add black border option
if enabled, all cards will have black border
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@@ -45,6 +45,7 @@ public:
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OPTIMIZE_HAND,
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OPTIMIZE_HAND,
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CHEATMODEAIDECK,
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CHEATMODEAIDECK,
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OSD,
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OSD,
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BLKBORDER,
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CLOSEDHAND,
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CLOSEDHAND,
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HANDDIRECTION,
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HANDDIRECTION,
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MANADISPLAY,
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MANADISPLAY,
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@@ -1240,7 +1240,8 @@ void CardGui::RenderBig(MTGCard* card, const Pos& pos, bool thumb, bool noborder
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}
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}
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}*///disabled this for universal border across game, deck editor, etc...
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}*///disabled this for universal border across game, deck editor, etc...
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//universal border
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//universal border
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if(cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM")
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if((cardsetname == "2ED"||cardsetname == "RV"||cardsetname == "4ED"||cardsetname == "5ED"||cardsetname == "6ED"||cardsetname == "7ED"||cardsetname == "8ED"||cardsetname == "9ED"||cardsetname == "CHR"||cardsetname == "DM")
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&& !options[Options::BLKBORDER].number)
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{//white border
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{//white border
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renderer->FillRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(255,248,248,255));
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renderer->FillRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(255,248,248,255));
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renderer->DrawRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(150,20,20,20));
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renderer->DrawRoundRect(pos.actX - (scale * quad->mWidth / 2)-6.f,pos.actY - (scale * quad->mHeight / 2)-5.8f, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 5.8f,ARGB(150,20,20,20));
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@@ -21,6 +21,7 @@ const string Options::optionNames[] = {
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"optimizedhand",
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"optimizedhand",
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"cheatmodedecks",
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"cheatmodedecks",
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"displayOSD",
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"displayOSD",
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"BlackBorder",
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"closed_hand",
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"closed_hand",
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"hand_direction",
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"hand_direction",
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"mana_display",
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"mana_display",
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@@ -56,6 +56,7 @@ void GameStateOptions::Start()
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optionsList = NEW WGuiList("Game");
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optionsList = NEW WGuiList("Game");
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optionsList->Add(NEW WGuiHeader("Interface Options"));
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optionsList->Add(NEW WGuiHeader("Interface Options"));
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optionsList->Add(NEW OptionInteger(Options::BLKBORDER, "All Black Border"));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND, "Closed hand", 1, 1, 0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::CLOSEDHAND, "Closed hand", 1, 1, 0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::HANDDIRECTION, "Hand direction", 1, 1, 0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::HANDDIRECTION, "Hand direction", 1, 1, 0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY, "Mana display", 3, 1, 0)));
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optionsList->Add(NEW WDecoEnum(NEW OptionInteger(Options::MANADISPLAY, "Mana display", 3, 1, 0)));
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