reverted changes to the Scroll/OnScroll method signatures.
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@@ -80,7 +80,7 @@ public:
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virtual void Pause();
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virtual void Resume();
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virtual void OnScroll(int inXVelocity, int inYVelocity, int magnitude = 0);
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virtual void OnScroll(int inXVelocity, int inYVelocity);
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void LoadGameStates();
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void SetNextState(int state);
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@@ -56,7 +56,7 @@ public:
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virtual void Start(){}
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virtual void End(){}
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virtual void OnScroll(int inXVelocity, int inYVelocity, int magnitude = 0)
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virtual void OnScroll(int inXVelocity, int inYVelocity)
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{
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}
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@@ -35,7 +35,7 @@ public:
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virtual void Update(float dt);
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virtual void Render();
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual void OnScroll(int inXVelocity, int inYVelocity, int magnitude = 0);
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virtual void OnScroll(int inXVelocity, int inYVelocity);
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};
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#endif
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@@ -150,7 +150,7 @@ public:
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int loadDeck(int deckid);
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void LoadDeckStatistics(int deckId);
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void OnScroll(int inXVelocity, int inYVelocity, int magnitude = 0);
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void OnScroll(int inXVelocity, int inYVelocity);
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void buildEditorMenu();
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virtual void ButtonPressed(int controllerId, int controlId);
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@@ -80,7 +80,7 @@ public:
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virtual void Render();
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void initRand(unsigned seed = 0);
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void OnScroll(int inXVelocity, int inYVelocity, int magnitude = 0);
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void OnScroll(int inXVelocity, int inYVelocity);
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enum ENUM_DUEL_STATE_MENU_ITEM
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{
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@@ -115,7 +115,7 @@ public:
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virtual void Update(float dt);
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virtual void Render();
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual void OnScroll(int inXVelocity, int inYVelocity, int magnitude = 0);
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virtual void OnScroll(int inXVelocity, int inYVelocity);
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static float _x1[], _y1[], _x2[], _y2[], _x3[], _y3[], _x4[], _y4[];
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};
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