Added 51 successfully tested cards. Most of these cards profit from the latest additions. Card list --> first comment

This commit is contained in:
solo81@web.de
2010-08-21 21:33:58 +00:00
parent 69cd29e2c4
commit a28b3fd708
3 changed files with 585 additions and 638 deletions

View File

@@ -980,6 +980,20 @@ mana={4}{U}
type=Sorcery
[/card]
[card]
name=Alloy Golem
auto=choice name(white) && transforms(,white)
auto=choice name(blue) && transforms(,blue)
auto=choice name(black) && transforms(,black)
auto=choice name(red) && transforms(,red)
auto=choice name(green) && transforms(,green)
text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.)
mana={6}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Alluring Siren
auto={T}:mustattack target(creature|opponentinplay)
text={T}: Target creature an opponent controls attacks you this turn if able.
@@ -6779,8 +6793,8 @@ type=Sorcery
[/card]
[card]
name=Call the Skybreaker
auto=token(Elemental,creature elemental, 5/5,flying red,blue)
autograveyard={5}{UR}{UR}{S(land|myhand)}:token(Elemental,creature elemental, 5/5,flying red,blue) asSorcery
auto=token(Elemental,creature elemental, 5/5,flying, redblue)
autograveyard={5}{UR}{UR}{S(land|myhand)}:token(Elemental,creature elemental, 5/5,flying, redblue) asSorcery
text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
mana={5}{UR}{UR}
type=Sorcery
@@ -8120,6 +8134,16 @@ mana={4}
type=Artifact
[/card]
[card]
name=Chlorophant
auto=@each myupkeep:may counter(1/1,1) && aslongas(*|myhand) counter(1/1,1) >6
text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. -- Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
mana={G}{G}{G}
type=Creature
subtype=Elemental
power=1
toughness=1
[/card]
[card]
name=Cho-Manno, Revolutionary
auto=preventAllCombatDamage to(this)
text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
@@ -10659,6 +10683,13 @@ mana={2}{R}
type=Instant
[/card]
[card]
name=Darkest Hour
auto=lord(creature) transforms(,black)
text=All creatures are black.
mana={B}
type=Enchantment
[/card]
[card]
name=Darkheart Sliver
auto=lord(sliver) {S}:life:3
text=All Slivers have "Sacrifice this permanent: You gain 3 life."
@@ -10741,6 +10772,16 @@ power=3
toughness=3
[/card]
[card]
name=Darksteel Garrison
auto={3}:equip target(land|mybattlefield)
auto=indestructible
auto=@tapped(mytgt):1/1 target(creature|battlefield)
text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. -- Fortify ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Darksteel Ingot
abilities=indestructible
auto={T}:add{G}
@@ -10753,6 +10794,14 @@ mana={3}
type=Artifact
[/card]
[card]
name=Darksteel Reactor
abilities=indestructible
auto=@each myupkeep:counter(0/0,1,charge) all(this) && this(counter{0/0.20.charge})>=wingame
text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.
mana={4}
type=Artifact
[/card]
[card]
name=Darkwatch Elves
abilities=protection from black
autohand={2}:cycling
@@ -11550,6 +11599,17 @@ mana={3}{U}
type=Sorcery
[/card]
[card]
name=Demigod of Revenge
abilities=flying,haste
autostack=moveTo(mybattlefield) all(demigod of revenge|mygraveyard)
text=Flying, haste -- When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
mana={BR}{BR}{BR}{BR}{BR}
type=Creature
subtype=Spirit Avatar
power=5
toughness=4
[/card]
[card]
name=Demolish
target=artifact,land
auto=destroy
@@ -12945,7 +13005,7 @@ type=Artifact
[card]
name=Dredge
target=creature,land|mybattlefield
auto=bury
auto=moveTo(mygraveyard)
auto=draw:1 controller
text=Sacrifice a creature or land. -- Draw a card.
mana={B}
@@ -13885,6 +13945,17 @@ power=2
toughness=2
[/card]
[card]
name=Eldrazi Monument
auto=lord(creature|myBattlefield) 1/1
auto=lord(creature|mybattlefield) flying
auto=lord(creature|mybattlefield) indestructible
auto=@each myupkeep:moveTo(mygraveyard) target(creature|mybattlefield)
auto=@each myupkeep:aslongas(creature|mybattlefield) moveto(mygraveyard) <1
text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
mana={5}
type=Artifact
[/card]
[card]
name=Eldrazi Spawn
type=Creature
subtype=Eldrazi Spawn
@@ -14709,6 +14780,14 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Engulfing Flames
auto=damage:1 target(creature) && cantregenerate
autograveyard={3}{R}:copy(this) && moveTo(mystack)
text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={R}
type=Instant
[/card]
[card]
name=Enormous Baloth
mana={6}{G}
type=Creature
@@ -15815,6 +15894,14 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Feast of Blood
auto=choice name(2/2 black Zombie creature token) && token(Zombie,Creature Zombie,2/2,black)
auto=choice name(bury target nonblack, nonartifact creature) bury target(creature[-black;-artifact])
text=Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.
