reverted changes to the Scroll/OnScroll method signatures.
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@@ -1734,8 +1734,10 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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}
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}
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void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity, int magnitude)
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void GameStateDeckViewer::OnScroll(int inXVelocity, int inYVelocity)
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{
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int magnitude = static_cast<int>( sqrtf( (float )( (inXVelocity * inXVelocity) + (inXVelocity * inXVelocity))));
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bool flickHorizontal = (abs(inXVelocity) > abs(inYVelocity));
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bool flickUp = !flickHorizontal && (inYVelocity < 0) ? true : false;
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bool flickRight = flickHorizontal && (inXVelocity > 0) ? true : false;
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