Erwan
- fix issue 392 (broken tests) - Fix a bunch of memory leaks (guys please be careful!) - Added Logging facility in JGE - HBL Compatibility (cleaned up some code with MP3 in JGE) - Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too - Improved story mode and uncommented it from the source. -- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so -- TODO (short term): save progress, rewards system, improve tutorial campaign -- I'll talk a bit more about this on the forums/email after a night of sleep
This commit is contained in:
@@ -23,7 +23,6 @@
|
||||
|
||||
#define DEBUG_PRINT
|
||||
|
||||
//#define _MP3_ENABLED_
|
||||
|
||||
#if defined(WIN32)
|
||||
#include <windows.h>
|
||||
@@ -62,9 +61,6 @@ bool JGEToggleFullscreen();
|
||||
|
||||
#endif
|
||||
|
||||
//#include "JGEInit.h"
|
||||
|
||||
//#include "JTypes.h"
|
||||
|
||||
#include "Vector2D.h"
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@ protected:
|
||||
int m_lastDecoded;
|
||||
int m_playTime;
|
||||
int GetID3TagSize(char *fname);
|
||||
static bool init_done;
|
||||
public:
|
||||
int m_paused;
|
||||
int m_channel;
|
||||
|
||||
Reference in New Issue
Block a user