mana={3}{B}
type=Instant
[/card]
[card]
name=Feast of Flesh
target=creature
auto=damage:1
@@ -15838,7 +15925,7 @@ subtype=Aura
[/card]
[card]
name=Feast or Famine
auto=choice token(Zombie,Creature Zombie,2/2,black)
auto=choice name(2/2 black Zombie creature token) && token(Zombie,Creature Zombie,2/2,black)
auto=aslongas(creature[-black;-artifact]|battlefield) choice bury target(creature[-black;-artifact])
text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.
mana={3}{B}
@@ -17233,6 +17320,13 @@ mana={4}
type=Artifact
[/card]
[card]
name=Fool's Tome
auto=aslongas(*|myhand) {2}{T}:draw:1 <1
text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.
mana={4}
type=Artifact
[/card]
[card]
name=Foot Soldiers
mana={3}{W}
type=Creature
@@ -18298,6 +18392,17 @@ power=4
toughness=4
[/card]
[card]
name=Ghastlord of Fugue
auto=unblockable
auto=@damaged(player) from(this):moveTo(myexile) target(*|opponenthand)
text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
mana={UB}{UB}{UB}{UB}{UB}
type=Creature
subtype=Spirit Avatar
power=4
toughness=4
[/card]
[card]
name=Ghitu Encampment
auto=tap
auto={T}:Add{R}
@@ -18716,6 +18821,13 @@ power=3
toughness=4
[/card]
[card]
name=Glasses of Urza
auto={T}:name(look at opponents hand) target(*|opponenthand)
text={T}:Look at target player's hand.
mana={1}
type=Artifact
[/card]
[card]
name=Glaze Fiend
abilities=flying
auto=@movedTo(other artifact|myBattlefield):2/2 ueot
@@ -19902,6 +20014,17 @@ power=3
toughness=3
[/card]
[card]
name=Gorilla Titan
abilities=trample
auto=aslongas(*|mygraveyard) 4/4 <1
text=Trample -- Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
mana={3}{G}{G}
type=Creature
subtype=Ape
power=4
toughness=4
[/card]
[card]
name=Gorilla Warrior
mana={2}{G}
type=Creature
@@ -21365,9 +21488,10 @@ type=Artifact
[/card]
[card]
name=Heart of Yavimaya
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(forest[-tapped]|myBattlefield)
auto=@movedTo(forest[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{G} && lord(this|myBattlefield) {T}:1/1 target(creature)
auto=aslongas(forest|mybattlefield) moveto(myhand) notatarget(forest|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
auto=this(counter{0/0.1.payment}<1) {T}:1/1 target(creature)
text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn.
type=Land
[/card]
@@ -21521,6 +21645,15 @@ power=0
toughness=2
[/card]
[card]
name=Hedron Matrix
auto=manacost/manacost
auto={4}:equip
text=Equipped creature gets +X/+X, where X is its converted mana cost. -- Equip {4}
mana={4}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Hedron Rover
auto=@movedTo(land|myBattlefield):2/2 ueot
text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
@@ -23649,6 +23782,13 @@ mana={2}
type=Artifact
[/card]
[card]
name=Iron Maiden
auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent >4
text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.
mana={3}
type=Artifact
[/card]
[card]
name=Iron Myr
auto={T}:Add {R}
text={T}: Add {R} to your mana pool.
@@ -25936,9 +26076,10 @@ toughness=2
[/card]
[card]
name=Kjeldoran Outpost
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(plains[-tapped]|myBattlefield)
auto=@movedTo(plains[-tapped]|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{W} && lord(this|myBattlefield) {1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
auto=aslongas(plains|mybattlefield) moveto(myhand) notatarget(plains|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {T}:{1}{W}{T}:token(Soldier,creature soldier, 1/1,white)
text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
type=Land
[/card]
@@ -26685,6 +26826,16 @@ power=3
toughness=6
[/card]
[card]
name=Lady Evangela
auto={W}{B}{T}:name(prevent all combat damage from target creature) && 0/0 target(creature) && fog from(mytgt) oneshot
text={W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
mana={W}{U}{B}
type=Legendary Creature
subtype=Human Cleric
power=1
toughness=2
[/card]
[card]
name=Lady Orca
mana={5}{B}{R}
type=Legendary Creature
@@ -26723,9 +26874,10 @@ toughness=3
[/card]
[card]
name=Lake of the Dead
auto=moveTo(graveyard) notatarget(this|myBattlefield)
auto=moveTo(graveyard) notatarget(swamp|myBattlefield)
auto=@movedTo(swamp|mygraveyard) from(myBattlefield):lord(this|myBattlefield) {T}:Add{B} && lord(this|myBattlefield) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
auto=aslongas(swamp|mybattlefield) moveto(myhand) target(swamp|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B}
text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
type=Land
[/card]
@@ -26812,6 +26964,15 @@ mana={2}{B}
type=Instant
[/card]
[card]
name=Last Laugh
auto=@movedto(other enchantment,creature,land,artifact|graveyard) from(battlefield):Damage:1 all(creature,player)
auto=aslongas(creature|battlefield) lord(this) bury <1
auto=@movedto(other enchantment,creature,land,artifact|graveyard) from(battlefield):aslongas(creature|battlefield) lord(this) bury <1
text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. -- When no creatures are on the battlefield, sacrifice Last Laugh.
