added support for doubling cube, recoded the curses to follow the rules better, with the exception of 1 which can not quite be supported
Curse of Oblivion moved back to unsupported. added support for targeting a zone by targeting a player... any time you have targeted a player, you can access items in thier zones by using targetedpersonsZONE targetedpersonsbattlefield for example... added "targetedplayer" as a targetchooser and who. added "mycurses" targetchooser. added "targetedcurses" word variable.
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@@ -251,6 +251,11 @@ private:
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intValue = card->previous->previous->sunburst;
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}
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}
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else if (s == "targetedcurses")
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{
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if(card->playerTarget)
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intValue = card->playerTarget->curses.size();
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}
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else if (s == "lifetotal")
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{
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intValue = target->controller()->life;
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@@ -5100,64 +5105,6 @@ public:
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AARandomDiscarder * clone() const;
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};
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//Minion of Leshrac
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class AMinionofLeshrac: public TargetAbility
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{
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public:
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int paidThisTurn;
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AMinionofLeshrac(GameObserver* observer, int _id, MTGCardInstance * source) :
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TargetAbility(observer, _id, source, NEW TypeTargetChooser(game, "creature"), 0, 1)
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{
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paidThisTurn = 1;
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}
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void Update(float dt)
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{
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if (newPhase != currentPhase && source->controller() == game->currentPlayer)
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{
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if (newPhase == MTG_PHASE_UNTAP)
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{
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paidThisTurn = 0;
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}
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else if (newPhase == MTG_PHASE_UPKEEP + 1 && !paidThisTurn)
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{
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game->mLayers->stackLayer()->addDamage(source, source->controller(), 5);
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source->tap();
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}
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}
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TargetAbility::Update(dt);
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}
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int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL)
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{
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if (currentPhase != MTG_PHASE_UPKEEP || paidThisTurn) return 0;
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return TargetAbility::isReactingToClick(card, mana);
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}
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int resolve()
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{
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MTGCardInstance * card = tc->getNextCardTarget();
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if (card && card != source && card->controller() == source->controller())
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{
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card->controller()->game->putInGraveyard(card);
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paidThisTurn = 1;
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return 1;
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}
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return 0;
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}
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virtual ostream& toString(ostream& out) const
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{
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out << "AMinionofLeshrac ::: paidThisTurn : " << paidThisTurn << " (";
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return TargetAbility::toString(out) << ")";
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}
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AMinionofLeshrac * clone() const
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{
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return NEW AMinionofLeshrac(*this);
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}
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};
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//Rampage ability
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class ARampageAbility: public MTGAbility
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{
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