- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-04-26 14:27:34 +00:00
parent d311f88f93
commit a3cbbedd3c
30 changed files with 468 additions and 210 deletions

View File

@@ -10,12 +10,39 @@ using namespace std;
class GameObserver;
#define CAMPAIGNS_FOLDER "Res/campaigns/"
class StoryGraphicalElement:public JGuiObject {
public:
float mX;
float mY;
StoryGraphicalElement(float x, float y);
};
class StoryText:public StoryGraphicalElement {
public :
string text;
int align;
StoryText(string text, float mX, float mY, string align = "center");
void Render();
void Update(float dt);
virtual ostream& toString(ostream& out) const;
};
class StoryImage:public StoryGraphicalElement {
public :
string img;
StoryImage(string img, float mX, float mY);
void Render();
void Update(float dt);
virtual ostream& toString(ostream& out) const;
};
class StoryChoice:public JGuiObject {
public:
string pageId;
string text;
int mX;
int mY;
float mX;
float mY;
bool mHasFocus;
float mScale;
float mTargetScale;
@@ -42,10 +69,12 @@ public:
class StoryDialog:public StoryPage, public JGuiListener,public JGuiController {
private:
string text;
vector<StoryGraphicalElement *>graphics;
string safeAttribute(TiXmlElement* element, string attribute);
public:
StoryDialog(TiXmlElement* el,StoryFlow * mParent);
~StoryDialog();
void Update(float dt);
void Render();
void ButtonPressed(int,int);