Border Corrections
Removed other border render, and use the one in cardgui::drawcard...
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@@ -341,28 +341,9 @@ void CardSelector::Render()
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{
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if(timer > 0)
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{
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float modx = 0.f;
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//if(card->mHasFocus && observer->isInHand(card->getCard()) && !card->getCard()->owner->isAI())
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//modx -= 1.8f;//todo small adjustment
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//new npos for smaller bigquad
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Pos npos = Pos(bigpos.x+7.f+modx,bigpos.y-4.f,bigpos.zoom-(bigpos.zoom/10),bigpos.t,bigpos.alpha);
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//border
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if(mDrawMode < 2)
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{
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string cardsetname = setlist[card->getCard()->setId].c_str();
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if(cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM")
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{
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JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(255,248,248,255));
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JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(150,20,20,20));
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}
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else
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{
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JRenderer::GetInstance()->FillRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(255,5,5,5));
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JRenderer::GetInstance()->DrawRoundRect((npos.actX - (npos.actZ * 84.f))-11.5f,(npos.actY - (npos.actZ * 119.7f))-14.f,npos.actZ * 168.f + 6.5f,npos.actZ * 239.4f + 12.f,8.f,ARGB(50,240,240,240));
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}
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}
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Pos npos = Pos(bigpos.x+7.f,bigpos.y-4.f,bigpos.zoom-(bigpos.zoom/10),bigpos.t,bigpos.alpha);
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//render card
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card->DrawCard(npos, mDrawMode, false, true);
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card->DrawCard(npos, mDrawMode);
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}
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}
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}
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