diff --git a/projects/mtg/bin/Res/ai/baka/deck110.txt b/projects/mtg/bin/Res/ai/baka/deck110.txt index fee23320a..3894709c1 100644 --- a/projects/mtg/bin/Res/ai/baka/deck110.txt +++ b/projects/mtg/bin/Res/ai/baka/deck110.txt @@ -1,7 +1,6 @@ #NAME:Etched Affinity #DESC:Modern URB Aggro #HINT:dontattackwith(creature[power<=0]) -#HINT:combo hold(Glimmervoid|myhand)^cast(Glimmervoid|myhand)^restriction{type(land[fresh]|mybattlefield)~lessthan~1,type(artifact|mybattlefield)~morethan~0}^totalmananeeded({0}) #HINT:combo hold(Galvanic Blast|myhand)^cast(Galvanic Blast|myhand)^restriction{type(artifact|mybattlefield)~morethan~2,turn:3}^totalmananeeded({R}) #25 creatures diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 4c6afb3e7..ed81266c8 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -46852,6 +46852,7 @@ subtype=Locus [/card] [card] name=Glimmervoid +alias=48132 auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} @@ -68378,7 +68379,7 @@ type=Artifact [/card] [card] name=Lotus Cobra -auto=@movedTo(land|mybattlefield):chooseacolor add{chosencolor} chooseend +auto=@movedTo(land|mybattlefield):name(choose mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. mana={1}{G} type=Creature diff --git a/projects/mtg/src/AIPlayerBaka.cpp b/projects/mtg/src/AIPlayerBaka.cpp index 61323df8c..e1288ca57 100644 --- a/projects/mtg/src/AIPlayerBaka.cpp +++ b/projects/mtg/src/AIPlayerBaka.cpp @@ -2542,6 +2542,10 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name)) continue; + //glimmervoid alias to avoid ai stalling the game as the hint combo is stuck + //next card to play was galvanic blast but on activate combo it clashes with glimmervoid... + if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1)) + continue; if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) continue; @@ -2693,6 +2697,10 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name)) continue; + //glimmervoid alias to avoid ai stalling the game as the hint combo is stuck + //next card to play was galvanic blast but on activate combo it clashes with glimmervoid... + if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1)) + continue; if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) continue; @@ -2843,6 +2851,10 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name)) continue; + //glimmervoid alias to avoid ai stalling the game as the hint combo is stuck + //next card to play was galvanic blast but on activate combo it clashes with glimmervoid... + if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1)) + continue; if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) continue;