- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-04-26 14:27:34 +00:00
parent d311f88f93
commit a3cbbedd3c
30 changed files with 468 additions and 210 deletions
+3 -2
View File
@@ -215,13 +215,14 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
size_t start = attribute.find("{");
size_t end = attribute.find("}");
string counterString = attribute.substr(start+1,end-start-1);
AbilityFactory * abf = NEW AbilityFactory();
Counter * counter = abf->parseCounter(counterString,card);
AbilityFactory abf;
Counter * counter = abf.parseCounter(counterString,card);
if (counter) {
cd->counterName = counter->name;
cd->counterNB = counter->nb;
cd->counterPower = counter->power;
cd->counterToughness = counter->toughness;
delete(counter);
}
if (minus) {
cd->counterComparisonMode = COMPARISON_LESS;