added miracle ability.

i choose to use other cost instead of creating a brand new cost type.

otherrestriction determines if the card is the miracle for the turn.

[card]
name=Devastation Tide
auto=all(*[-land]) moveto(ownerhand)
other={1}{u} name(Miracle)
otherrestriction=miracle
text=Return all nonland permanents to their owners' hands. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
mana={3}{U}{U}
type=Sorcery
[/card]
This commit is contained in:
omegablast2002@yahoo.com
2013-05-19 01:48:51 +00:00
parent 4b167c3776
commit a055044281
6 changed files with 22 additions and 0 deletions

View File

@@ -209,6 +209,7 @@ void GameObserver::nextGamePhase()
mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
mLayers->actionLayer()->Update(0);
currentPlayer->game->library->miracle = false;
for (int i = 0; i < 2; i++)
{
//Cleanup of each player's gamezones