDecision[playerId] = cancelMode;
|
||||
askIfWishesToInterrupt = NULL;
|
||||
observer->isInterrupting = NULL;
|
||||
timer = -1;
|
||||
}
|
||||
|
||||
void ActionStack::endOfInterruption(bool log)
|
||||
|
||||
@@ -625,7 +625,7 @@ int Credits::isDifficultyUnlocked(DeckStats * stats)
|
||||
{
|
||||
if (options[Options::DIFFICULTY_MODE_UNLOCKED].number)
|
||||
return 0;
|
||||
int nbAIDecks = AIPlayer::getTotalAIDecks();
|
||||
int nbAIDecks = AI::AIPlayer::getTotalAIDecks();
|
||||
|
||||
int wins = 0;
|
||||
|
||||
@@ -743,7 +743,7 @@ int Credits::IsMoreAIDecksUnlocked(DeckStats * stats) {
|
||||
// the number of currently unlocked decks in order to go through.
|
||||
if (stats->nbGames() < currentlyUnlocked * 1.2) return 0;
|
||||
|
||||
if (AIPlayer::getTotalAIDecks() > currentlyUnlocked)
|
||||
if (AI::AIPlayer::getTotalAIDecks() > currentlyUnlocked)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -1668,7 +1668,7 @@ bool GameObserver::load(const string& ss, bool undo, int controlledPlayerIndex
|
||||
}
|
||||
else
|
||||
{
|
||||
logAction(s);
|
||||
actionsList.push_back(s);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1772,11 +1772,11 @@ bool GameObserver::processActions(bool undo
|
||||
|
||||
for(loadingite = loadingList.begin(); loadingite != loadingList.end(); loadingite++, cmdIndex++)
|
||||
{
|
||||
processAction(*loadingite);
|
||||
|
||||
string s = *loadingite;
|
||||
processAction(s);
|
||||
size_t nb = actionsList.size();
|
||||
|
||||
for (int i = 0; i<6; i++)
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
// let's fake an update
|
||||
GameObserver::Update(counter);
|
||||
@@ -1815,12 +1815,15 @@ void GameObserver::logAction(MTGCardInstance* card, MTGGameZone* zone, size_t in
|
||||
|
||||
void GameObserver::logAction(const string& s)
|
||||
{
|
||||
stringstream stream;
|
||||
stream << s << " cp " << getPlayerId(currentPlayer) << ", ii " << getPlayerId(isInterrupting) << ", cap " << getPlayerId(currentActionPlayer);
|
||||
|
||||
if(mLoading)
|
||||
{
|
||||
string toCheck = *loadingite;
|
||||
dumpAssert(toCheck == s);
|
||||
dumpAssert(toCheck == stream.str());
|
||||
}
|
||||
actionsList.push_back(s);
|
||||
actionsList.push_back(stream.str());
|
||||
};
|
||||
|
||||
bool GameObserver::undo()
|
||||
@@ -1850,7 +1853,7 @@ Player* GameObserver::createPlayer(const string& playerMode
|
||||
switch(aMode)
|
||||
{
|
||||
case Player::MODE_AI:
|
||||
AIPlayerFactory playerCreator;
|
||||
AI::AIPlayerFactory playerCreator;
|
||||
if(players.size())
|
||||
pPlayer = playerCreator.createAIPlayer(this, MTGCollection(), players[0]);
|
||||
else
|
||||
@@ -1923,7 +1926,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
|
||||
}
|
||||
else
|
||||
{ //AI Player, chooses deck
|
||||
AIPlayerFactory playerCreator;
|
||||
AI::AIPlayerFactory playerCreator;
|
||||
Player * opponent = NULL;
|
||||
if (playerId == 1) opponent = players[0];
|
||||
|
||||
@@ -1933,7 +1936,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
|
||||
else
|
||||
{
|
||||
//Random deck
|
||||
AIPlayerFactory playerCreator;
|
||||
AI::AIPlayerFactory playerCreator;
|
||||
Player * opponent = NULL;
|
||||
|
||||
// Reset the random logging.
