Fixed a problem of damage redirection from player to battle cards, added some new primitives from MOM set,fixed some primitives.

This commit is contained in:
Vittorio Alfieri
2023-05-15 11:23:38 +02:00
parent 7a52f789b9
commit a1d82d9f84
3 changed files with 169 additions and 101 deletions
@@ -539,106 +539,46 @@ auto=counter(0/0,5,loyalty)
auto=@movedTo(*[instant;sorcery]|mystack) turnlimited:name(Copy spell) name(Copy spell) all(trigger[to]) transforms((,newability[name(Copy spell) activate castcard(copied noevent)])) oneshot
auto={C(0/0,+2,Loyalty)}:name(+2: Add 2 mana) thisforeach(variable{2}) ability$!name(Choose one) choice name(Add white) add{W} _ choice name(Add blue) add{U} _ choice name(Add red) add{R} _ choice name(Add green) add{G} _ choice name(Add black) add{B}!$ controller
auto={C(0/0,+1,Loyalty)}:name(+1: Exile top 5 cards) all(*[zpos<=5]|mylibrary) moveto(myexile) and!( if cantargetcard(*[instant;sorcery]|*) then transforms((,newability[canplayfromexile])) ueot )!
auto={C(0/0,-1,Loyalty)}:name(-1: Damage opponent and permanent) transforms((,newability[damage:1 opponent],newability[name(damage permanent) target(*|battlefield) damage:1])) oneshot
auto={C(0/0,-1,Loyalty)}:name(-1: Damage controller and permanent) transforms((,newability[damage:1 controller],newability[name(damage permanent) target(*|battlefield) damage:1])) oneshot
auto={C(0/0,-1,Loyalty)}:name(-1: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:1 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:1 controller!$ controller
auto={C(0/0,-1,Loyalty)}:name(-1: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:1!$ controller
auto={C(0/0,-1,Loyalty)}:name(-1: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:1!$ controller
auto={C(0/0,-2,Loyalty)}:name(-2: Damage opponent and permanent) transforms((,newability[damage:2 opponent],newability[name(damage permanent) target(*|battlefield) damage:2])) oneshot
auto={C(0/0,-2,Loyalty)}:name(-2: Damage controller and permanent) transforms((,newability[damage:2 controller],newability[name(damage permanent) target(*|battlefield) damage:2])) oneshot
auto={C(0/0,-2,Loyalty)}:name(-2: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:2 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:2 controller!$ controller
auto={C(0/0,-2,Loyalty)}:name(-2: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:2!$ controller
auto={C(0/0,-2,Loyalty)}:name(-2: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:2!$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Damage opponent and permanent) transforms((,newability[damage:3 opponent],newability[name(damage permanent) target(*|battlefield) damage:3])) oneshot
auto={C(0/0,-3,Loyalty)}:name(-3: Damage controller and permanent) transforms((,newability[damage:3 controller],newability[name(damage permanent) target(*|battlefield) damage:3])) oneshot
auto={C(0/0,-3,Loyalty)}:name(-3: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:1 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:3 controller!$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:3!$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:3!$ controller
auto={C(0/0,-4,Loyalty)}:name(-4: Damage opponent and permanent) transforms((,newability[damage:4 opponent],newability[name(damage permanent) target(*|battlefield) damage:4])) oneshot
auto={C(0/0,-4,Loyalty)}:name(-4: Damage controller and permanent) transforms((,newability[damage:4 controller],newability[name(damage permanent) target(*|battlefield) damage:4])) oneshot
auto={C(0/0,-4,Loyalty)}:name(-4: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:4 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:4 controller!$ controller
auto={C(0/0,-4,Loyalty)}:name(-4: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:4!$ controller
auto={C(0/0,-4,Loyalty)}:name(-4: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:4!$ controller
auto={C(0/0,-5,Loyalty)}:name(-5: Damage opponent and permanent) transforms((,newability[damage:5 opponent],newability[name(damage permanent) target(*|battlefield) damage:5])) oneshot
auto={C(0/0,-5,Loyalty)}:name(-5: Damage controller and permanent) transforms((,newability[damage:5 controller],newability[name(damage permanent) target(*|battlefield) damage:5])) oneshot
auto={C(0/0,-5,Loyalty)}:name(-5: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:5 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:5 controller!$ controller
auto={C(0/0,-5,Loyalty)}:name(-5: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:5!$ controller
auto={C(0/0,-5,Loyalty)}:name(-5: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:5!$ controller
auto={C(0/0,-6,Loyalty)}:name(-6: Damage opponent and permanent) transforms((,newability[damage:6 opponent],newability[name(damage permanent) target(*|battlefield) damage:6])) oneshot
auto={C(0/0,-6,Loyalty)}:name(-6: Damage controller and permanent) transforms((,newability[damage:6 controller],newability[name(damage permanent) target(*|battlefield) damage:6])) oneshot
auto={C(0/0,-6,Loyalty)}:name(-6: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:6 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:6 controller!$ controller
