updated XCode project to be on latest SDK
fixed a few minor warnings.
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@@ -2574,7 +2574,7 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
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return BAKA_EFFECT_GOOD;
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// For now, ACounterTracker is only used for Creatures that "belong" to one of our domains, need to target one of our own lands, so we return a "positive" value
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if (ACounterTracker * act = dynamic_cast<ACounterTracker *>(a))
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if (dynamic_cast<ACounterTracker *>(a))
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return BAKA_EFFECT_GOOD;
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if (AACounter * ac = dynamic_cast<AACounter *>(a))
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