vs 2010 update for deck editor changes as well as SDL update
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+4
-4
@@ -110,10 +110,10 @@ public:
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virtual void Update(float dt);
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virtual void Update(float dt);
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virtual bool CheckUserInput(JButton key);
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virtual bool CheckUserInput(JButton key);
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void Add(JGuiObject* ctrl, bool isButton = false);
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virtual void Add(JGuiObject* ctrl, bool isButton = false);
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void RemoveAt(int i, bool isButton = false);
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virtual void RemoveAt(int i, bool isButton = false);
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void Remove(int id);
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virtual void Remove(int id);
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void Remove(JGuiObject* ctrl);
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virtual void Remove(JGuiObject* ctrl);
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void SetActionButton(JButton button);
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void SetActionButton(JButton button);
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void SetStyle(int style);
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void SetStyle(int style);
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+4
-2
@@ -17,7 +17,7 @@
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#include "DebugRoutines.h"
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#include "DebugRoutines.h"
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#include <stdexcept>
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#include <stdexcept>
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#include <iostream>
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#include <iostream>
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#include <math.h>
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#if (defined FORCE_GLES)
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#if (defined FORCE_GLES)
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#undef GL_ES_VERSION_2_0
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#undef GL_ES_VERSION_2_0
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@@ -253,7 +253,9 @@ public:
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case SDL_JOYBALLMOTION:
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case SDL_JOYBALLMOTION:
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DebugTrace("Flick gesture detected, x: " << Event->jball.xrel << ", y: " << Event->jball.yrel);
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DebugTrace("Flick gesture detected, x: " << Event->jball.xrel << ", y: " << Event->jball.yrel);
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g_engine->Scroll(Event->jball.xrel, Event->jball.yrel);
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int magnitude = static_cast<int>(sqrt( powf( Event->jball.xrel, 2) + powf( Event->jball.yrel, 2)));
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g_engine->Scroll(Event->jball.xrel, Event->jball.yrel, magnitude);
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break;
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break;
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}
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}
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}
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}
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