- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-04-26 14:27:34 +00:00
parent d311f88f93
commit a3cbbedd3c
30 changed files with 468 additions and 210 deletions

View File

@@ -534,6 +534,11 @@ string WResourceManager::graphicsFile(const string filename){
if(fileOK(buf,true))
return buf;
//Failure. Check raw faile.
sprintf(buf,"%s",filename.c_str());
if(fileOK(buf,true))
return buf;
//Complete abject failure. Probably a crash...
return graphdir;
}