auto={C(0/0,-6,Loyalty)}:name(-6: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:6!$ controller
auto={C(0/0,-6,Loyalty)}:name(-6: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:6!$ controller
auto={C(0/0,-7,Loyalty)}:name(-7: Damage opponent and permanent) transforms((,newability[damage:7 opponent],newability[name(damage permanent) target(*|battlefield) damage:7])) oneshot
auto={C(0/0,-7,Loyalty)}:name(-7: Damage controller and permanent) transforms((,newability[damage:7 controller],newability[name(damage permanent) target(*|battlefield) damage:7])) oneshot
auto={C(0/0,-7,Loyalty)}:name(-7: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:7 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:7 controller!$ controller
auto={C(0/0,-7,Loyalty)}:name(-7: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:7!$ controller
auto={C(0/0,-7,Loyalty)}:name(-7: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:7!$ controller
auto={C(0/0,-8,Loyalty)}:name(-8: Damage opponent and permanent) transforms((,newability[damage:8 opponent],newability[name(damage permanent) target(*|battlefield) damage:8])) oneshot
auto={C(0/0,-8,Loyalty)}:name(-8: Damage controller and permanent) transforms((,newability[damage:8 controller],newability[name(damage permanent) target(*|battlefield) damage:8])) oneshot
auto={C(0/0,-8,Loyalty)}:name(-8: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:8 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:8 controller!$ controller
auto={C(0/0,-8,Loyalty)}:name(-8: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:8!$ controller
auto={C(0/0,-8,Loyalty)}:name(-8: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:8!$ controller
auto={C(0/0,-9,Loyalty)}:name(-9: Damage opponent and permanent) transforms((,newability[damage:9 opponent],newability[name(damage permanent) target(*|battlefield) damage:9])) oneshot
auto={C(0/0,-9,Loyalty)}:name(-9: Damage controller and permanent) transforms((,newability[damage:9 controller],newability[name(damage permanent) target(*|battlefield) damage:9])) oneshot
auto={C(0/0,-9,Loyalty)}:name(-9: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:9 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:9 controller!$ controller
auto={C(0/0,-9,Loyalty)}:name(-9: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:9!$ controller
auto={C(0/0,-9,Loyalty)}:name(-9: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:9!$ controller
auto={C(0/0,-10,Loyalty)}:name(-10: Damage opponent and permanent) transforms((,newability[damage:10 opponent],newability[name(damage permanent) target(*|battlefield) damage:10])) oneshot
auto={C(0/0,-10,Loyalty)}:name(-10: Damage controller and permanent) transforms((,newability[damage:10 controller],newability[name(damage permanent) target(*|battlefield) damage:10])) oneshot
auto={C(0/0,-10,Loyalty)}:name(-10: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:10 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:10 controller!$ controller
auto={C(0/0,-10,Loyalty)}:name(-10: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:10!$ controller
auto={C(0/0,-10,Loyalty)}:name(-10: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:10!$ controller
auto={C(0/0,-11,Loyalty)}:name(-11: Damage opponent and permanent) transforms((,newability[damage:11 opponent],newability[name(damage permanent) target(*|battlefield) damage:11])) oneshot
auto={C(0/0,-11,Loyalty)}:name(-11: Damage controller and permanent) transforms((,newability[damage:11 controller],newability[name(damage permanent) target(*|battlefield) damage:11])) oneshot
auto={C(0/0,-11,Loyalty)}:name(-11: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:11 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:11 controller!$ controller
auto={C(0/0,-11,Loyalty)}:name(-11: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:11!$ controller
auto={C(0/0,-11,Loyalty)}:name(-11: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:11!$ controller
auto={C(0/0,-12,Loyalty)}:name(-12: Damage opponent and permanent) transforms((,newability[damage:12 opponent],newability[name(damage permanent) target(*|battlefield) damage:12])) oneshot
auto={C(0/0,-12,Loyalty)}:name(-12: Damage controller and permanent) transforms((,newability[damage:12 controller],newability[name(damage permanent) target(*|battlefield) damage:12])) oneshot
auto={C(0/0,-12,Loyalty)}:name(-12: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:12 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:12 controller!$ controller
auto={C(0/0,-12,Loyalty)}:name(-12: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:12!$ controller
auto={C(0/0,-12,Loyalty)}:name(-12: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:12!$ controller
auto={C(0/0,-13,Loyalty)}:name(-13: Damage opponent and permanent) transforms((,newability[damage:13 opponent],newability[name(damage permanent) target(*|battlefield) damage:13])) oneshot
auto={C(0/0,-13,Loyalty)}:name(-13: Damage controller and permanent) transforms((,newability[damage:13 controller],newability[name(damage permanent) target(*|battlefield) damage:13])) oneshot
auto={C(0/0,-13,Loyalty)}:name(-13: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:13 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:13 controller!$ controller
