diff --git a/projects/mtg/src/GameStateAwards.cpp b/projects/mtg/src/GameStateAwards.cpp index 69c62d13e..de0a39447 100644 --- a/projects/mtg/src/GameStateAwards.cpp +++ b/projects/mtg/src/GameStateAwards.cpp @@ -21,7 +21,7 @@ enum ENUM_AWARDS_STATE }; -namespace +namespace GameStateAwardsConstants { const int kBackToTrophiesID = 2; const int kBackToMainMenuID = 1; @@ -186,8 +186,8 @@ void GameStateAwards::Update(float dt) SAFE_DELETE(menu); menu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), EXIT_AWARDS_MENU, this, Fonts::MENU_FONT, 50, 170); if (mState == STATE_DETAILS) - menu->Add(kBackToTrophiesID, "Back to Trophies"); - menu->Add(kBackToMainMenuID, "Back to Main Menu"); + menu->Add(GameStateAwardsConstants::kBackToTrophiesID, "Back to Trophies"); + menu->Add(GameStateAwardsConstants::kBackToMainMenuID, "Back to Main Menu"); menu->Add(kCancelMenuID, "Cancel"); break; case JGE_BTN_PREV: @@ -359,11 +359,11 @@ void GameStateAwards::ButtonPressed(int controllerId, int controlId) if (controllerId == EXIT_AWARDS_MENU) switch (controlId) { - case kBackToMainMenuID: + case GameStateAwardsConstants::kBackToMainMenuID: mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU); showMenu = false; break; - case kBackToTrophiesID: + case GameStateAwardsConstants::kBackToTrophiesID: mState = STATE_LISTVIEW; SAFE_DELETE(detailview); showMenu = false; diff --git a/projects/mtg/src/GameStateOptions.cpp b/projects/mtg/src/GameStateOptions.cpp index 883568fc0..e9f142d1d 100644 --- a/projects/mtg/src/GameStateOptions.cpp +++ b/projects/mtg/src/GameStateOptions.cpp @@ -7,13 +7,12 @@ #include "SimplePad.h" #include "Translate.h" -namespace +namespace GameStateOptionsConstants { const int kSaveAndBackToMainMenuID = 1; const int kBackToMainMenuID = 2; const int kNewProfileID = 4; const int kReloadID = 5; - } GameStateOptions::GameStateOptions(GameApp* parent) : @@ -78,7 +77,7 @@ void GameStateOptions::Start() optionsList->Add(NEW WGuiSplit(cPrf, cThm)); optionsList->Add(cStyle); - optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"), -102, kNewProfileID, this)); + optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"), -102, GameStateOptionsConstants::kNewProfileID, this)); optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODE, "Enable Cheat Mode"))); optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::OPTIMIZE_HAND, "Optimize Starting Hand"))); @@ -118,8 +117,8 @@ void GameStateOptions::Start() optionsTabs->Add(optionsList); optionsMenu = NEW SimpleMenu(JGE::GetInstance(), WResourceManager::Instance(), -102, this, Fonts::MAIN_FONT, 50, 170); - optionsMenu->Add(kBackToMainMenuID, "Back to Main Menu"); - optionsMenu->Add(kSaveAndBackToMainMenuID, "Save And Exit"); + optionsMenu->Add(GameStateOptionsConstants::kBackToMainMenuID, "Back to Main Menu"); + optionsMenu->Add(GameStateOptionsConstants::kSaveAndBackToMainMenuID, "Save And Exit"); optionsMenu->Add(kCancelMenuID, "Cancel"); optionsTabs->Entering(JGE_BTN_NONE); @@ -285,21 +284,21 @@ void GameStateOptions::ButtonPressed(int controllerId, int controlId) if (controllerId == -102) switch (controlId) { - case kSaveAndBackToMainMenuID: + case GameStateOptionsConstants::kSaveAndBackToMainMenuID: mState = SAVE; break; //Set Audio volume - case kBackToMainMenuID: + case GameStateOptionsConstants::kBackToMainMenuID: mParent->DoTransition(TRANSITION_FADE, GAME_STATE_MENU); break; case kCancelMenuID: mState = SHOW_OPTIONS; break; - case kNewProfileID: + case GameStateOptionsConstants::kNewProfileID: options.keypadStart("", &newProfile); options.keypadTitle("New Profile"); break; - case kReloadID: + case GameStateOptionsConstants::kReloadID: mReload = true; break; }