Erwan
- fix issue 392 (broken tests) - Fix a bunch of memory leaks (guys please be careful!) - Added Logging facility in JGE - HBL Compatibility (cleaned up some code with MP3 in JGE) - Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too - Improved story mode and uncommented it from the source. -- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so -- TODO (short term): save progress, rewards system, improve tutorial campaign -- I'll talk a bit more about this on the forums/email after a night of sleep
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@@ -534,6 +534,11 @@ string WResourceManager::graphicsFile(const string filename){
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if(fileOK(buf,true))
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return buf;
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//Failure. Check raw faile.
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sprintf(buf,"%s",filename.c_str());
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if(fileOK(buf,true))
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return buf;
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//Complete abject failure. Probably a crash...
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return graphdir;
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}
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