auto={C(0/0,-13,Loyalty)}:name(-13: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:13!$ controller
auto={C(0/0,-13,Loyalty)}:name(-13: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:13!$ controller
auto={C(0/0,-14,Loyalty)}:name(-14: Damage opponent and permanent) transforms((,newability[damage:14 opponent],newability[name(damage permanent) target(*|battlefield) damage:14])) oneshot
auto={C(0/0,-14,Loyalty)}:name(-14: Damage controller and permanent) transforms((,newability[damage:14 controller],newability[name(damage permanent) target(*|battlefield) damage:14])) oneshot
auto={C(0/0,-14,Loyalty)}:name(-14: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:14 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:14 controller!$ controller
auto={C(0/0,-14,Loyalty)}:name(-14: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:14!$ controller
auto={C(0/0,-14,Loyalty)}:name(-14: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:14!$ controller
auto={C(0/0,-15,Loyalty)}:name(-15: Damage opponent and permanent) transforms((,newability[damage:15 opponent],newability[name(damage permanent) target(*|battlefield) damage:15])) oneshot
auto={C(0/0,-15,Loyalty)}:name(-15: Damage controller and permanent) transforms((,newability[damage:15 controller],newability[name(damage permanent) target(*|battlefield) damage:15])) oneshot
auto={C(0/0,-15,Loyalty)}:name(-15: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:15 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:15 controller!$ controller
auto={C(0/0,-15,Loyalty)}:name(-15: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:15!$ controller
auto={C(0/0,-15,Loyalty)}:name(-15: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:15!$ controller
auto={C(0/0,-16,Loyalty)}:name(-16: Damage opponent and permanent) transforms((,newability[damage:16 opponent],newability[name(damage permanent) target(*|battlefield) damage:16])) oneshot
auto={C(0/0,-16,Loyalty)}:name(-16: Damage controller and permanent) transforms((,newability[damage:16 controller],newability[name(damage permanent) target(*|battlefield) damage:16])) oneshot
auto={C(0/0,-16,Loyalty)}:name(-16: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:16 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:16 controller!$ controller
auto={C(0/0,-16,Loyalty)}:name(-16: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:16!$ controller
auto={C(0/0,-16,Loyalty)}:name(-16: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:16!$ controller
auto={C(0/0,-17,Loyalty)}:name(-17: Damage opponent and permanent) transforms((,newability[damage:17 opponent],newability[name(damage permanent) target(*|battlefield) damage:17])) oneshot
auto={C(0/0,-17,Loyalty)}:name(-17: Damage controller and permanent) transforms((,newability[damage:17 controller],newability[name(damage permanent) target(*|battlefield) damage:17])) oneshot
auto={C(0/0,-17,Loyalty)}:name(-17: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:17 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:17 controller!$ controller
auto={C(0/0,-17,Loyalty)}:name(-17: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:17!$ controller
auto={C(0/0,-17,Loyalty)}:name(-17: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:17!$ controller
auto={C(0/0,-18,Loyalty)}:name(-18: Damage opponent and permanent) transforms((,newability[damage:18 opponent],newability[name(damage permanent) target(*|battlefield) damage:18])) oneshot
auto={C(0/0,-18,Loyalty)}:name(-18: Damage controller and permanent) transforms((,newability[damage:18 controller],newability[name(damage permanent) target(*|battlefield) damage:18])) oneshot
auto={C(0/0,-18,Loyalty)}:name(-18: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:18 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:18 controller!$ controller
auto={C(0/0,-18,Loyalty)}:name(-18: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:18!$ controller
auto={C(0/0,-18,Loyalty)}:name(-18: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:18!$ controller
auto={C(0/0,-19,Loyalty)}:name(-19: Damage opponent and permanent) transforms((,newability[damage:19 opponent],newability[name(damage permanent) target(*|battlefield) damage:19])) oneshot
auto={C(0/0,-19,Loyalty)}:name(-19: Damage controller and permanent) transforms((,newability[damage:19 controller],newability[name(damage permanent) target(*|battlefield) damage:19])) oneshot
auto={C(0/0,-19,Loyalty)}:name(-19: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:19 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:19 controller!$ controller
auto={C(0/0,-19,Loyalty)}:name(-19: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:19!$ controller
auto={C(0/0,-19,Loyalty)}:name(-19: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:19!$ controller
auto={C(0/0,-20,Loyalty)}:name(-20: Damage opponent and permanent) transforms((,newability[damage:20 opponent],newability[name(damage permanent) target(*|battlefield) damage:20])) oneshot
auto={C(0/0,-20,Loyalty)}:name(-20: Damage controller and permanent) transforms((,newability[damage:20 controller],newability[name(damage permanent) target(*|battlefield) damage:20])) oneshot
