- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-04-26 14:27:34 +00:00
parent d311f88f93
commit a3cbbedd3c
30 changed files with 468 additions and 210 deletions

View File

@@ -23,7 +23,6 @@
#define DEBUG_PRINT
//#define _MP3_ENABLED_
#if defined(WIN32)
#include <windows.h>
@@ -62,9 +61,6 @@ bool JGEToggleFullscreen();
#endif
//#include "JGEInit.h"
//#include "JTypes.h"
#include "Vector2D.h"

View File

@@ -33,6 +33,7 @@ protected:
int m_lastDecoded;
int m_playTime;
int GetID3TagSize(char *fname);
static bool init_done;
public:
int m_paused;
int m_channel;