Some preliminary work for minmax
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@@ -111,6 +111,7 @@ class GameObserver{
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void loadPlayer(int playerId, PlayerType playerType = PLAYER_TYPE_HUMAN, int decknb=0, bool premadeDeck=false);
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virtual void loadPlayer(int playerId, Player* player);
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int getPlayerId(Player* player) {if(player == players[0]) return 1; else if(player == players[1]) return 2; else return 0;};
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Player * currentPlayer;
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Player * currentActionPlayer;
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Player * isInterrupting;
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