|
||||
@@ -1950,7 +1953,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
|
||||
}
|
||||
|
||||
if (playerType == PLAYER_TYPE_CPU_TEST)
|
||||
((AIPlayer *) players[playerId])->setFastTimerMode();
|
||||
((AI::AIPlayer *) players[playerId])->setFastTimerMode();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -332,7 +332,7 @@ void GameStateDeckViewer::saveDeck()
|
||||
void GameStateDeckViewer::saveAsAIDeck(string deckName)
|
||||
{
|
||||
|
||||
int deckId = AIPlayer::getTotalAIDecks() + 1;
|
||||
int deckId = AI::AIPlayer::getTotalAIDecks() + 1;
|
||||
|
||||
std::ostringstream oss;
|
||||
oss << "deck" <<deckId;
|
||||
@@ -347,7 +347,7 @@ void GameStateDeckViewer::saveAsAIDeck(string deckName)
|
||||
filepath.append(aiDeckName).append(".txt");
|
||||
DebugTrace("saving AI deck " << filepath);
|
||||
myDeck->save(filepath, true, deckName, deckDesc);
|
||||
AIPlayer::invalidateTotalAIDecks(); //We added one AI deck, so we need to invalidate the count cache
|
||||
AI::AIPlayer::invalidateTotalAIDecks(); //We added one AI deck, so we need to invalidate the count cache
|
||||
}
|
||||
|
||||
void GameStateDeckViewer::sellCard()
|
||||
|
||||
@@ -1733,8 +1733,8 @@ void GameStateDuel::setAISpeed()
|
||||
{
|
||||
if (mParent->players[i] == PLAYER_TYPE_CPU)
|
||||
{
|
||||
if(dynamic_cast<AIPlayer*>(game->players[i]))
|
||||
((AIPlayer *)game->players[i])->setFastTimerMode(tournament->getFastTimerMode());
|
||||
if(dynamic_cast<AI::AIPlayer*>(game->players[i]))
|
||||
((AI::AIPlayer *)game->players[i])->setFastTimerMode(tournament->getFastTimerMode());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,7 +253,7 @@ int GameStateMenu::gamePercentComplete() {
|
||||
|
||||
//unlocked AI decks
|
||||
int currentlyUnlocked = options[Options::AIDECKS_UNLOCKED].number;
|
||||
int totalAIDecks = AIPlayer::getTotalAIDecks();
|
||||
int totalAIDecks = AI::AIPlayer::getTotalAIDecks();
|
||||
int reallyUnlocked = MIN(currentlyUnlocked, totalAIDecks);
|
||||
total+= totalAIDecks / 10;
|
||||
done+= reallyUnlocked / 10;
|
||||
|
||||
@@ -727,7 +727,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
|
||||
DAMAGE: step = event->step;
|
||||
if (!observer->currentPlayer->displayStack())
|
||||
{
|
||||
((AIPlayer *) observer->currentPlayer)->affectCombatDamages(step);
|
||||
((AI::AIPlayer *) observer->currentPlayer)->affectCombatDamages(step);
|
||||
observer->userRequestNextGamePhase(false, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -385,18 +385,30 @@ bool Player::operator<(Player& aPlayer)
|
||||
if(isDead() && !aPlayer.isDead())
|
||||
return true;
|
||||
|
||||
// if this opponent is not dead and aPlayer opponent is dead then this < aPlayer
|
||||
if(!opponent()->isDead() && aPlayer.opponent()->isDead())
|
||||
return true;
|
||||
|
||||
// heuristics for min-max
|
||||
|
||||
// if this is more poisoined than aPlayer then this < aPlayer
|
||||
if(poisonCount > aPlayer.poisonCount)
|
||||
if((poisonCount - opponent()->poisonCount) > (aPlayer.poisonCount - aPlayer.opponent()->poisonCount))
|
||||
return true;
|
||||
|
||||
// if this has less life than aPlayer then this < aPlayer
|
||||
if(life < aPlayer.life)
|
||||
if((life - opponent()->life) < (aPlayer.life - aPlayer.opponent()->life))
|
||||
return true;
|
||||
|
||||
// if this has less parmanents in game that aPlayer then this < aPlayer
|
||||
if(game->battlefield->cards.size() < aPlayer.game->battlefield->cards.size())
|
||||
// if this has less permanents in game that aPlayer then this < aPlayer
|
||||
if(((int)game->battlefield->cards.size() - (int)opponent()->game->battlefield->cards.size()) < ((int)aPlayer.game->battlefield->cards.size() - (int)aPlayer.opponent()->game->battlefield->cards.size()))
|
||||
return true;
|
||||
|
||||
// if this has less cards in hand that aPlayer then this < aPlayer
|
||||
if(((int)game->hand->cards.size() - (int)opponent()->game->hand->cards.size()) < ((int)aPlayer.game->hand->cards.size() - (int)aPlayer.opponent()->game->hand->cards.size()))
|
||||
return true;
|
||||
|
||||
// if this has less mana than aPlayer then this < aPlayer
|
||||
if(aPlayer.manaPool->canAfford(manaPool))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
||||
@@ -183,8 +183,8 @@ void Rules::addExtraRules(GameObserver* g)
