Erwan
- fix issue 392 (broken tests) - Fix a bunch of memory leaks (guys please be careful!) - Added Logging facility in JGE - HBL Compatibility (cleaned up some code with MP3 in JGE) - Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too - Improved story mode and uncommented it from the source. -- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so -- TODO (short term): save progress, rewards system, improve tutorial campaign -- I'll talk a bit more about this on the forums/email after a night of sleep
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@@ -71,12 +71,14 @@ void GameStateStory::Update(float dt) {
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//return;
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}
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if (flow){
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flow->Update(dt);
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if (flow->currentPageId == "End") {
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if (mEngine->GetButtonClick(JGE_BTN_OK) || mEngine->GetButtonClick(JGE_BTN_SEC)){
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_MENU);
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}
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}
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else {
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flow->Update(dt);
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}
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}
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}
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