added new auto keys, this and thisforeach, functionallity similair to aslongas and foreach, but for properties of the card as opposed to cards on the field. More details in first comment.
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@@ -2887,6 +2887,14 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Barrin's Codex
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auto=@each my upkeep:may counter(0/0,1,Page)
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auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller
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text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
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mana={4}
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type=Artifact
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[/card]
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[card]
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name=Basal Sliver
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auto=lord(sliver) {S}:Add {B}{B}
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text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
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@@ -3517,6 +3525,14 @@ mana={0}
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type=Artifact
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[/card]
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[card]
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name=Black Market
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auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge)
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auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller
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text=Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market.
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mana={3}{B}{B}
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type=Enchantment
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[/card]
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[card]
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name=Black Poplar Shaman
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auto={2}{B}:regenerate target(treefolk)
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text={2}{B}: Regenerate target Treefolk.
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@@ -15974,6 +15990,17 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Goblin Razerunners
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auto={1}{R}{S(land|myBattlefield?)}:counter(1/1,1)
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auto=@each my endofturn:may thisforeach(counter{1/1,1}) damage:1 target(player)
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text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
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mana={2}{R}{R}
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type=Creature
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subtype=Goblin Warrior
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power=3
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toughness=4
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[/card]
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[card]
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name=Goblin Replica
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auto={3}{R}{S}:destroy target(artifact)
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text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
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@@ -21233,6 +21260,21 @@ subtype=Human Knight
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power=2
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toughness=2
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[/card]
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####Preemptive addition for Rise of the Eldrazi and to test new counter functions.
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[card]
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name=Knight of Cliffhaven
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auto={3}:counter(0/0,1,Level Up) asSorcery
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auto=this(counter{0/0,1,Level Up}) flying
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auto=this(counter{0/0,1,Level Up}) 0/1
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auto=this(counter{0/0,4,Level Up}) vigilance
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auto=this(counter{0/0,4,Level Up}) 2/1
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text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4)
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mana={1}{W}
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type=Creature
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subtype=Kor Knight
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power=2
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toughness=2
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[/card]
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[card]
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name=Knight of Dawn
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abilities=first strike
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@@ -39958,6 +40000,17 @@ mana={2}{U}
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type=Sorcery
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[/card]
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[card]
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name=Thelon of Havenwood
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auto={B}{G}:moveTo(exile) target(fungus|mygraveyard) && counter(0/0,1,Spore) all(fungus)
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auto=lord(fungus) thisforeach(counter{0/0,1,Spore}) 1/1
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text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
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mana={G}{G}
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type=Legendary Creature
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subtype=Elf Druid
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power=2
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toughness=2
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[/card]
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[card]
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name=Thelonite Druid
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auto={1}{G}{T}{S(creature|myBattlefield)}:lord(forest|myBattlefield) becomes(Creature,2/3) ueot
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text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
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