Merge branch 'master' into minmax
This commit is contained in:
@@ -172,6 +172,206 @@ private:
|
||||
{
|
||||
intValue = target->getManaCost()->getConvertedCost();
|
||||
}
|
||||
else if (s == "azorius")//devotion blue white
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 2);
|
||||
intValue += zone->countDevotion(dtc, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s == "boros")//devotion red white
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 3);
|
||||
intValue += zone->countDevotion(dtc, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s == "dimir")//devotion blue black
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 2);
|
||||
intValue += zone->countDevotion(dtc, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s == "golgari")//devotion to green black
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 1);
|
||||
intValue += zone->countDevotion(dtc, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s == "gruul")//devotion to green red
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 1);
|
||||
intValue += zone->countDevotion(dtc, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s == "izzet")//devotion to red blue
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 2);
|
||||
intValue += zone->countDevotion(dtc, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s == "orzhov")//devotion to white black
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 4);
|
||||
intValue += zone->countDevotion(dtc, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s == "rakdos")//devotion to red black
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 3);
|
||||
intValue += zone->countDevotion(dtc, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s == "selesnya")//devotion to green white
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 1);
|
||||
intValue += zone->countDevotion(dtc, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s == "simic")//devotion to green blue
|
||||
{
|
||||
TargetChooserFactory dtf(card->getObserver());
|
||||
TargetChooser * dtc = dtf.createTargetChooser("*",NULL);
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Player * dp = card->getObserver()->players[i];
|
||||
MTGGameZone * dzones[] = { dp->game->inPlay, dp->game->graveyard, dp->game->hand, dp->game->library };
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
MTGGameZone * zone = dzones[k];
|
||||
if (dtc->targetsZone(zone, card)&&dp == card->controller())
|
||||
{
|
||||
intValue += zone->countDevotion(dtc, 1);
|
||||
intValue += zone->countDevotion(dtc, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
SAFE_DELETE(dtc);
|
||||
}
|
||||
else if (s.find("type:") != string::npos)
|
||||
{
|
||||
size_t begins = s.find("type:");
|
||||
@@ -435,6 +635,17 @@ private:
|
||||
{
|
||||
intValue = target->controller()->opponent()->game->hand->nb_cards;
|
||||
}
|
||||
else if (s == "powertotalinplay")//Count Total Power of Creatures you control... Formidable
|
||||
{
|
||||
intValue = 0;
|
||||
for (int j = card->controller()->game->inPlay->nb_cards - 1; j >= 0; --j)
|
||||
{
|
||||
if (card->controller()->game->inPlay->cards[j]->hasType(Subtypes::TYPE_CREATURE))
|
||||
{
|
||||
intValue += card->controller()->game->inPlay->cards[j]->power;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
intValue = atoi(s.c_str());
|
||||
@@ -2929,7 +3140,7 @@ public:
|
||||
SAFE_DELETE(NewPow);
|
||||
SAFE_DELETE(NewTou);
|
||||
}
|
||||
for (int i = 0; i < multiplier->getValue(); ++i)
|
||||
for (int i = 0; i < Tokenizer(); ++i)
|
||||
{
|
||||
//MTGCardInstance * myToken;
|
||||
if (tokenId)
|
||||
@@ -2988,6 +3199,23 @@ public:
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Tokenizer()//tokenizer
|
||||
{
|
||||
int tokenize = 1;
|
||||
if (source->controller()->game->battlefield->hasAbility(Constants::TOKENIZER))
|
||||
{
|
||||
int nbcards = source->controller()->game->battlefield->nb_cards;
|
||||
