Bug fixes and typos, Afterlife token macros

Wild Magic Surge had unbalanced parenthesis
# Afterlife
#AUTO_DEFINE _AFTERLIFETOKEN_ create(Spirit:Creature Spirit:1/1:white:black:flying)
Kaya, Ghost Assassin was crashing the game
Read the Bones
"Edict like" effects should not target, so you can select creatures with shroud

ALL test successful
This commit is contained in:
Eduardo MG
2023-05-04 16:33:27 -06:00
parent 721adb8db0
commit 9f878f6145
4 changed files with 85 additions and 85 deletions
@@ -151,8 +151,8 @@
# Undergrowth, not implemented
#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard)
# Afterlife, not implemented
#AUTO_DEFINE _AFTERLIFE_($c) @movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white,black:flying)*$c
# Afterlife
#AUTO_DEFINE _AFTERLIFETOKEN_ create(Spirit:Creature Spirit:1/1:white:black:flying)
# Riot
#AUTO_DEFINE _RIOT_ movedTo(this|myBattlefield):transforms((,newability[ability$! name(Choose counter or ability) choice name(Put a +1/+1 counter) counter(1/1) target(creature) _ choice name(Gains Haste) haste target(creature) forever !$ controller]))