Erwan
- fix issue 226 (holy day) - fix issue 213 (random deck NB of cards)
This commit is contained in:
@@ -182,6 +182,7 @@ gravedigger.txt
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hannas_custody.txt
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hannas_custody.txt
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harpoon_sniper.txt
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harpoon_sniper.txt
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hellfire.txt
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hellfire.txt
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holy_day_i226.txt
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howl_from_beyond.txt
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howl_from_beyond.txt
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howl_of_the_night_pack.txt
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howl_of_the_night_pack.txt
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hurricane.txt
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hurricane.txt
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@@ -0,0 +1,43 @@
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#Bug: Holy day lasts after end of turn
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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hand:holy day
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manapool:{W}
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inplay:grizzly bears
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[PLAYER2]
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[DO]
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holy day
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next
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#begin
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next
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#attackers
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grizzly bears
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eot
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eot
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next
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#upkeep
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next
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#draw
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next
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#firstmain
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next
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#begin
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next
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#attackers
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grizzly bears
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next
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#blockers
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next
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#damage
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next
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#end combat
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[ASSERT]
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COMBATEND
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[PLAYER1]
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life:20
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graveyard:holy day
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inplay:grizzly bears
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[PLAYER2]
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life:18
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[END]
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@@ -2208,7 +2208,7 @@ class APreventAllCombatDamage:public MTGAbility{
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return 1;
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return 1;
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}
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}
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int Destroy(){
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int destroy(){
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game->replacementEffects->remove(re);
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game->replacementEffects->remove(re);
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delete re;
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delete re;
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return 1;
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return 1;
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@@ -118,8 +118,8 @@ void GameStateDuel::loadPlayerRandom(int playerId, int isAI, int mode){
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MTGDeck * tempDeck = NEW MTGDeck(mParent->collection);
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MTGDeck * tempDeck = NEW MTGDeck(mParent->collection);
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tempDeck->addRandomCards(9,0,0,-1,lands[color1].c_str());
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tempDeck->addRandomCards(9,0,0,-1,lands[color1].c_str());
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tempDeck->addRandomCards(9,0,0,-1,lands[color2].c_str());
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tempDeck->addRandomCards(9,0,0,-1,lands[color2].c_str());
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tempDeck->addRandomCards(1,0,0,'U',"land",colors,nbcolors);
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tempDeck->addRandomCards(1,0,0,'U',"land");
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tempDeck->addRandomCards(1,0,0,'R',"land",colors,nbcolors);
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tempDeck->addRandomCards(1,0,0,'R',"land");
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tempDeck->addRandomCards(12,0,0,-1,"creature",colors,nbcolors);
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tempDeck->addRandomCards(12,0,0,-1,"creature",colors,nbcolors);
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tempDeck->addRandomCards(2,0,0,-1,"sorcery",colors,nbcolors);
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tempDeck->addRandomCards(2,0,0,-1,"sorcery",colors,nbcolors);
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tempDeck->addRandomCards(2,0,0,-1,"enchantment",colors,nbcolors);
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tempDeck->addRandomCards(2,0,0,-1,"enchantment",colors,nbcolors);
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