- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-04-26 14:27:34 +00:00
parent d311f88f93
commit a3cbbedd3c
30 changed files with 468 additions and 210 deletions
+2 -2
View File
@@ -70,9 +70,9 @@ ManaCost * ManaCost::parseManaCost(string s, ManaCost * _manaCost, MTGCardInstan
OutputDebugString("Counter\n");
size_t counter_start = value.find("(");
size_t counter_end = value.find(")", counter_start);
AbilityFactory * abf = NEW AbilityFactory();
AbilityFactory abf;
string counterString = value.substr(counter_start+1,counter_end-counter_start-1);
Counter * counter = abf->parseCounter(counterString,c);
Counter * counter = abf.parseCounter(counterString,c);
size_t separator = value.find(",",counter_start);
size_t separator2 = string::npos;
if (separator != string::npos) {