More type conversion warning cleanup.
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@@ -390,7 +390,7 @@ void GameStateShop::Update(float dt)
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if (menu && menu->closed)
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SAFE_DELETE(menu);
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srcCards->Update(dt);
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alphaChange = (500 - (int)((rand() % 1000)) * dt);
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alphaChange = static_cast<int>(500 - (int)((rand() % 1000)) * dt);
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lightAlpha+= alphaChange;
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if (lightAlpha < 0) lightAlpha = 0;
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if (lightAlpha > 50) lightAlpha = 50;
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@@ -589,7 +589,7 @@ void GameStateShop::Render()
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if( bListCards || elp > LIST_FADEIN){
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int alpha = 200;
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if(!bListCards && elp < LIST_FADEIN+.25){
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alpha = 800 *(elp-LIST_FADEIN);
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alpha = static_cast<int>(800 *(elp-LIST_FADEIN));
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}
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r->FillRoundRect(300,10, 160, SHOP_SLOTS * 20 + 15,5,ARGB(alpha,0,0,0));
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alpha += 55;
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@@ -602,7 +602,7 @@ void GameStateShop::Render()
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string s = descPurchase(i,true);
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sprintf(buffer, "%s", s.c_str());
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float x = 310;
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float y = 25 + 20*i;
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float y = static_cast<float>(25 + 20*i);
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mFont->DrawString(buffer,x,y);
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}
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}
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@@ -616,7 +616,7 @@ void GameStateShop::Render()
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(c, 5, SCREEN_HEIGHT - 12);
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sprintf(c, "%s", _("[]:other cards").c_str());
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unsigned int len = 4 + mFont->GetStringWidth(c);
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float len = 4 + mFont->GetStringWidth(c);
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mFont->DrawString(c,SCREEN_WIDTH-len,SCREEN_HEIGHT-14);
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mFont->SetColor(ARGB(255,255,255,0));
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