Bug fixes and typos, Afterlife token macros
Wild Magic Surge had unbalanced parenthesis # Afterlife #AUTO_DEFINE _AFTERLIFETOKEN_ create(Spirit:Creature Spirit:1/1:white:black:flying) Kaya, Ghost Assassin was crashing the game Read the Bones "Edict like" effects should not target, so you can select creatures with shroud ALL test successful
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@@ -151,8 +151,8 @@
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# Undergrowth, not implemented
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#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard)
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# Afterlife, not implemented
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#AUTO_DEFINE _AFTERLIFE_($c) @movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white,black:flying)*$c
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# Afterlife
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#AUTO_DEFINE _AFTERLIFETOKEN_ create(Spirit:Creature Spirit:1/1:white:black:flying)
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# Riot
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#AUTO_DEFINE _RIOT_ movedTo(this|myBattlefield):transforms((,newability[ability$! name(Choose counter or ability) choice name(Put a +1/+1 counter) counter(1/1) target(creature) _ choice name(Gains Haste) haste target(creature) forever !$ controller]))
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