Erwna
-replace "new" with "NEW" for memory leak detection
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@@ -134,9 +134,9 @@ int DuelLayers::receiveEvent(WEvent * e){
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if (WEventZoneChange *event = dynamic_cast<WEventZoneChange*>(e))
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{
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if (event->card->view)
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waiters.push_back(p = new Pos(*(event->card->view)));
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waiters.push_back(p = NEW Pos(*(event->card->view)));
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else
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waiters.push_back(p = new Pos(0, 0, 0, 0, 255));
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waiters.push_back(p = NEW Pos(0, 0, 0, 0, 255));
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event->card->view = p;
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}
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}
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@@ -87,7 +87,7 @@ PIXEL_TYPE GameOption::asColor(PIXEL_TYPE fallback)
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if(str.length() < 5)
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return fallback;
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for(int i=0;i<str.length();i++) {
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for(size_t i=0;i<str.length();i++) {
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if(isspace(str[i]))
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continue;
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if(str[i] == ','){
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@@ -175,7 +175,7 @@ GameSettings options;
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GameSettings::GameSettings()
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{
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//Load global options
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globalOptions = new GameOptions(GLOBAL_SETTINGS);
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globalOptions = NEW GameOptions(GLOBAL_SETTINGS);
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//Load profile options.
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char buf[512];
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@@ -203,7 +203,7 @@ GameSettings::GameSettings()
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sprintf(buf,RESPATH"/themes/%s/metrics.txt",temp.c_str());
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}
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themeOptions = new GameOptions(buf);
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themeOptions = NEW GameOptions(buf);
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}
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GameSettings::~GameSettings(){
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@@ -293,7 +293,7 @@ void GameSettings::checkProfile(){
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temp+="/stats";
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MAKEDIR(temp.c_str());
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temp = profileFile(PLAYER_SETTINGS,"",false);
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profileOptions = new GameOptions(temp);
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profileOptions = NEW GameOptions(temp);
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//Validation of collection, etc, only happens if the game is up.
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if(theGame == NULL || theGame->collection == NULL)
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@@ -380,7 +380,7 @@ void GameSettings::keypadTitle(string set){
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}
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SimplePad * GameSettings::keypadStart(string input, string * _dest,bool _cancel, bool _numpad, int _x,int _y ){
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if(keypad == NULL)
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keypad = new SimplePad();
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keypad = NEW SimplePad();
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keypad->bShowCancel = _cancel;
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keypad->bShowNumpad = _numpad;
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keypad->mX = _x;
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@@ -67,7 +67,7 @@ void GuiHandOpponent::Render()
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GuiHandSelf::GuiHandSelf(CardSelector* cs, MTGHand* hand) : GuiHand(cs, hand), state(Closed), backpos(ClosedX)
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{
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limitor = new HandLimitor(this);
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limitor = NEW HandLimitor(this);
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}
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bool GuiHandSelf::CheckUserInput(u32 key)
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{
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