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
name=Last Stand
target=creature
auto=foreach(swamp|myBattlefield) life:-2 opponent
@@ -26948,6 +27109,14 @@ power=5
toughness=3
[/card]
[card]
name=Lavalanche
auto=choice name(deal X damage to opponent and to each creature he controls) && damage:X opponent && damage:X all(creature|opponentbattlefield)
auto=choice name(deal X damage to you and to each creature you control) && damage:X controller && damage:X all(creature|mybattlefield)
text=Lavalanche deals X damage to target player and each creature he or she controls.
mana={X}{B}{R}{G}
type=Sorcery
[/card]
[card]
name=Lavafume Invoker
auto={8}:3/0 all(creature|myBattlefield)
text={8}: Creatures you control get +3/+0 until end of turn.
@@ -28528,6 +28697,16 @@ mana={2}{R}{s;notatarget(land|mybattlefield)}
type=Sorcery
[/card]
[card]
name=Magma Sliver
auto=lord(sliver) {T}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot
text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
mana={3}{R}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Magma Vein
auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying])
text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
@@ -28813,6 +28992,29 @@ mana={G}
type=Enchantment
[/card]
[card]
name=Manamorphose
auto=choice Add{W}{W}
auto=choice Add{U}{U}
auto=choice Add{B}{B}
auto=choice Add{R}{R}
auto=choice Add{G}{G}
auto=choice Add{U}{W}
auto=choice Add{B}{U}
auto=choice Add{B}{R}
auto=choice Add{R}{G}
auto=choice Add{G}{W}
auto=choice Add{R}{W}
auto=choice Add{B}{W}
auto=choice Add{U}{R}
auto=choice Add{B}{G}
auto=choice Add{U}{G}
auto=draw:1 controller
text=Add two mana in any combination of colors to your mana pool. -- Draw a card.
mana={1}{RG}
type=Instant
[/card]
[card]
[card]
name=Manacles of Decay
target=creature
auto=cantattack
@@ -30016,6 +30218,16 @@ power=4
toughness=3
[/card]
[card]
name=Mindwhip Sliver
auto=lord(sliver) {2}{S}:discard:1 target(player) asSorcery
text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."
mana={2}{B}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Mindwrack Liege
auto=lord(creature[blue]|myBattlefield) 1/1 other
auto=lord(creature[red]|myBattlefield) 1/1 other
@@ -30271,7 +30483,6 @@ auto=counter(0/0,1,Misinformation)
auto=@movedTo(*|opponentLibrary) from(opponentgraveyard):thisforeach(counter{0/0.1.Misinformation}>0) may moveTo(opponentLibrary) target(*|opponentgraveyard) && counter(0/0,-1,Misinformation) && counter(0/0,1,Bury)
auto=thisforeach(counter{0/0.1.Bury}>0) bury
id=-1111131
type=nothing
[/card]
[card]
name=Misshapen Fiend
@@ -31409,6 +31620,16 @@ power=3
toughness=3
[/card]
[card]
name=Myr Landshaper
auto={T}:transforms(artifact) target(land) ueot
text={T}: Target land becomes an artifact in addition to its other types until end of turn.
mana={3}
type=Artifact Creature
subtype=Myr
power=1
toughness=1
[/card]
[card]
name=Myr Matrix
abilities=indestructible
auto=lord(Myr)1/1
@@ -31419,7 +31640,7 @@ type=Artifact
[/card]
[card]
name=Myr Moonvessel
auto=@movedto(this|graveyard):add {1}
auto=@movedto(this|graveyard):add{1}
text=When Myr Moonvessel is put into a graveyard from the battlefield, add {1} to your mana pool.
mana={1}
type=Artifact Creature
@@ -33758,6 +33979,14 @@ power=5
toughness=5
[/card]
[card]
name=Overwhelming Forces
auto=@movedto(creature|graveyard):draw:1
auto=destroy all(creature|opponentbattlefield)
text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
mana={6}{B}{B}
type=Sorcery
[/card]
[card]
name=Overwhelming Intellect
target=creature|stack
auto=fizzle
@@ -34059,6 +34288,16 @@ mana={1}{R}
type=Instant
[/card]
[card]
name=Pardic Arsonist
auto=aslongas(*|mygraveyard) damage:3 target(creature,player) >6 oneshot
text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian
power=3
toughness=3
[/card]
[card]
name=Pardic Collaborator
abilities=first strike
auto={B}:1/1
@@ -34991,6 +35230,16 @@ power=0
toughness=1
[/card]
[card]
name=Pit Keeper
auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard)) >3 oneshot
text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
mana={1}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=1
[/card]
[card]
name=Pit Raptor
abilities=flying,first strike
auto=upcost[{2}{B}{B}] moveTo(graveyard)
@@ -35383,6 +35632,58 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Possessed Aven
abilities=flying
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) transforms(,black) >6
auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[blue]) >6
text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
mana={2}{U}{U}
type=Creature
subtype=Bird Soldier Horror
power=3
toughness=3
[/card]
[card]
name=Possessed Barbarian
abilities=first strike
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) transforms(,black) >6
auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[red]) >6
text=First strike -- Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
mana={2}{R}{R}
type=Creature
subtype=Human Barbarian Horror
power=3
toughness=3
[/card]
[card]
name=Possessed Centaur
abilities=trample
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) transforms(,black) >6
auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[green]) >6
text=Trample -- Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
mana={2}{G}{G}
type=Creature
subtype=Centaur Horror
power=3
toughness=3
[/card]
[card]
name=Possessed Nomad
abilities=vigilance
auto=aslongas(*|mygraveyard) 1/1 >6
auto=aslongas(*|mygraveyard) transforms(,black) >6
auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[white]) >6
text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
mana={2}{W}{W}
type=Creature
subtype=Human Nomad Horror
power=3
toughness=3
[/card]
[card]
name=Poultice Sliver
auto=lord(sliver) {T}:regenerate target(sliver)
text=All Slivers have "{2}, {T}: Regenerate target Sliver."
