updated XCode project to be on latest SDK
fixed a few minor warnings.
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@@ -3164,7 +3164,7 @@ int ALoseAbilities::destroy()
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}
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//Avoid inifinite loop of removing/putting back abilities
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if (ALoseAbilities * la = dynamic_cast<ALoseAbilities*> (a))
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if (dynamic_cast<ALoseAbilities*> (a))
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{
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DebugTrace("ALLABILITIES: loseability won't be put in the loseability list");
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continue;
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