|
||||
else if (p->isAI() && (p->playMode == Player::MODE_AI && p->opponent()->playMode== Player::MODE_AI))
|
||||
{
|
||||
handsize = ((AADrawer *)a)->getNumCards();
|
||||
((AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AIPlayer *) p)->agressivity += 100;
|
||||
((AI::AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AI::AIPlayer *) p)->agressivity += 100;
|
||||
hand->OptimizedHand(p,handsize, 3, 1, 3);
|
||||
}
|
||||
else if (!p->isAI() && !Optimizedhandcheat)
|
||||
@@ -202,8 +202,8 @@ void Rules::addExtraRules(GameObserver* g)
|
||||
handsize = ((AADrawer *)a)->getNumCards();
|
||||
if(difficultyRating == EASY)
|
||||
{
|
||||
((AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AIPlayer *) p)->agressivity += 100;
|
||||
((AI::AIPlayer *) p)->forceBestAbilityUse = true;
|
||||
((AI::AIPlayer *) p)->agressivity += 100;
|
||||
hand->OptimizedHand(p,handsize, 3, 1, 3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
|
||||
}
|
||||
else if (difficultyRating == NORMAL)
|
||||
@@ -265,7 +265,7 @@ Player * Rules::loadPlayerMomir(GameObserver* observer, int isAI)
|
||||
if (!isAI) // Human Player
|
||||
player = NEW HumanPlayer(observer, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, false, tempDeck);
|
||||
else
|
||||
player = NEW AIMomirPlayer(observer, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty, tempDeck);
|
||||
player = NEW AI::AIMomirPlayer(observer, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty, tempDeck);
|
||||
|
||||
return player;
|
||||
}
|
||||
@@ -299,7 +299,7 @@ Player * Rules::loadPlayerRandom(GameObserver* observer, int isAI, int mode)
|
||||
if (!isAI) // Human Player
|
||||
player = NEW HumanPlayer(observer, deckFile, deckFileSmall, false, tempDeck);
|
||||
else
|
||||
player = NEW AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck);
|
||||
player = NEW AI::AIPlayerBaka(observer, deckFile, deckFileSmall, "", tempDeck);
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
@@ -310,7 +310,7 @@ void StoryDuel::init()
|
||||
|
||||
sprintf(deckFile, "%s/opponent_deck.txt", folder);
|
||||
sprintf(deckFileSmall, "campaign_ennemy_%s_%s", mParent->folder.c_str(), pageId.c_str());
|
||||
game->loadPlayer(1, NEW AIPlayerBaka(game, deckFile, deckFileSmall, "baka.jpg"));
|
||||
game->loadPlayer(1, NEW AI::AIPlayerBaka(game, deckFile, deckFileSmall, "baka.jpg"));
|
||||
|
||||
string rulesFile = folder;
|
||||
rulesFile.append("/rules.txt");
|
||||
|
||||
@@ -616,7 +616,7 @@ string TaskWinAgainst::getShortDesc()
|
||||
|
||||
bool TaskWinAgainst::isDone(GameObserver* observer, GameApp *)
|
||||
{
|
||||
AIPlayerBaka * baka = (AIPlayerBaka*) observer->players[1];
|
||||
AI::AIPlayerBaka * baka = (AI::AIPlayerBaka*) observer->players[1];
|
||||
return ((baka) && (!observer->players[0]->isAI()) && (observer->players[1]->isAI()) && (observer->didWin(observer->players[0])) // Human player wins
|
||||
&& (baka->deckId == opponent));
|
||||
}
|
||||
|
||||
@@ -567,7 +567,7 @@ int TestSuite::loadNext()
|
||||
#elif defined(IOS)
|
||||
thread_count = 6;
|
||||
#else
|
||||
thread_count = 4;
|
||||
thread_count = 2;
|
||||
#endif
|
||||
for(size_t i = 0; i < (thread_count-1); i++)
|
||||
mWorkerThread.push_back(new boost::thread(ThreadProc, this));
|
||||
@@ -600,6 +600,13 @@ void TestSuite::ThreadProc(void* inParam)
|
||||
theGame.observer->startGame(theGame.gameType, /*instance->mRules*/Rules::getRulesByFilename("testsuite.txt"));
|
||||
theGame.initGame();
|
||||
|
||||
while(!theGame.observer->didWin())
|
||||
theGame.observer->Update(counter++);
|
||||
|
||||
stringstream stream;
|
||||
stream << (*theGame.observer);
|
||||
theGame.observer->load(stream.str(), false, 0, &theGame);
|
||||
|
||||
while(!theGame.observer->didWin())
|
||||
theGame.observer->Update(counter++);
|
||||
}
|
||||
@@ -834,7 +841,7 @@ void TestSuiteGame::initGame()
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
AIPlayerBaka * p = (AIPlayerBaka *) (observer->players[i]);
|
||||
AI::AIPlayerBaka * p = (AI::AIPlayerBaka *) (observer->players[i]);
|
||||
p->forceBestAbilityUse = forceAbility;
|
||||
p->life = initState.players[i]->life;
|
||||
p->poisonCount = initState.players[i]->poisonCount;
|
||||
|
||||
Reference in New Issue
Block a user