@@ -35536,7 +35837,7 @@ toughness=1
name=Pride of the Clouds
abilities=flying
auto=foreach(other creature[flying]) 1/1
autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,blue,white flying) limit:1 myUpkeepOnly
autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,bluewhite, flying) limit:1 myUpkeepOnly
text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
mana={W}{U}
type=Creature
@@ -35681,6 +35982,22 @@ mana={2}
type=Artifact
[/card]
[card]
name=Prismatic Omen
auto=lord(land[-plains]|myBattlefield) transforms(plains)
auto=lord(land[-plains]|myBattlefield) {T}:Add{W}
auto=lord(land[-island]|myBattlefield) transforms(island)
auto=lord(land[-island]|myBattlefield) {T}:Add{U}
auto=lord(land[-swamp]|myBattlefield) transforms(swamp)
auto=lord(land[-swamp]|myBattlefield) {T}:Add{B}
auto=lord(land[-mountain]|myBattlefield) transforms(mountain)
auto=lord(land[-mountain]|myBattlefield) {T}:Add{R}
auto=lord(land[-forest]|myBattlefield) transforms(forest)
auto=lord(land[-forest]|myBattlefield) {T}:Add{G}
text=Lands you control are every basic land type in addition to their other types.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Prismwake Merrow
abilities=flash
auto=choice name(target permanent becomes white ueot) && transforms(,white) target(*) ueot
@@ -36265,6 +36582,14 @@ mana={B}
type=Enchantment
[/card]
[card]
name=Quest for Renewal
auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this)
auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield)
text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. -- As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
mana={1}{G}
type=Enchantment
[/card]
[card]
name=Questing Phelddagrif
auto={G}:1/1 && token(Hippo,Creature Token Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield)
auto={W}:protection from black && protection from red && life:2 opponent
@@ -36376,6 +36701,20 @@ power=1
toughness=1
[/card]
[card]
name=Quirion Sentinel
auto=choice add{W}
auto=choice add{U}
auto=choice add{B}
auto=choice add{R}
auto=choice add{G}
text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.
mana={1}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=1
[/card]
[card]
name=Quirion Trailblazer
auto=may moveTo(myBattlefield) target(land[basic]|mylibrary) && tap
text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
@@ -36611,6 +36950,18 @@ power=3
toughness=3
[/card]
[card]
name=Raging Ravine
auto=tap
auto={T}:Add{R}
auto={T}:Add{G}
auto={2}{R}{G}:name(becomes a 3/3 Elemental Creature) && transforms(Elemental Creature,red,green) ueot
auto=@each my blockers:counter(1/1,1) all(Raging Ravine[attacking]|mybattlefield) && counter(1/1,-1) all(other Raging Ravine[attacking]|mybattlefield)
text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
type=Land
power=3
toughness=3
[/card]
[card]
name=Ragnar
auto={W}{U}{G}{T}:regenerate target(creature)
text={G}{W}{U}, {T}: Regenerate target creature.
@@ -38743,11 +39094,11 @@ type=Enchantment
[/card]
[card]
name=Root Greevil
auto={2}{G}{T}{S}:destroy all(enchantment[white])
auto={2}{G}{T}{S}:destroy all(enchantment[blue])
auto={2}{G}{T}{S}:destroy all(enchantment[black])
auto={2}{G}{T}{S}:destroy all(enchantment[red])
auto={2}{G}{T}{S}:destroy all(enchantment[green])
auto={2}{G}{T}{S}:name(destroy all white enchantments) && destroy all(enchantment[white])
auto={2}{G}{T}{S}:name(destroy all blue enchantments) && destroy all(enchantment[blue])
auto={2}{G}{T}{S}:name(destroy all black enchantments) && destroy all(enchantment[black])
auto={2}{G}{T}{S}:name(destroy all red enchantments) && destroy all(enchantment[red])
auto={2}{G}{T}{S}:name(destroy all green enchantments) && destroy all(enchantment[green])
text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
mana={3}{G}
type=Creature
@@ -39019,6 +39370,16 @@ mana={3}{R}
type=Sorcery
[/card]
[card]
name=Ruinous Minotaur
auto=@damaged(player) from(this):moveto(graveyard) target(land|mybattlefield)
text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
mana={1}{R}{R}
type=Creature
subtype=Minotaur Warrior
power=5
toughness=2
[/card]
[card]
name=Ruins of Trokair
auto=tap
auto={T}:Add {W}
@@ -39301,6 +39662,13 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Safeguard
auto={2}{W}:name(prevent all combat damage from target creature) && 0/0 target(creature) && fog from(mytgt) oneshot
text={2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
mana={3}{W}{W}
type=Enchantment
[/card]
[card]
name=Safehold Duo
auto=@movedTo(*[green]|mystack):1/1 ueot
auto=@movedTo(*[white]|mystack):vigilance ueot
@@ -41089,6 +41457,16 @@ mana={3}
type=Artifact
[/card]
[card]
name=Servant of Volrath
auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(creature|myBattlefield)
text=When Servant of Volrath leaves the battlefield, sacrifice a creature.
