Extended Scroll() and OnScroll() to also take in magnitude as one of its parameters. magnitude is currently used in the deck editor to figure out how many cards to rotate around per swipe as function of velocity and the number of cards displayed on the screen.
fixed a compiler warning in SimplePopup in the constructor declaration ===DECK Editor changes === Added two touch buttons , one for "Sell Card", the other to switch between Deck and Collection. changed swipe Left/Right to rotate card collection; removing the previous action which was to swap between deck/collection viewing Note: GameStateDeckViewer isn't a JGuiController so can't leverage off the mButtons vector. Thus, the buttons have to be handled by this class separately. (setButtonState, userPressedButton)
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@@ -388,6 +388,15 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
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g_engine->ResetInput();
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}
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- (int) distanceBetweenPointA: (CGPoint) cp1 andPointB: (CGPoint) cp2
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{
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int xDist = cp1.x - cp2.x;
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int yDist = cp1.y - cp2.y;
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int distance = (int) sqrt( (float) ((xDist * xDist) + (yDist + yDist)));
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return distance;
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}
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- (void)handlePanMotion: (UIPanGestureRecognizer *) panGesture
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{
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@@ -410,21 +419,14 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
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else
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{
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CGPoint v2 = [panGesture velocityInView: self];
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g_engine->Scroll( static_cast<int>(v2.x), static_cast<int>(v2.y));
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[self performSelector: @selector(resetInput) withObject: nil afterDelay: 0.1];
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int magnitude = [self distanceBetweenPointA: currentLocation andPointB: v2];
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g_engine->Scroll( 0 - static_cast<int>(v2.x), 0 - static_cast<int>(v2.y), static_cast<int>(magnitude));
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[self performSelector: @selector(resetInput) withObject: nil afterDelay: 0.5];
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}
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}
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}
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- (int) distanceBetweenPointA: (CGPoint) cp1 andPointB: (CGPoint) cp2
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{
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int xDist = cp1.x - cp2.x;
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int yDist = cp1.y - cp2.y;
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int distance = (int) sqrt( (float) ((xDist * xDist) + (yDist + yDist)));
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NSLog(@"distance between Point A: %@ and Point B: %@ is %i", NSStringFromCGPoint(cp1), NSStringFromCGPoint(cp2), distance);
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return distance;
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}
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- (void)handleSingleTap: (UITapGestureRecognizer *) recognizer {
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[[[recognizer view] layer] removeAllAnimations];
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