Added first draft of an interactive button. Needs to handle addition of images a little better

refined detailed info window for stats display
removed PSP button for Touch interfaces (currently only iOS and Android) on deck selection screens
to not break the core engine and reduce some more complex code, I created a new vector in the JController object. mButtons.  This vector will contain all the valid buttons for a given screen.  The appropriate Add/Remove methods have been updated to account for this new vector.
This commit is contained in:
techdragon.nguyen@gmail.com
2012-01-25 18:35:24 +00:00
parent 59fad775c8
commit a36d886dd5
16 changed files with 523 additions and 232 deletions

View File

@@ -0,0 +1,105 @@
//
// InteractiveButton.cpp
// wagic
//
// Created by Michael Nguyen on 1/23/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#include <iostream>
#include "PrecompiledHeader.h"
#include "InteractiveButton.h"
#include "Translate.h"
#include "JTypes.h"
#include "WResourceManager.h"
#include "WFont.h"
InteractiveButton::InteractiveButton(JGuiController* _parent, int id, int fontId, string text, float x, float y, JButton actionKey, bool hasFocus, bool autoTranslate) :
SimpleButton( _parent, id, fontId, text, x, y, hasFocus, autoTranslate)
{
setIsSelectionValid(false); // by default it's turned off since you can't auto select it.
mActionKey = actionKey;
}
void InteractiveButton::Entering()
{
}
void InteractiveButton::checkUserClick()
{
int x1 = -1, y1 = -1;
if (mEngine->GetLeftClickCoordinates(x1, y1))
{
setIsSelectionValid(false);
int buttonImageWidth = static_cast<int>(GetWidth());
int x2 = static_cast<int>(getX()), y2 = static_cast<int>(getY() + mYOffset);
int buttonHeight = 50;
if ( (x1 >= x2) && (x1 <= (x2 + buttonImageWidth)) && (y1 >= y2) && (y1 < (y2 + buttonHeight)))
setIsSelectionValid( true );
}
else
setIsSelectionValid( false );
}
bool InteractiveButton::ButtonPressed()
{
checkUserClick();
if (isSelectionValid())
{
mEngine->ReadButton();
mEngine->LeftClickedProcessed();
mEngine->HoldKey_NoRepeat( mActionKey );
setIsSelectionValid(false);
return true;
}
return false;
}
void InteractiveButton::Render()
{
if (!isSelectionValid()) return;
JRenderer *renderer = JRenderer::GetInstance();
WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
const string detailedInfoString = _(getText());
float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
DWORD currentColor = mainFont->GetColor();
#ifndef TOUCH_ENABLED
mXOffset = stringWidth / 2;
mYOffset = 10;
float boxStartX = getX() - mXOffset;
float pspIconsSize = 0.5;
renderer->FillRoundRect( boxStartX, getY() - 5, stringWidth, mainFont->GetHeight() + 15, .5, ARGB( 255, 0, 0, 0) );
if (buttonImage != NULL)
renderer->RenderQuad(buttonImage.get(), getX(), getY() + 2, 0, pspIconsSize, pspIconsSize);
#else
mXOffset = 0;
mYOffset = 0;
renderer->FillRoundRect(getX() - 5, getY(), stringWidth + 6, mainFont->GetHeight(), .5, ARGB(255, 192, 172, 119));
renderer->DrawRoundRect(getX() - 5, getY(), stringWidth + 6, mainFont->GetHeight(), .75, ARGB(255,255,255,255));
#endif
mainFont->SetColor(currentColor);
mainFont->DrawString(detailedInfoString, getX() - mXOffset, getY() + mYOffset);
}
void InteractiveButton::setImage( const JQuadPtr imagePtr, float xOffset, float yOffset)
{
buttonImage = imagePtr;
mXOffset = xOffset;
mYOffset = yOffset;
}
/* Accessors */
ostream& InteractiveButton::toString(ostream& out) const
{
return out << "InteractiveButton ::: mHasFocus : " << hasFocus()
<< " ; parent : " << getParent()
<< " ; mText : " << getText()
<< " ; mScale : " << getScale()
<< " ; mTargetScale : " << getTargetScale()
<< " ; mX,mY : " << getX() << "," << getY();
}