mana={2}{B}
type=Creature
subtype=Minion
power=3
toughness=3
[/card]
[card]
name=Seshiro the Anointed
auto=lord(snake|myBattlefield) 2/2 other
auto=@damaged(player) from(snake|myBattlefield):may draw:1 controller
@@ -41408,6 +41786,27 @@ power=3
toughness=2
[/card]
[card]
name=Shelter
target=creature
auto=choice protection from white
auto=choice protection from blue
auto=choice protection from black
auto=choice protection from red
auto=choice protection from green
auto=draw:1 controller
text=Target creature you control gains protection from the color of your choice until end of turn. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Sheltered Valley
auto=moveto(ownergraveyard) all(other sheltered valley|mybattlefield)
auto={T}:Add{1}
auto=@each my upkeep:aslongas(land|mybattlefield) life:1 <4
text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool.
type=Land
[/card]
[card]
name=Sheltering Ancient
abilities=trample
auto=@each my upkeep:thisforeach(counter{0/0.1.Age}) counter(1/1) target(creature|opponentBattlefield)
@@ -41517,6 +41916,17 @@ power=2
toughness=2
[/card]
[card]
name=Shifting Sky
auto=choice name(all nonland become white) && transforms(,white) all(*[-land])
auto=choice name(all nonland become blue) && transforms(,blue) all(*[-land])
auto=choice name(all nonland become black) && transforms(,black) all(*[-land])
auto=choice name(all nonland become red) && transforms(,red) ueot
auto=choice name(all nonland become green) && transforms(,green) all(*[-land])
text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Shifting Wall
abilities=defender
auto=counter(1/1,X)
@@ -42052,6 +42462,15 @@ power=3
toughness=3
[/card]
[card]
name=Sigil of Sleep
target=creature
auto=@damaged(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield)
text=Enchant creature -- Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
mana={U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sigil of the Empty Throne
auto=@movedTo(enchantment|mystack):token(Angel,Creature Angel,4/4,white flying)
text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
@@ -42423,6 +42842,16 @@ mana={R}
type=Instant
[/card]
[card]
name=Sinister Strength
target=creature
auto=3/1
auto=transforms(,black)
text=Enchant creature -- Enchanted creature gets +3/+1 and is black.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sinkhole
target=land
auto=destroy
@@ -43313,6 +43742,16 @@ power=0
toughness=1
[/card]
[card]
name=Sliver Legion
auto=lord(sliver) foreach(other sliver|battlefield) 1/1
text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver
power=7
toughness=7
[/card]
[card]
name=Sliver Overlord
auto={3}:moveto(hand) target(sliver|myLibrary)
auto={3}:moveto(myBattlefield) target(sliver|battlefield)
@@ -43847,6 +44286,16 @@ mana={B}
type=Instant
[/card]
[card]
name=Songstitcher
auto={1}{W}:0/0 target(creature[attacking;flying]) && fog from(mytgt) oneshot
text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
name=Soot Imp
abilities=flying
auto=@movedTo(*[-black]|mystack):life:-1 controller
@@ -44277,6 +44726,17 @@ power=2
toughness=2
[/card]
[card]
name=Spawnwrithe
abilities=trample
auto=@damaged(player) from(this):token(158687)
text=Trample -- Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.
mana={2}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Spawning Breath
target=creature,player
auto=damage:1
@@ -45568,6 +46028,14 @@ power=4
toughness=5
[/card]
[card]
name=Steeling Stance
auto=lord(creature|mybattlefield) 1/1 ueot
autohand={W}:1/1 target(creature) limit:1 myUpkeepOnly
text=Creatures you control get +1/+1 until end of turn. -- Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)
mana={1}{W}{W}
type=Instant
[/card]
[card]
name=Steelshaper Apprentice
auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(myhand) target(equipment|mylibrary)
text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
@@ -45989,6 +46457,15 @@ power=3
toughness=3
[/card]
[card]
name=Storm World
auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <4
auto=@each myupkeep:foreach(*|myhand) damage:1 opponent <4
auto=@movedTo(enchantment[world]|battlefield):bury
text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
mana={R}
type=World Enchantment
[/card]
[card]
name=Stormcloud Djinn
abilities=flying,cloud
auto={R}{R}:2/0 && damage:1 controller
@@ -48031,6 +48508,17 @@ power=1
toughness=4
[/card]
[card]
name=Teroh's Vanguard
abilities=flash
auto=aslongas(*|mygraveyard) protection from black all(creature|myBattlefield) >6 oneshot
text=Flash -- Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
mana={3}{W}
type=Creature
subtype=Human Nomad
power=2
toughness=3
[/card]
[card]
name=Terra Eternal
auto=lord(land) indestructible
text=All lands are indestructible.
