- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-04-26 14:27:34 +00:00
parent d311f88f93
commit a3cbbedd3c
30 changed files with 468 additions and 210 deletions

View File

@@ -130,6 +130,7 @@ void GameStateMenu::Destroy()
}
void GameStateMenu::Start(){
LOG("GameStateMenu::Start");
JRenderer::GetInstance()->EnableVSync(true);
subMenuController = NULL;
SAFE_DELETE(mGuiController);
@@ -293,6 +294,7 @@ void GameStateMenu::setLang(int id){
}
void GameStateMenu::loadLangMenu(){
LOG("GameStateMenu::loadLangMenu");
subMenuController = NEW SimpleMenu(103, this, Constants::MENU_FONT, 150,60);
if (!subMenuController) return;
resetDirectory();
@@ -320,9 +322,11 @@ void GameStateMenu::loadLangMenu(){
}
}
resetDirectory();
LOG("GameStateMenu::loadLangMenu - Done");
}
void GameStateMenu::listPrimitives(){
LOG("GameStateMenu::listPrimitives");
resetDirectory();
if (!mDip){
mDip = opendir("Res/sets/primitives/");
@@ -338,6 +342,7 @@ void GameStateMenu::listPrimitives(){
}
resetDirectory();
primitivesLoadCounter = 0;
LOG("GameStateMenu::listPrimitives - Done");
}
void GameStateMenu::ensureMGuiController(){
@@ -446,8 +451,7 @@ void GameStateMenu::Update(float dt)
currentState = MENU_STATE_MAJOR_SUBMENU;
subMenuController = NEW SimpleMenu(102, this, Constants::MENU_FONT, 150,60);
if (subMenuController){
//Story mode not yet ready
//subMenuController->Add(SUBMENUITEM_STORY,"Story");
subMenuController->Add(SUBMENUITEM_STORY,"Story");
subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
if (options[Options::MOMIR_MODE_UNLOCKED].number)
subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
@@ -458,8 +462,8 @@ void GameStateMenu::Update(float dt)
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
}
}else{
if (mParent->gameType == GAME_TYPE_STORY)
mParent->DoTransition(TRANSITION_FADE,GAME_STATE_STORY);
if (mParent->gameType == GAME_TYPE_STORY )
mParent->DoTransition(TRANSITION_FADE, GAME_STATE_STORY);
else
mParent->DoTransition(TRANSITION_FADE,GAME_STATE_DUEL);
currentState = MENU_STATE_MAJOR_MAINMENU;