leungclj - test for Skullclamp
When equipped creature is put into a graveyard, draw two cards. this will also trigger if equipped creature goes else where.
This commit is contained in:
@@ -400,6 +400,7 @@ skullcage4_i239.txt
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skullcage5_i239.txt
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skullcage5_i239.txt
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skullcage6_i239.txt
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skullcage6_i239.txt
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skullcage7_i239.txt
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skullcage7_i239.txt
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skullclamp.txt
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shepherd_of_rot.txt
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shepherd_of_rot.txt
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shivan_hellkite.txt
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shivan_hellkite.txt
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shock.txt
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shock.txt
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36
projects/mtg/bin/Res/test/bugs/skullclamp2_i437.txt
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36
projects/mtg/bin/Res/test/bugs/skullclamp2_i437.txt
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@@ -0,0 +1,36 @@
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#Testing Skillclamp with unsummon cast on equiped creature
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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manapool:{1}
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inplay:Runeclaw Bear,Skullclamp
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library:Mountain,Forest,Swamp
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[PLAYER2]
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inplay:Island
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hand:Unsummon
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[DO]
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Skullclamp
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Skullclamp
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Runeclaw Bear
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eot
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next
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#upkeeep
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next
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#draw
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next
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#firstmain
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Island
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Unsummon
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Runeclaw Bear
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[ASSERT]
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firstmain
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[PLAYER1]
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life:20
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inplay:Skullclamp
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library:Mountain,Forest,Swamp
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hand:Runeclaw Bear
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[PLAYER2]
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graveyard:Unsummon
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inplay:Island
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life:20
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[END]
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37
projects/mtg/bin/Res/test/skullclamp.txt
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37
projects/mtg/bin/Res/test/skullclamp.txt
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@@ -0,0 +1,37 @@
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#Testing Skillclamp basic funtion
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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manapool:{1}
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inplay:Runeclaw Bear,Skullclamp
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library:Mountain,Forest,Swamp
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[PLAYER2]
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inplay:Grizzly Bears
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[DO]
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Skullclamp
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Skullclamp
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Runeclaw Bear
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next
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#begin
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next
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#attackers
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Runeclaw Bear
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next
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#blocker
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Grizzly Bears
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next
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#damage
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next
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#end
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[ASSERT]
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COMBATEND
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[PLAYER1]
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life:20
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graveyard:Runeclaw Bear
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inplay:Skullclamp
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hand:Forest,Swamp
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library:Mountain
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[PLAYER2]
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graveyard:Grizzly Bears
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life:20
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[END]
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