reverted changes to the Scroll/OnScroll method signatures.
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@@ -389,7 +389,7 @@ void GameStateAwards::ButtonPressed(int controllerId, int controlId)
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}
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}
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void GameStateAwards::OnScroll(int inXVelocity, int inYVelocity, int magnitude)
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void GameStateAwards::OnScroll(int inXVelocity, int inYVelocity)
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{
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if (abs(inYVelocity) > 300)
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{
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