@@ -48741,6 +49229,13 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Thumbscrews
auto=aslongas(*|myhand) damage:1 opponent >4
text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
mana={2}
type=Artifact
[/card]
[card]
name=Thunder Dragon
abilities=flying
auto=damage:3 all(creature[-flying])
@@ -48981,10 +49476,10 @@ type=Nothing
[card]
name=Tidal Visionary
auto={T}:name(target creature becomes white ueot) && transforms(,white) target(creature) ueot
auto={T}:name(target creature becomes becomes blue ueot) && transforms(,blue) target(creature) ueot
auto={T}:name(target creature becomes becomes black ueot) && transforms(,black) target(creature) ueot
auto={T}:name(target creature becomes becomes red ueot) && transforms(,red) target(creature) ueot
auto={T}:name(target creature becomes becomes green ueot) && transforms(,green) target(creature) ueot
auto={T}:name(target creature becomes blue ueot) && transforms(,blue) target(creature) ueot
auto={T}:name(target creature becomes black ueot) && transforms(,black) target(creature) ueot
auto={T}:name(target creature becomes red ueot) && transforms(,red) target(creature) ueot
auto={T}:name(target creature becomes green ueot) && transforms(,green) target(creature) ueot
text={T}: Target creature becomes the color of your choice until end of turn.
mana={U}
type=Creature
@@ -49390,7 +49885,7 @@ toughness=7
name=Tolsimir Wolfblood
auto=lord(creature[green]|myBattlefield) 1/1 other
auto=lord(creature[white]|myBattlefield) 1/1 other
auto={T}:token(-89110)
auto={T}:token(voja,legendary creature wolf,2/2,greenwhite)
text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.
mana={4}{G}{W}
type=Legendary Creature
@@ -49399,15 +49894,6 @@ power=3
toughness=4
[/card]
[card]
name=Voja
id=-89110
mana={G}{W}
type=Legendary Creature
subtype=Wolf
power=2
toughness=2
[/card]
[card]
name=Tomb of Urami
auto={T}:add{B} && aslongas(ogre|myBattlefield) damage:1 controller <1
auto={2}{B}{B}{T}:moveTo(mygraveyard) all(land|myBattlefield) && token(-74492)
@@ -49425,6 +49911,40 @@ toughness=5
color=black
[/card]
[card]
name=Tombstone Stairwell
auto=@each my upkeep:counter(0/0,1,Age)
auto=thisforeach(counter{0/0.1.Age}) upcost[{1}{B}] moveTo(graveyard)
auto=@each upkeep:foreach(creature|mygraveyard) token(-12253) && foreach(creature|opponentgraveyard) token(-12254)
auto=@movedto(this|graveyard,exile):bury all(Tombspawn)
auto=@movedTo(enchantment[world]|battlefield):bury
text=Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. -- At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.
mana={2}{B}{B}
type=World Enchantment
[/card]
[card]
name=Tombspawn
power=2
toughness=2
type=Creature
subtype=Zombie Tombspawn
abilities=haste
auto=@each endofturn:destroy all(this)
color=black
id=-12253
[/card]
[card]
name=Tombspawn
auto=moveto(opponentbattlefield)
power=2
toughness=2
type=Creature
subtype=Zombie Tombspawn
abilities=haste
auto=@each endofturn:destroy all(this)
color=black
id=-12254
[/card]
[card]
name=Tome Scour
target=player
auto=deplete:5
@@ -53770,6 +54290,20 @@ mana={2}{W}
type=Instant
[/card]
[card]
name=Wayward Angel
abilities=flying,vigilance
auto=aslongas(*|mygraveyard) trample >6
auto=aslongas(*|mygraveyard) 3/3 >6
auto=aslongas(*|mygraveyard) transforms(,black) >6
auto=@each my upkeep:aslongas(*|mygraveyard) upcost[{S(creature|myBattlefield)}] moveTo(mygraveyard) >6
text=Flying, vigilance -- Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
mana={4}{W}{W}
type=Creature
subtype=Angel Horror
power=4
toughness=4
[/card]
[card]
name=Wayward Soul
abilities=flying
auto={U}:moveTo(ownerLibrary)
@@ -54028,6 +54562,13 @@ mana={2}{R}
type=Sorcery
[/card]
[card]
name=Wheel of Torture
auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <3
text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
type=artifact
mana={3}
[/card]
[card]
name=Where Ancients Tread
auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player)
text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
@@ -55062,6 +55603,15 @@ power=2
toughness=2
[/card]
[card]
name=Worldslayer
auto=@damaged(player) from(mytgt[attacking]):moveto(graveyard) all(other *[-worldslayer]|battlefield)
auto={5}:equip
mana={5}
text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
type=Artifact
subtype=Equipment
[/card]
[card]
name=Worm Harvest
auto=foreach(land|mygraveyard) token(Worm,creature worm, 1/1, black,green)
autograveyard={2}{BG}{BG}{BG}{S(land|myhand)}:foreach(land|mygraveyard) token(Worm,creature worm, 1/1, black,green) asSorcery

View File

@@ -101,24 +101,6 @@ type=nothing
id=-99775523
[/card]
[card]
name=Demigod of Revenge
auto=kicker token(-99775513)*3
text=When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
mana={BR}{BR}{BR}{BR}{BR}
kicker={0}
power=5
toughness=4
type=creature
subtype=spirit avatar
abilities=flying, haste
[/card]
[card]
name=demigodcasteffect
auto=moveto(battlefield) all(Demigod of Revenge|mygraveyard) && bury all(this)
type=nothing
id=-99775513
[/card]
[card]
name=Myojin of Life's Web
auto=kicker token(-99774213)
auto=counter(0/0,0,Divinity)
@@ -214,16 +196,6 @@ type=Enchantment
mana={2}{G}{G}
[/card]
[card]
name=Sliver Legion
auto=lord(sliver) foreach(other sliver|battlefield) 1/1
text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver
power=7
toughness=7
[/card]
[card]
name=Allosaurus Rider
autohand={0}: token(-39888377) asSorcery
mana={g}{g}{5}
@@ -783,16 +755,6 @@ id=-77006658
type=nothing
[/card]
[card]
name=Darksteel Garrison
text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
auto={3}: equip target(land|mybattlefield)
auto=indestructible
auto=@tapped(mytgt): 1/1 target(creature|battlefield)
mana={2}
type=artifact
subtype=equipment
[/card]
[card]
name=Akroma, Angel of Fury
autohand={3}:token(16655333) asSorcery && moveto(exile) target(Akroma, Angel of Fury|myhand)
auto={r}:1/0 ueot
@@ -2592,14 +2554,6 @@ type=artifact
mana={2}
[/card]
[card]
name=Darksteel Reactor
auto=@each myupkeep:counter(0/0,1,charge) all(this) && this(counter{0/0.20.charge})>=wingame
text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.
abilities=indestructible
type=artifact
mana={4}
[/card]
[card]
name=Disrupting Scepter
auto={3}{t}:target(player) discard:1 myturnonly
text={3}{t} Target player discards a card. Activate this ability only during your turn.
@@ -2607,17 +2561,6 @@ type=artifact
mana={3}
[/card]
[card]
name=Eldrazi Monument
auto=lord(creature|myBattlefield) 1/1
auto=lord(creature|mybattlefield) flying
auto=lord(creature|mybattlefield) indestructible
auto=@each myupkeep:moveTo(mygraveyard) target(creature|mybattlefield)
auto=@each myupkeep:aslongas(creature|mybattlefield) moveto(mygraveyard) <1
text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
mana={5}
type=Artifact
[/card]
[card]
name=Energy Chamber
auto=@each myupkeep:may token(-78690)
text=during each of your upkeeps you may add a +1/+1 or charge counter to a perminant or add a charge counter to a perminant.
@@ -2878,13 +2821,6 @@ id=-13115
type=nothing
[/card]
[card]
name=Glasses of Urza
auto={t}: counter(0/0,1,mycard) all(*|myhand) && moveto(myhand) all(*|opponenthand) && token(-40578)
text=: {t}:Look at target player's hand.
type=artifact
mana={1}
[/card]
[card]
name=choose one card
auto=counter(0/0,1,closer inspection) target(*[-counter{0/0.1.mycard}]|myhand)
auto=@movedto(this|exile):token(-40580)
@@ -2911,29 +2847,6 @@ subtype=equipment
mana={2}
[/card]
[card]
name=Hedron Matrix
auto=manacost/manacost
auto={4}:equip
text=Equipped creature gets +X/+X, where X is its converted mana cost.
type=artifact
subtype=equipment
mana={4}
[/card]
[card]
name=Iron Maiden
auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent >4
text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.
