reverted changes to the Scroll/OnScroll method signatures.
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@@ -445,11 +445,11 @@ void GameApp::Render()
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}
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void GameApp::OnScroll(int inXVelocity, int inYVelocity, int magnitude)
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void GameApp::OnScroll(int inXVelocity, int inYVelocity)
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{
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if (mCurrentState != NULL)
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{
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mCurrentState->OnScroll(inXVelocity, inYVelocity, magnitude);
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mCurrentState->OnScroll(inXVelocity, inYVelocity);
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}
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}
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