Some preliminary work for minmax
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@@ -18,20 +18,44 @@
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#include "Player.h"
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#include "config.h"
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#include <vector>
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#include <queue>
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using std::queue;
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using std::vector;
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namespace AI {
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class AIStats;
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class AIPlayer;
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class Action
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{
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protected:
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GameObserver* m_pObserver;
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bool parseLine(const string& s);
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public:
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Action(GameObserver* g, const string& s) : m_pObserver(g)
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{
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parseLine(s);
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};
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friend ostream& operator<<(ostream&, const Action&);
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friend istream& operator>>(istream&, Action&);
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};
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class AIAction
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{
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protected:
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int clickMultiAct(vector<Targetable*>&actionTargets);
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public:
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AIPlayer * owner;
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MTGAbility * ability;
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NestedAbility * nability;
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Player * player;
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int id;
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// int id;
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MTGCardInstance * click;
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MTGCardInstance * target; // TODO Improve
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vector<Targetable*>mAbilityTargets;
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@@ -60,7 +84,6 @@ public:
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{
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};
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int Act();
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int clickMultiAct(vector<Targetable*>&actionTargets);
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};
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@@ -77,8 +100,20 @@ protected:
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int clickMultiTarget(TargetChooser * tc,vector<Targetable*>&potentialTargets);
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int clickSingleTarget(TargetChooser * tc,vector<Targetable*>&potentialTargets, MTGCardInstance * Choosencard = NULL);
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RandomGenerator randomGenerator;
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virtual bool canFirstStrikeKill(MTGCardInstance * card, MTGCardInstance *ennemy);
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virtual bool canPlay(MTGCardInstance * card);
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virtual int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
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virtual int createAbilityPotentialsActions(MTGAbility * a, MTGCardInstance * c, vector<AIAction>& actions);
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public:
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enum {
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INFO_NBCREATURES,
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INFO_CREATURESPOWER,
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INFO_CREATURESRANK,
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INFO_CREATURESTOUGHNESS,
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INFO_CREATURESATTACKINGPOWER
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};
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//These variables are used by TestSuite and Rules.cpp... TODO change that?
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int agressivity;
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@@ -89,7 +124,7 @@ public:
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virtual int receiveEvent(WEvent * event);
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virtual void Render();
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AIPlayer(GameObserver *observer, string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
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AIPlayer(GameObserver *observer, string deckFile, string deckFileSmall, string avatarFile, MTGDeck * deck = NULL);
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virtual ~AIPlayer();
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virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget = NULL, MTGCardInstance * Chosencard = NULL, bool checkonly = false) = 0;
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@@ -116,5 +151,6 @@ class AIPlayerFactory{
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#endif
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};
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}
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#endif
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