for (int j = 0; j < nbcards; j++)
|
||||
{
|
||||
if (source->controller()->game->battlefield->cards[j]->has(Constants::TOKENIZER))
|
||||
tokenize *= 2;
|
||||
}
|
||||
return multiplier->getValue()*tokenize;
|
||||
}
|
||||
else
|
||||
return multiplier->getValue();
|
||||
}
|
||||
|
||||
void setTokenOwner()
|
||||
{
|
||||
switch(who)
|
||||
@@ -5329,6 +5557,17 @@ public:
|
||||
AAShuffle * clone() const;
|
||||
};
|
||||
|
||||
//Mulligan
|
||||
class AAMulligan: public ActivatedAbilityTP
|
||||
{
|
||||
public:
|
||||
AAMulligan(GameObserver* observer, int _id, MTGCardInstance * card, Targetable * _target, ManaCost * _cost = NULL, int who =
|
||||
TargetChooser::UNSET);
|
||||
int resolve();
|
||||
const string getMenuText();
|
||||
AAMulligan * clone() const;
|
||||
};
|
||||
|
||||
//Remove Mana From ManaPool
|
||||
class AARemoveMana: public ActivatedAbilityTP
|
||||
{
|
||||
|
||||
@@ -90,6 +90,19 @@ public:
|
||||
virtual LifeCost * clone() const;
|
||||
};
|
||||
|
||||
//Specific life cost
|
||||
class SpecificLifeCost : public ExtraCost
|
||||
{
|
||||
private:
|
||||
int slc;
|
||||
|
||||
public:
|
||||
SpecificLifeCost(TargetChooser *_tc = NULL, int slc = 0);
|
||||
virtual int canPay();
|
||||
virtual int doPay();
|
||||
virtual SpecificLifeCost * clone() const;
|
||||
};
|
||||
|
||||
//phyrexian mana
|
||||
class LifeorManaCost : public ExtraCost
|
||||
{
|
||||
|
||||
@@ -153,6 +153,7 @@ class GameObserver{
|
||||
bool undo();
|
||||
bool isLoading(){ return mLoading; };
|
||||
void Mulligan(Player* player = NULL);
|
||||
void serumMulligan(Player* player = NULL);
|
||||
Player* getPlayer(size_t index) { return players[index];};
|
||||
bool isStarted() { return (mLayers!=NULL);};
|
||||
RandomGenerator* getRandomGenerator() { return &randomGenerator; };
|
||||
|
||||
@@ -219,7 +219,8 @@ class Constants
|
||||
LURE = 101,
|
||||
NOLEGEND = 102,
|
||||
CANPLAYFROMGRAVEYARD = 103,
|
||||
NB_BASIC_ABILITIES = 104,
|
||||
TOKENIZER = 104,
|
||||
NB_BASIC_ABILITIES = 105,
|
||||
|
||||
|
||||
RARITY_S = 'S', //Special Rarity
|
||||
|
||||
@@ -98,6 +98,7 @@ class MTGGameZone {
|
||||
unsigned int countByType(const string &value);
|
||||
unsigned int countByCanTarget(TargetChooser * tc);
|
||||
unsigned int countTotalManaSymbols(TargetChooser * tc, int color);
|
||||
unsigned int countDevotion(TargetChooser * tc, int color); //devotion for gods
|
||||
MTGCardInstance * findByName(string name);
|
||||
|
||||
//returns true if one of the cards in the zone has the ability
|
||||
|
||||
@@ -99,6 +99,7 @@ public:
|
||||
string toString();
|
||||
int getCost(int color);
|
||||
int getManaSymbols(int color);
|
||||
int getManaSymbolsHybridMerged(int color);
|
||||
|
||||
//Returns NULL if i is greater than nbhybrids
|
||||
ManaCostHybrid * getHybridCost(unsigned int i);
|
||||
|
||||
@@ -19,6 +19,7 @@ public:
|
||||
string toString();
|
||||
int getConvertedCost();
|
||||
int getManaSymbols(int color);
|
||||
int getManaSymbolsHybridMerged(int color);
|
||||
|
||||
friend std::ostream& operator<<(std::ostream& out, ManaCostHybrid& m);
|
||||
friend std::ostream& operator<<(std::ostream& out, ManaCostHybrid* m);
|
||||
|
||||
@@ -68,6 +68,7 @@ public:
|
||||
MTGInPlay * inPlay();
|
||||
ManaPool * getManaPool();
|
||||
void takeMulligan();
|
||||
void serumMulligan();
|
||||
ManaCost * doesntEmpty;
|
||||
ManaCost * poolDoesntEmpty;
|
||||
void cleanupPhase();
|
||||
|
||||
@@ -234,7 +234,7 @@ public:
|
||||
WCFilterSet(string arg);
|
||||
bool isMatch(MTGCard *c)
|
||||
{
|
||||
return (setid == MTGSets::ALL_SETS || c->setId == setid);
|
||||
return (setid == MTGSets::ALL_SETS || c->setId == setid) && (c->getRarity() != Constants::RARITY_T); //removes viewing of card tokens. tokens will not display on spoiler and should not affect gameplay :)
|
||||
}
|
||||
;
|
||||
string getCode();
|
||||
|
||||
Reference in New Issue
Block a user