auto={C(0/0,-20,Loyalty)}:name(-20: Damage opponent and controller) ability$!name(Damage opponent) name(Damage opponent) damage:20 opponent!$ controller && ability$!name(Damage controller) name(Damage controller) damage:20 controller!$ controller
auto={C(0/0,-20,Loyalty)}:name(-20: Damage two permanents) ability$!name(Damage permanents) name(Damage permanents) target(<upto:2>*|battlefield) damage:20!$ controller
auto={C(0/0,-20,Loyalty)}:name(-20: Damage single target) ability$!name(Damage single target) name(Damage single target) target(player,creature,planeswalker) damage:20!$ controller
auto={C(0/0,-1,Loyalty)}:name(-1: Damage one target) ability$!name(Damage target) name(Damage target(player,creature,planeswalker) damage:1!$ controller
auto={C(0/0,-1,Loyalty)}:name(-1: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:1!$ controller
auto={C(0/0,-2,Loyalty)}:name(-2: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:2!$ controller
auto={C(0/0,-2,Loyalty)}:name(-2: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:2!$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:3!$ controller
auto={C(0/0,-3,Loyalty)}:name(-3: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:3!$ controller
auto={C(0/0,-4,Loyalty)}:name(-4: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:4!$ controller
auto={C(0/0,-4,Loyalty)}:name(-4: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:4!$ controller
auto={C(0/0,-5,Loyalty)}:name(-5: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:5!$ controller
auto={C(0/0,-5,Loyalty)}:name(-5: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:5!$ controller
auto={C(0/0,-6,Loyalty)}:name(-6: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:6!$ controller
auto={C(0/0,-6,Loyalty)}:name(-6: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:6!$ controller
auto={C(0/0,-7,Loyalty)}:name(-7: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:7!$ controller
auto={C(0/0,-7,Loyalty)}:name(-7: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:7!$ controller
auto={C(0/0,-8,Loyalty)}:name(-8: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:8!$ controller
auto={C(0/0,-8,Loyalty)}:name(-8: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:8!$ controller
auto={C(0/0,-9,Loyalty)}:name(-9: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:9!$ controller
auto={C(0/0,-9,Loyalty)}:name(-9: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:9!$ controller
auto={C(0/0,-10,Loyalty)}:name(-10: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:10!$ controller
auto={C(0/0,-10,Loyalty)}:name(-10: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:10!$ controller
auto={C(0/0,-11,Loyalty)}:name(-11: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:11!$ controller
auto={C(0/0,-11,Loyalty)}:name(-11: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:11!$ controller
auto={C(0/0,-12,Loyalty)}:name(-12: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:12!$ controller
auto={C(0/0,-12,Loyalty)}:name(-12: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:12!$ controller
auto={C(0/0,-13,Loyalty)}:name(-13: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:13!$ controller
auto={C(0/0,-13,Loyalty)}:name(-13: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:13!$ controller
auto={C(0/0,-14,Loyalty)}:name(-14: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:14!$ controller
auto={C(0/0,-14,Loyalty)}:name(-14: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:14!$ controller
auto={C(0/0,-15,Loyalty)}:name(-15: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:15!$ controller
auto={C(0/0,-15,Loyalty)}:name(-15: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:15!$ controller
auto={C(0/0,-16,Loyalty)}:name(-16: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:16!$ controller
auto={C(0/0,-16,Loyalty)}:name(-16: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:16!$ controller
auto={C(0/0,-17,Loyalty)}:name(-17: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:17!$ controller
auto={C(0/0,-17,Loyalty)}:name(-17: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:17!$ controller
auto={C(0/0,-18,Loyalty)}:name(-18: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:18!$ controller
auto={C(0/0,-18,Loyalty)}:name(-18: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:18!$ controller
auto={C(0/0,-19,Loyalty)}:name(-19: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:19!$ controller
auto={C(0/0,-19,Loyalty)}:name(-29: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:19!$ controller
auto={C(0/0,-20,Loyalty)}:name(-20: Damage one target) ability$!name(Damage target) name(Damage target) target(player,creature,planeswalker) damage:20!$ controller
auto={C(0/0,-20,Loyalty)}:name(-20: Damage two target) ability$!name(Damage targets) name(Damage targets) target(<2>player,creature,planeswalker) damage:20!$ controller
text=Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. -- [+2]: Add two mana in any combination of colors. -- [+1]: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. -- [X]: Chandra, Hope's Beacon deals X damage to each of up to two targets.
mana={4}{R}{R}
type=Legendary Planeswalker