Erwan
- AI bugfixes (manaburn with ankh of mishra...) - small tweaks
This commit is contained in:
@@ -708,13 +708,6 @@ int AIPlayerBaka::Act(float dt){
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OutputDebugString("Cannot interrupt\n");
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OutputDebugString("Cannot interrupt\n");
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return 0;
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return 0;
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}
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}
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if (!clickstream.empty()){
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AIAction * action = clickstream.front();
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action->Act();
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SAFE_DELETE(action);
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clickstream.pop();
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}
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if (clickstream.empty()) computeActions();
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if (clickstream.empty()) computeActions();
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if (clickstream.empty()){
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if (clickstream.empty()){
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if (g->isInterrupting == this){
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if (g->isInterrupting == this){
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@@ -722,7 +715,16 @@ int AIPlayerBaka::Act(float dt){
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}else{
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}else{
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g->userRequestNextGamePhase();
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g->userRequestNextGamePhase();
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}
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}
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} else {
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//if (!clickstream.empty()){
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AIAction * action = clickstream.front();
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action->Act();
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SAFE_DELETE(action);
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clickstream.pop();
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}
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}
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//if (clickstream.empty()) computeActions();
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return 1;
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return 1;
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};
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};
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@@ -490,7 +490,7 @@ int GameStateDuel::isDifficultyUnlocked(){
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sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
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sprintf(aiSmallDeckName, "ai_baka_deck%i",nbAIDecks);
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int percentVictories = stats->percentVictories(string(aiSmallDeckName));
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int percentVictories = stats->percentVictories(string(aiSmallDeckName));
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if (percentVictories >=67) wins++;
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if (percentVictories >=67) wins++;
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if (wins >= 12) return 1;
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if (wins >= 10) return 1;
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}
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}
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}
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}
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return 0;
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return 0;
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@@ -5,7 +5,7 @@
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#include "../include/GameOptions.h"
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#include "../include/GameOptions.h"
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#include "../include/GameApp.h"
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#include "../include/GameApp.h"
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static const char* GAME_VERSION = "WTH?! 0.5.0 - by WilLoW";
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static const char* GAME_VERSION = "WTH?! 0.5.1 - by WilLoW";
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#define ALPHA_WARNING 0
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#define ALPHA_WARNING 0
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#define DEFAULT_ANGLE_MULTIPLIER 0.4
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#define DEFAULT_ANGLE_MULTIPLIER 0.4
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@@ -29,7 +29,7 @@ void GameStateOptions::Start()
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// WALDORF - added next line
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// WALDORF - added next line
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optionsList->Add(NEW OptionItem(OPTIONS_INTERRUPT_SECONDS, "Seconds to pause for an Interrupt", 20, 1));
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optionsList->Add(NEW OptionItem(OPTIONS_INTERRUPT_SECONDS, "Seconds to pause for an Interrupt", 20, 1));
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if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) {
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if (GameOptions::GetInstance()->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()) {
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optionsList->Add(NEW OptionItem(OPTIONS_DIFFICULTY, "difficulty", 3, 1));
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optionsList->Add(NEW OptionItem(OPTIONS_DIFFICULTY, "Difficulty", 3, 1));
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}
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}
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont("graphics/f3");
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optionsMenu = NEW SimpleMenu(102, this,mFont, 50,170);
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optionsMenu = NEW SimpleMenu(102, this,mFont, 50,170);
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