type=artifact
mana={3}
[/card]
[card]
name=Wheel of Torture
auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <3
text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
type=artifact
mana={3}
[/card]
[card]
name=Jester's Cap
auto={2}{T}{s}:token(-792312 )
text={2},{t} , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
@@ -3036,17 +2949,6 @@ id=-98738
type=nothing
[/card]
[card]
name=Lodestone Myr
auto={0}:tap target(artifact[-tapped]|mybattlefield) && 1/1 all(this)
text=Trample. Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
type=artifact creature
subtype=myr
power=2
toughness=2
abilities=trample
mana={4}
[/card]
[card]
name=Mask of Memory
auto=@damaged(player) from(mytgt):may draw:2 controller && token(-91111)
text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
@@ -3214,13 +3116,6 @@ type=artifact
mana={3}
[/card]
[card]
name=Thumbscrews
auto=@each Myupkeep:aslongas(*|myhand) damage:1 opponent >4
text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
type=artifact
mana={2}
[/card]
[card]
name=Vibrating Sphere
auto=counter(0/0,1,myturn)
auto=@each Myuntap: counter(0/0,1,myturn) all(this)
@@ -3232,15 +3127,6 @@ type=artifact
mana={4}
[/card]
[card]
name=Worldslayer
auto=@damaged(player) from(mytgt[attacking]):moveto(graveyard) all(other *[-worldslayer]|battlefield)
auto={5}:equip
text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
type=artifact
subtype=equipment
mana={5}
[/card]
[card]
name=Lightning Reaver
auto=@damaged(player) from(this): counter(0/0,1,charge) all(this)
auto=@each my endofturn: thisforeach(counter{0/0.1.charge}) token(-12020)
@@ -4674,15 +4560,6 @@ toughness=2
mana={3){g}
[/card]
[card]
name=Chlorophant
auto=@each myupkeep:may counter(1/1,1) && aslongas(*|myhand) counter(1/1,1) >6
type=creature
subtype=elemental
power=1
toughness=1
mana={G}{G}{G}
[/card]
[card]
name=Crovax the Cursed
auto=counter(1/1,4)
auto=@each myupkeep: token(-12190)
@@ -4963,26 +4840,6 @@ type=nothing
id=-12227
[/card]
[card]
name=Magma Sliver
auto=lord(sliver) {t}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot
text=All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
type=creature
subtype=sliver
power=3
toughness=3
mana={3}{r}
[/card]
[card]
name=Mindwhip Sliver
auto=lord(sliver) {2}{s}:discard:1 target(player) asSorcery
text=All Slivers have ", Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."
type=creature
subtype=sliver
power=2
toughness=2
mana={2}{B}
[/card]
[card]
name=Mindlash Sliver
auto=lord(sliver) {1}{s}:token(-12230)
text=All Slivers have ", Sacrifice this permanent: Each player discards a card."
@@ -5159,14 +5016,6 @@ auto=moveto(graveyard) target(creature|mybattlefield)
auto=moveto(exile) all(this)
[/card]
[card]
name=Quest for Renewal
auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this)
auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield)
text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
type=enchantment
mana={1}{G}
[/card]
[card]
name=Quest for the Nihil Stone
auto=@movedto(*|graveyard) from(opponenthand):counter(0/0,1,Quest) all(this)
auto=@each opponentupkeep:this(counter{0/0.1.quest}>) aslongas(*|opponenthand) <1 token(-12241)
@@ -5255,40 +5104,6 @@ auto=may moveto(mybattlefield) target(creature[manacost<=1]|mylibrary)
auto=@movedto(creature): moveto(exile) all(this)
[/card]
[card]
name=Tombstone Stairwell
auto=@each my upkeep:counter(0/0,1,Age)
auto=thisforeach(counter{0/0.1.Age}) upcost[{1}{B}] moveTo(graveyard)
auto=@each upkeep:foreach(creature|mygraveyard) token(-12253) && foreach(creature|opponentgraveyard) token(-12254)
auto=@movedto(this|graveyard,exile):bury all(Tombspawn)
text=Cumulative upkeep {1}{b} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.
auto=@movedTo(enchantment[world]|battlefield):bury
type=World enchantment
mana={2}{B}{B}
[/card]
[card]
name=Tombspawn
power=2
toughness=2
type=creature
subtype=zombie tombspawn
abilities=haste
auto=@each endofturn:destroy all(this)
color=black
id=-12253
[/card]
[card]
name=Tombspawn
auto=moveto(opponentbattlefield)
power=2
toughness=2
type=creature
subtype=zombie tombspawn
abilities=haste
auto=@each endofturn:destroy all(this)
color=black
id=-12254
[/card]
[card]
name=Yawgmoth Demon
auto=upcost[{S(creature|mybattlefield)}] token(-12255)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
@@ -5320,16 +5135,6 @@ mana={1}{b}{B}{B}
[/card]
#before you question this one, the rulings on this card state that all you get is a spawnwrithe no adjusted P/t or abilities, the only way it would be different is by the use of a single card that i dont think wagic would ever support "Mirrorweave" and the chances that the mirrorweave ability would be coded in before more obvious things like life checking skills or a conservator ability upgrade are VERY slim.
[card]
name=Spawnwrithe
auto=@damaged(player) from(this):token(158687)
type=creature
subtype=elemental
abilities=trample
power=2
toughness=2
mana={G}{2}
[/card]
[card]
name=Stronghold Rats
auto=@damaged(player) from(this):token(-12230)
type=creature
@@ -5340,24 +5145,6 @@ toughness=1
mana={2}{b}
[/card]
[card]
name=Storm World
auto=@each opponentupkeep:foreach(*|opponenthand) damage:1 opponent <4
auto=@each myupkeep:foreach(*|myhand) damage:1 opponent <4
text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
auto=@movedTo(enchantment[world]|battlefield):bury
type=world enchantment
mana={R}
[/card]
[card]
name=Sigil of Sleep
target=creature
auto=@damaged(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield)
text=Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
type=enchantment
subtype=aura
mana={u}
[/card]
[card]
name=Simic Basilisk
auto=counter(1/1,3)
auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1)