- Moved "game mode" types of awards outside of a code, and inside of a configuration file (rules/awards.dat). No code is required anymore to create such an award (momir, hermit basic, etc...)
- fixed compilation errors in GameObserver (windows)
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@@ -5,6 +5,7 @@
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#include "Translate.h"
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#include "OptionItem.h"
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#include "StyleManager.h"
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#include "Credits.h"
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const string Options::optionNames[] = {
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//Global options
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@@ -65,9 +66,6 @@ const string Options::optionNames[] = {
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"interruptAfterEnd",
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//Unlocked modes
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"prx_handler",
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"prx_rimom",
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"prx_rewehenots",
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"prx_timreh",
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"prx_eviltwin",
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"prx_rnddeck",
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"aw_collector",
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@@ -335,7 +333,7 @@ int GameOptions::load()
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int id = Options::getID(name);
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if (id == INVALID_OPTION)
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{
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if (!unknownMap[name]) unknownMap[name] = NEW GameOption(val);
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if (!unknownMap[name]) unknownMap[name] = factorNewGameOption(name, val);
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continue;
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}
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@@ -420,12 +418,31 @@ GameOption& GameOptions::operator[](string optionName)
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}
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GameOption * GameOptions::factorNewGameOption(string optionName, string value)
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{
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if (optionName == "prx_rimom")
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int a = 0;
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GameOption * result =( Unlockable::unlockables.find(optionName) != Unlockable::unlockables.end())
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? NEW GameOptionAward()
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: NEW GameOption();
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if (value.size())
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result->read(value);
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return result;
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}
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GameOption * GameOptions::get(string optionName)
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{
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if (!unknownMap[optionName])
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unknownMap[optionName] = NEW GameOption(0);
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if (optionName == "prx_rimom")
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int a = 0;
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return unknownMap[optionName];
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if (!unknownMap[optionName])
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{
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unknownMap[optionName] = factorNewGameOption(optionName);
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}
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return unknownMap[optionName];
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}
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GameOption * GameOptions::get(int optionID)
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@@ -619,10 +636,6 @@ GameOption& GameSettings::operator[](string optionName)
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GameOption* GameSettings::get(int optionID)
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{
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#ifdef DEBUG
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string option_name = Options::getName(optionID);
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#endif
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if (optionID < 0)
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return &invalid_option;
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else if (globalOptions && optionID <= Options::LAST_GLOBAL)
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