- Moved "game mode" types of awards outside of a code, and inside of a configuration file (rules/awards.dat). No code is required anymore to create such an award (momir, hermit basic, etc...)
- fixed compilation errors in GameObserver (windows)
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@@ -335,7 +335,7 @@ GameObserver::~GameObserver()
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SAFE_DELETE(mLayers);
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SAFE_DELETE(phaseRing);
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SAFE_DELETE(replacementEffects);
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for (int i = 0; i < players.size(); ++i)
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for (size_t i = 0; i < players.size(); ++i)
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{
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SAFE_DELETE(players[i]);
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}
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@@ -784,7 +784,7 @@ void GameObserver::Render()
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if (mExtraPayment)
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mExtraPayment->Render();
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for (int i = 0; i < players.size(); ++i)
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for (size_t i = 0; i < players.size(); ++i)
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{
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players[i]->Render();
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}
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