J :
* Use new icons with new positions.
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@@ -77,13 +77,13 @@ void GameApp::Create()
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CommonRes->CreateTexture("graphics/menuicons.png");
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//Creating thes quad in this specific order allows us to have them in the correct order to call them by integer id
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CommonRes->CreateQuad("c_artifact", "graphics/menuicons.png", 10 + 6*32, 32, 32, 32);
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CommonRes->CreateQuad("c_green", "graphics/menuicons.png", 10 + 0*32, 32, 32, 32);
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CommonRes->CreateQuad("c_blue", "graphics/menuicons.png", 10 + 1*32, 32, 32, 32);
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CommonRes->CreateQuad("c_red", "graphics/menuicons.png", 10 + 3*32, 32, 32, 32);
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CommonRes->CreateQuad("c_black", "graphics/menuicons.png", 10 + 2*32, 32, 32, 32);
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CommonRes->CreateQuad("c_white", "graphics/menuicons.png", 10 + 4*32, 32, 32, 32);
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CommonRes->CreateQuad("c_land", "graphics/menuicons.png", 10 + 5*32, 32, 32, 32);
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CommonRes->CreateQuad("c_artifact", "graphics/menuicons.png", 2 + 6*36, 38, 32, 32);
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CommonRes->CreateQuad("c_green", "graphics/menuicons.png", 2 + 0*36, 38, 32, 32);
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CommonRes->CreateQuad("c_blue", "graphics/menuicons.png", 2 + 1*36, 38, 32, 32);
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CommonRes->CreateQuad("c_red", "graphics/menuicons.png", 2 + 3*36, 38, 32, 32);
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CommonRes->CreateQuad("c_black", "graphics/menuicons.png", 2 + 2*36, 38, 32, 32);
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CommonRes->CreateQuad("c_white", "graphics/menuicons.png", 2 + 4*36, 38, 32, 32);
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CommonRes->CreateQuad("c_land", "graphics/menuicons.png", 2 + 5*36, 38, 32, 32);
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CommonRes->CreateTexture("sets/back.jpg");
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