fix for issue 527: Reinforcements definition caused AI to crash. ( buffer overflow of ability string for token )
* updated definition for Heliophial, changed counter naming for auto abilities to match.
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@@ -25155,7 +25155,7 @@ toughness=2
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[card]
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name=Heliophial
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abilities=sunburst
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auto=counter(0/0,sunburst,charge)
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auto=counter(0/0,sunburst,Charge)
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auto={2}{S}:thisforeach(counter[0/0.1.Charge]) target(creature,player)
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text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
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mana={5}
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@@ -44397,9 +44397,8 @@ type=Instant
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[/card]
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[card]
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name=Reinforcements' 3rd Return
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auto=counter(0/0,1,Reinforcements)
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auto=@movedTo(creature|myLibrary) from(mygraveyard):thisforeach(counter{0/0.1.Reinforcements}>0) may moveTo(myLibrary) target(creature|mygraveyard && counter(0/0,-1,Reinforcements) && counter(0/0,1,Bury)
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auto=thisforeach(counter{0/0.1.Bury}>0) bury
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auto=@movedto(this|exile):may moveto(mylibrary) target(creature|mygraveyard)
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auto=moveto(exile)
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id=-1111135
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type=Nothing
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[/card]
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