Fixes to commander damage, deathtouch, MAT card variants.
March of the Machine: The Aftermath (MAT) card variants. The previous implementation of the deathtouch ability had a bug that destroyed planeswalkers even with any amount of damage. This has been fixed. If a player has been dealt 21 points of combat damage by a particular Commander during the game, that player loses a game. The damage rule with commanders was incorrect in counting any type of damage, not only combat damage. Bug fixes: Athreos, Shroud-Veiled Endless Atlas Natural State Savage Gorger Kytheon's Irregulars Lion Sash Pyrophobia Minas Tirith Sakashima of a Thousand Faces
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@@ -65232,8 +65232,8 @@ toughness=2
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[/card]
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[card]
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name=Kytheon's Irregulars
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auto={W}{W}:tap target(creature)
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auto=_RENOWN_(1)
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auto={W}{W}:tap target(creature)
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text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature.
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mana={2}{W}{W}
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type=Creature
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@@ -78500,7 +78500,7 @@ type=Sorcery
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[card]
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name=Natural State
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auto=destroy
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target=artifact,enchantment[manacost<=3]
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target=*[artifact;enchantment;manacost<=3]
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text=Destroy target artifact or enchantment with mana value 3 or less.
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mana={G}
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type=Instant
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@@ -117224,7 +117224,7 @@ type=Artifact
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[/card]
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[card]
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name=Syphon Flesh
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auto=ability$! sacrifice notatarget(creature|mybattlefield) and!( _ZOMBIETOKEN_ opponent )! !$ opponent
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auto=ability$! sacrifice notatarget(creature|mybattlefield) and!( _ZOMBIETOKEN_ )! opponent !$ opponent
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text=Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
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mana={4}{B}
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type=Sorcery
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